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Fix the M56D ignoring collision when dismounting the user #3929

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merged 3 commits into from
Jul 19, 2023

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Awantje
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@Awantje Awantje commented Jul 19, 2023

About the pull request

Fixes #3926

It used a force move to dismount from the gun causing these issues. Now, if you can exit behind you will exit behind the gun.

Explain why it's good for the game

You could exit into turfs with a density of 1 using this. And you should not be able to.

Testing Photographs and Procedure

Screenshots & Videos

Testing it. With cades and a window frame. To ensure it works.
https://imgur.com/a/eT2LBjW

Changelog

🆑
fix: The M56D no longer let's you violate density code when exiting it.
/:cl:

Makes the force move into a move proc that checks for collision.
Made move into step
@github-actions github-actions bot added the Fix Fix one bug, make ten more label Jul 19, 2023
@Awantje
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Awantje commented Jul 19, 2023

(Revert was needed I was checking the changes between step and move because gitlens showed the original used step instead of move.) And it seems move should be used but correct me if I am wrong.

@Drulikar Drulikar changed the title Makes the force move into a move proc that checks for collision. Fix the M56D ignoring collision when dismounting the user Jul 19, 2023
@Drulikar Drulikar added the Good First PR From small acorns label Jul 19, 2023
@Drulikar Drulikar added this pull request to the merge queue Jul 19, 2023
Merged via the queue into cmss13-devs:master with commit f24a1d1 Jul 19, 2023
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cm13-github added a commit that referenced this pull request Jul 19, 2023
github-actions bot added a commit that referenced this pull request Jul 19, 2023
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M56D Can be used to clip through walls
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