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Point Cost Reduction for Multi-purpose area denial sentry #3937

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4 changes: 2 additions & 2 deletions code/modules/cm_marines/dropship_ammo.dm
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@
var/combat_equipment = TRUE

/obj/structure/ship_ammo/attack_alien(mob/living/carbon/xenomorph/current_xenomorph)
if(unslashable)
if(unslashable)
return XENO_NO_DELAY_ACTION
current_xenomorph.animation_attack_on(src)
playsound(src, 'sound/effects/metalhit.ogg', 25, 1)
Expand Down Expand Up @@ -409,7 +409,7 @@
max_ammo_count = 1
ammo_name = "area denial sentry"
travelling_time = 0 // handled by droppod
point_cost = 800
point_cost = 600
accuracy_range = 0 // pinpoint
max_inaccuracy = 0
/// Special structures it needs to break with drop pod
Expand Down
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