diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 54e066e05544..076638cf7e76 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -273,7 +273,6 @@ if(auto_retrieval_slot) AddElement(/datum/element/drop_retrieval/gun, auto_retrieval_slot) update_icon() //for things like magazine overlays - gun_firemode = gun_firemode_list[1] || GUN_FIREMODE_SEMIAUTO AddComponent(/datum/component/automatedfire/autofire, fire_delay, burst_delay, burst_amount, gun_firemode, CALLBACK(src, PROC_REF(set_bursting)), CALLBACK(src, PROC_REF(reset_fire)), CALLBACK(src, PROC_REF(fire_wrapper)), CALLBACK(src, PROC_REF(display_ammo)), CALLBACK(src, PROC_REF(set_auto_firing))) //This should go after handle_starting_attachment() and setup_firemodes() to get the proper values set. /obj/item/weapon/gun/proc/set_gun_attachment_offsets() @@ -314,7 +313,7 @@ accuracy_mult_unwielded = BASE_ACCURACY_MULT scatter = SCATTER_AMOUNT_TIER_6 burst_scatter_mult = SCATTER_AMOUNT_TIER_7 - set_burst_amount(BURST_AMOUNT_TIER_5) + set_burst_amount(BURST_AMOUNT_TIER_1) scatter_unwielded = SCATTER_AMOUNT_TIER_6 damage_mult = BASE_BULLET_DAMAGE_MULT damage_falloff_mult = DAMAGE_FALLOFF_TIER_10