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Prevents the queen from entering tunnels #4022

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GoldenDarkness55
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@GoldenDarkness55 GoldenDarkness55 commented Jul 27, 2023

About the pull request

Prevents the queen from entering tunnels. While im aware of the tunnel shoveling MR that's been recently opened, it addresses a separate issue, as tunnel destruction is something that happens only after they've been used.

Explain why it's good for the game

Dunno a single good reason for this to be in the game aside from the queen skipping the walk to join a siege.
I know many good reasons for this not to be in the game:

  • bypassing the stomping audio on flanks
  • cheese hijacks by teleporting into the LZ straight from the hive
  • extreme round delaying by teleporting back and forth, turns CM into whack-a-mole
  • counter intuitive to round progression through essentially resetting round status to the beginning as marines have to re-organize and push a brand new, already setup (by the time they rotate) hive with new defenses and a mature queen, which can be done up to several times
  • denial of good marine plays - flanks and surrounds - by teleporting away when absolutely trapped in hive
  • unnecessary handholding, the queen is fully capable of recognizing an incoming flank and breaking through instead of waiting till the marines are banging on the last door to teleport away

and more as explained in the ideasguys thread https://forum.cm-ss13.com/t/disallow-queen-tunneling/3332

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🆑
balance: Prevents queen from entering tunnels.
/:cl:

@github-actions github-actions bot added the Balance You need to be a professional veteran game maintainer to comprehend what is being done here. label Jul 27, 2023
@morrowwolf
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No thank you.

@morrowwolf morrowwolf closed this Jul 27, 2023
@GoldenDarkness55 GoldenDarkness55 deleted the queen-tunnel branch July 27, 2023 18:03
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