diff --git a/code/game/area/Sulaco.dm b/code/game/area/Sulaco.dm index ffc087ad9851..851025e1b63a 100644 --- a/code/game/area/Sulaco.dm +++ b/code/game/area/Sulaco.dm @@ -13,6 +13,7 @@ is_resin_allowed = FALSE flags_area = AREA_NOTUNNEL is_landing_zone = TRUE + ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop1/Enter(atom/movable/O, atom/oldloc) if(istype(O, /obj/structure/barricade)) @@ -23,36 +24,30 @@ name = "\improper Dropship Alamo" icon_state = "shuttlered" base_muffle = MUFFLE_HIGH - ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop1/LV624 name = "\improper Dropship Alamo" ambience_exterior = AMBIENCE_LV624 icon_state = "shuttle" - ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop1/prison name = "\improper Dropship Alamo" ambience_exterior = AMBIENCE_PRISON icon_state = "shuttle" - ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop1/BigRed name = "\improper Dropship Alamo" ambience_exterior = AMBIENCE_BIGRED icon_state = "shuttle" - ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop1/ice_colony name = "\improper Dropship Alamo" icon_state = "shuttle" - ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop1/DesertDam name = "\improper Dropship Alamo" ambience_exterior = AMBIENCE_TRIJENT icon_state = "shuttle" - ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop1/transit ambience_exterior = 'sound/ambience/dropship_ambience_loop.ogg' @@ -75,41 +70,36 @@ is_resin_allowed = FALSE flags_area = AREA_NOTUNNEL is_landing_zone = TRUE + ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop2/sulaco name = "\improper Dropship Normandy" icon_state = "shuttle" base_muffle = MUFFLE_HIGH - ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop2/LV624 name = "\improper Dropship Normandy" ambience_exterior = AMBIENCE_LV624 icon_state = "shuttle2" - ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop2/prison name = "\improper Dropship Normandy" ambience_exterior = AMBIENCE_PRISON icon_state = "shuttle2" - ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop2/BigRed name = "\improper Dropship Normandy" ambience_exterior = AMBIENCE_BIGRED icon_state = "shuttle2" - ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop2/ice_colony name = "\improper Dropship Normandy" icon_state = "shuttle2" - ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop2/DesertDam name = "\improper Dropship Normandy" ambience_exterior = AMBIENCE_TRIJENT icon_state = "shuttle2" - ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop2/transit ambience_exterior = 'sound/ambience/dropship_ambience_loop.ogg'