diff --git a/code/game/machinery/vending/vendor_types/crew/senior_officers.dm b/code/game/machinery/vending/vendor_types/crew/senior_officers.dm index 55053bd724bd..7815a7427fe2 100644 --- a/code/game/machinery/vending/vendor_types/crew/senior_officers.dm +++ b/code/game/machinery/vending/vendor_types/crew/senior_officers.dm @@ -107,6 +107,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_chief_engineer, list( list("Orange Hazard Vest", 0, /obj/item/clothing/suit/storage/hazardvest, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR), list("Yellow Hazard Vest", 0, /obj/item/clothing/suit/storage/hazardvest/yellow, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR), list("USCM Service Jacket", 0, /obj/item/clothing/suit/storage/jacket/marine/service, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR), + list("USCM Work Overalls", 0, /obj/item/clothing/suit/storage/apron/overalls, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR), list("BACKPACK (CHOOSE 1)", 0, null, null, null), list("Leather Satchel", 0, /obj/item/storage/backpack/satchel, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_REGULAR), diff --git a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm index d2b4114df25b..34a3d49d3e2a 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm @@ -12,6 +12,8 @@ . = ..() new /obj/item/clothing/accessory/storage/webbing(src) new /obj/item/clothing/accessory/storage/black_vest/brown_vest(src) + new /obj/item/clothing/suit/storage/hazardvest/blue(src) + new /obj/item/clothing/suit/storage/apron/overalls(src) new /obj/item/clothing/head/hardhat/white(src) new /obj/item/clothing/head/welding(src) new /obj/item/clothing/gloves/yellow(src) @@ -27,6 +29,7 @@ new /obj/item/storage/pouch/general/medium(src) new /obj/item/storage/pouch/construction(src) new /obj/item/storage/pouch/tools(src) + new /obj/item/storage/firstaid/regular(src) /obj/structure/closet/secure_closet/engineering_electrical name = "electrical supplies" @@ -119,15 +122,18 @@ if(!is_ground_level(z)) new /obj/item/device/radio/headset/almayer/mt(src) new /obj/item/clothing/accessory/storage/black_vest/brown_vest(src) - new /obj/item/clothing/suit/storage/hazardvest(src) + new /obj/item/clothing/suit/storage/hazardvest/blue(src) + new /obj/item/clothing/suit/storage/apron/overalls(src) + new /obj/item/clothing/head/hardhat/dblue(src) new /obj/item/storage/pouch/general(src) new /obj/item/storage/pouch/electronics(src) new /obj/item/storage/pouch/construction(src) - new /obj/item/storage/pouch/medkit(src) + new /obj/item/storage/firstaid/regular(src) new /obj/item/storage/pouch/tools(src) new /obj/item/clothing/mask/gas(src) new /obj/item/device/flashlight(src) new /obj/item/storage/backpack/industrial(src) + new /obj/item/storage/backpack/marine/engineerpack/welder_chestrig(src) /obj/structure/closet/secure_closet/engineering_personal/select_gamemode_equipment(gamemode) if (SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])