diff --git a/code/game/objects/structures/blocker.dm b/code/game/objects/structures/blocker.dm index aadf6d2a099e..a9e7371d7055 100644 --- a/code/game/objects/structures/blocker.dm +++ b/code/game/objects/structures/blocker.dm @@ -25,7 +25,10 @@ mouse_opacity = MOUSE_OPACITY_TRANSPARENT /obj/structure/blocker/invisible_wall/Collided(atom/movable/AM) - to_chat(AM, SPAN_WARNING("You cannot go this way.")) + var/msg = desc + if(!msg) + msg = "You cannot go this way." + to_chat(AM, SPAN_WARNING(msg)) /obj/structure/blocker/invisible_wall/New() ..() @@ -35,10 +38,6 @@ desc = "You cannot wade out any further" icon_state = "map_blocker" -/obj/structure/blocker/invisible_wall/water/Collided(atom/movable/AM) - to_chat(AM, SPAN_WARNING("You cannot wade out any further.")) - - /obj/structure/blocker/fog name = "dense fog" desc = "It looks way too dangerous to traverse. Best wait until it has cleared up."