diff --git a/code/game/objects/effects/spawners/prop_gun_spawner.dm b/code/game/objects/effects/spawners/prop_gun_spawner.dm index b04f6cffffe1..5e620994e7fb 100644 --- a/code/game/objects/effects/spawners/prop_gun_spawner.dm +++ b/code/game/objects/effects/spawners/prop_gun_spawner.dm @@ -17,7 +17,7 @@ stack_trace("[src] using incorrect typepath, \"[prop_gun_type]\".") //Can't make a prop gun of something not a gun qdel(src) return - if(!spawn_prob) + if(!prob(spawn_prob)) qdel(src) return if(!mapload) @@ -71,6 +71,7 @@ pixel_x = source_gun.pixel_x pixel_y = source_gun.pixel_y layer = source_gun.layer + overlays = source_gun.overlays /obj/item/prop/prop_gun/attack_self(mob/user) //Mimic wielding of real guns . = ..()