Synthetic pain sources change #4757
Closed
+14
−8
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About the pull request
Changes up text for pain and should removes slow from zombie
"But why do Synths feel pain when internals damaged" I have that 'fixed' in another PR where synths will get powercell failure from getting internals hurt
"But why do Synths feel pain when nearing crit" this is supposed to simulate a catastrophic chassis shutdown
"But why does the beserker rav still pain the synth?" well its a big ass scythe unlike the little rat claws or tail so I thought this is fine for now.
Explain why it's good for the game
Synthetics don't feel pain, and would not be crippled in the same way as a human would be.
Testing Photographs and Procedure
Screenshots & Videos
Wasn't able to fully test this because I only have 1 client!Changelog
🆑
fix: Synthetic's no longer feel pain from zombie claws
spellcheck: clarifies Synthetic pain during a crippling slash
/:cl: