From 4057883eafe460d42b2a1c2740f77d2f209142d2 Mon Sep 17 00:00:00 2001 From: Fira Date: Sat, 21 Oct 2023 19:50:46 +0100 Subject: [PATCH 1/7] Item Offsets Changes --- .../effects/decals/cleanable/blood/tracks.dm | 25 +++++++++++++------ code/game/objects/items.dm | 12 +++++++++ code/game/objects/items/devices/coins.dm | 7 ++---- code/game/objects/items/devices/flashlight.dm | 9 +++++-- .../items/explosives/grenades/grenade.dm | 4 +-- code/game/objects/items/explosives/warhead.dm | 7 ++---- .../objects/items/reagent_containers/glass.dm | 7 ++---- .../objects/items/reagent_containers/pill.dm | 2 ++ .../reagent_containers/reagent_container.dm | 2 ++ code/game/objects/items/stacks/cable_coil.dm | 6 ++--- .../items/stacks/sheets/sheet_types.dm | 3 +++ code/game/objects/structures/surface.dm | 3 +-- code/modules/cm_marines/equipment/guncases.dm | 1 + .../modules/cm_marines/equipment/kit_boxes.dm | 4 +-- .../equipment/mortar/mortar_shells.dm | 6 ++--- code/modules/cm_marines/orbital_cannon.dm | 4 +-- code/modules/hydroponics/botany_disks.dm | 6 ++--- code/modules/objectives/data_retrieval.dm | 4 +-- code/modules/objectives/documents.dm | 4 +-- code/modules/paperwork/paper.dm | 4 +-- code/modules/paperwork/photocopier.dm | 2 -- .../projectiles/ammo_boxes/ammo_boxes.dm | 4 +-- code/modules/projectiles/ammunition.dm | 5 ++-- .../chemistry_machinery/chem_master.dm | 4 --- 24 files changed, 75 insertions(+), 60 deletions(-) diff --git a/code/game/objects/effects/decals/cleanable/blood/tracks.dm b/code/game/objects/effects/decals/cleanable/blood/tracks.dm index 32593f6f30fa..4e6298061e3a 100644 --- a/code/game/objects/effects/decals/cleanable/blood/tracks.dm +++ b/code/game/objects/effects/decals/cleanable/blood/tracks.dm @@ -14,6 +14,9 @@ var/list/overlay_images = list() + /// Amount of pixels to shift either way in an attempt to make the trakcs more organic + var/transverse_amplitude = 3 + /obj/effect/decal/cleanable/blood/tracks/Crossed() return @@ -21,19 +24,27 @@ return FALSE /obj/effect/decal/cleanable/blood/tracks/proc/add_tracks(direction, tcolor, out) - var/image/I = image(icon = icon, icon_state = out ? going_state : coming_state, dir = direction) - var/mutable_appearance/MA = new(I) + var/image/image = image(icon = icon, icon_state = out ? going_state : coming_state, dir = direction) + + var/mutable_appearance/MA = new(image) MA.color = tcolor MA.layer = layer MA.appearance_flags |= RESET_COLOR - I.appearance = MA + image.appearance = MA + + switch(direction) + if(NORTH, SOUTH) + image.pixel_x += rand(-transverse_amplitude, transverse_amplitude) + if(EAST, WEST) + image.pixel_y += rand(-transverse_amplitude, transverse_amplitude) + if(out) - LAZYSET(steps_out, "[direction]", I) + LAZYSET(steps_out, "[direction]", image) else - LAZYSET(steps_in, "[direction]", I) + LAZYSET(steps_in, "[direction]", image) - overlay_images += I - cleanable_turf.overlays += I + overlay_images += image + cleanable_turf.overlays += image /obj/effect/decal/cleanable/blood/tracks/clear_overlay() if(length(overlay_images)) diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 2d142789fdaf..a2c9af71e8ea 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -156,6 +156,11 @@ var/list/inherent_traits + /// How much to offset the item alongside X visually + var/ground_offset_x = 2 + /// How much to offset the item alongside X visually + var/ground_offset_y = 2 + /obj/item/Initialize(mapload, ...) . = ..() @@ -175,6 +180,8 @@ if(flags_item & MOB_LOCK_ON_EQUIP) AddComponent(/datum/component/id_lock) + scatter_item() + /obj/item/Destroy() flags_item &= ~DELONDROP //to avoid infinite loop of unequip, delete, unequip, delete. flags_item &= ~NODROP //so the item is properly unequipped if on a mob. @@ -459,6 +466,11 @@ cases. Override_icon_state should be a list.*/ /obj/item/proc/item_action_slot_check(mob/user, slot) return TRUE +/obj/item/proc/scatter_item() + if(!pixel_x && !pixel_y) + pixel_x = rand(-ground_offset_x, ground_offset_x) + pixel_y = rand(-ground_offset_y, ground_offset_y) + // The mob M is attempting to equip this item into the slot passed through as 'slot'. return TRUE if it can do this and 0 if it can't. // If you are making custom procs but would like to retain partial or complete functionality of this one, include a 'return ..()' to where you want this to happen. // Set disable_warning to TRUE if you wish it to not give you outputs. diff --git a/code/game/objects/items/devices/coins.dm b/code/game/objects/items/devices/coins.dm index 6ab79e3216d4..7343d14ad199 100644 --- a/code/game/objects/items/devices/coins.dm +++ b/code/game/objects/items/devices/coins.dm @@ -11,11 +11,8 @@ black_market_value = 10 var/string_attached var/sides = 2 - -/obj/item/coin/Initialize() - . = ..() - pixel_x = rand(0,16)-8 - pixel_y = rand(0,8)-8 + ground_offset_x = 8 + ground_offset_y = 4 /obj/item/coin/gold name = "gold coin" diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index e795f4e28de4..183b7210553b 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -12,6 +12,8 @@ light_range = 5 light_power = 1 + ground_offset_x = 2 + ground_offset_y = 6 actions_types = list(/datum/action/item_action) var/on = FALSE @@ -33,6 +35,11 @@ else icon_state = initial(icon_state) +/obj/item/device/flashlight/flare/animation_spin(speed = 5, loop_amount = -1, clockwise = TRUE, sections = 3, angular_offset = 0, pixel_fuzz = 0) + clockwise = pick(TRUE, FALSE) + angular_offset = rand(360) + return ..() + /obj/item/device/flashlight/proc/update_brightness(mob/user = null) if(on) set_light_range(light_range) @@ -296,8 +303,6 @@ // Causes flares to stop with a rotation offset for visual purposes /obj/item/device/flashlight/flare/animation_spin(speed = 5, loop_amount = -1, clockwise = TRUE, sections = 3, angular_offset = 0, pixel_fuzz = 0) - clockwise = pick(TRUE, FALSE) - angular_offset = rand(360) pixel_fuzz = 16 return ..() /obj/item/device/flashlight/flare/pickup() diff --git a/code/game/objects/items/explosives/grenades/grenade.dm b/code/game/objects/items/explosives/grenades/grenade.dm index 7e98e9819931..6b793233678d 100644 --- a/code/game/objects/items/explosives/grenades/grenade.dm +++ b/code/game/objects/items/explosives/grenades/grenade.dm @@ -20,12 +20,12 @@ var/hand_throwable = TRUE harmful = TRUE //Is it harmful? Are they banned for synths? antigrief_protection = TRUE //Should it be checked by antigrief? + ground_offset_x = 7 + ground_offset_y = 6 /obj/item/explosive/grenade/Initialize() . = ..() det_time = max(0, rand(det_time - 5, det_time + 5)) - pixel_y = rand(-6, 6) - pixel_x = rand(-7, 7) /obj/item/explosive/grenade/proc/can_use_grenade(mob/living/carbon/human/user) if(!hand_throwable) diff --git a/code/game/objects/items/explosives/warhead.dm b/code/game/objects/items/explosives/warhead.dm index 5dfdf2a41eac..9825d7483193 100644 --- a/code/game/objects/items/explosives/warhead.dm +++ b/code/game/objects/items/explosives/warhead.dm @@ -2,11 +2,8 @@ icon = 'icons/obj/items/weapons/grenade.dmi' customizable = TRUE allowed_sensors = list() //We only need a detonator - -/obj/item/explosive/warhead/Initialize(mapload, ...) - . = ..() - pixel_y = rand(-6, 6) - pixel_x = rand(-7, 7) + ground_offset_x = 7 + ground_offset_y = 6 /obj/item/explosive/warhead/rocket name = "84mm rocket warhead" diff --git a/code/game/objects/items/reagent_containers/glass.dm b/code/game/objects/items/reagent_containers/glass.dm index 240809b7851f..df344506c72c 100644 --- a/code/game/objects/items/reagent_containers/glass.dm +++ b/code/game/objects/items/reagent_containers/glass.dm @@ -363,11 +363,8 @@ matter = list() possible_transfer_amounts = list(5,10,15,25,30) flags_atom = FPRINT|OPENCONTAINER - -/obj/item/reagent_container/glass/beaker/vial/Initialize() - . = ..() - pixel_y = rand(-8, 8) - pixel_x = rand(-9, 9) + ground_offset_x = 9 + ground_offset_y = 8 /obj/item/reagent_container/glass/beaker/vial/tricordrazine name = "tricordrazine vial" diff --git a/code/game/objects/items/reagent_containers/pill.dm b/code/game/objects/items/reagent_containers/pill.dm index de86ad07f53a..6c71d8be3c0c 100644 --- a/code/game/objects/items/reagent_containers/pill.dm +++ b/code/game/objects/items/reagent_containers/pill.dm @@ -23,6 +23,8 @@ w_class = SIZE_TINY volume = 60 reagent_desc_override = TRUE //it has a special examining mechanic + ground_offset_x = 7 + ground_offset_y = 7 var/identificable = TRUE //can medically trained people tell what's in it? var/pill_desc = "An unknown pill." // The real description of the pill, shown when examined by a medically trained person var/pill_icon_class = "random" // Pills with the same icon class share icons diff --git a/code/game/objects/items/reagent_containers/reagent_container.dm b/code/game/objects/items/reagent_containers/reagent_container.dm index eddbf5197a9e..e0561d5a7e3d 100644 --- a/code/game/objects/items/reagent_containers/reagent_container.dm +++ b/code/game/objects/items/reagent_containers/reagent_container.dm @@ -14,6 +14,8 @@ var/transparent = FALSE //can we see what's in it? var/reagent_desc_override = FALSE //does it have a special examining mechanic that should override the normal /reagent_containers examine proc? actions_types = list(/datum/action/item_action/reagent_container/set_transfer_amount) + ground_offset_x = 7 + ground_offset_y = 7 /obj/item/reagent_container/Initialize() if(!possible_transfer_amounts) diff --git a/code/game/objects/items/stacks/cable_coil.dm b/code/game/objects/items/stacks/cable_coil.dm index 9135c793cd00..e846979c00b4 100644 --- a/code/game/objects/items/stacks/cable_coil.dm +++ b/code/game/objects/items/stacks/cable_coil.dm @@ -20,14 +20,14 @@ attack_verb = list("whipped", "lashed", "disciplined", "flogged") stack_id = "cable coil" attack_speed = 3 + ground_offset_x = 2 + ground_offset_y = 2 /obj/item/stack/cable_coil/Initialize(mapload, length = MAXCOIL, param_color = null) . = ..() src.amount = length if (param_color) // It should be red by default, so only recolor it if parameter was specified. color = param_color - pixel_x = rand(-2,2) - pixel_y = rand(-2,2) updateicon() update_wclass() @@ -276,8 +276,6 @@ /obj/item/stack/cable_coil/cut/Initialize() . = ..() src.amount = rand(1,2) - pixel_x = rand(-2,2) - pixel_y = rand(-2,2) updateicon() update_wclass() diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index f6a8d02c3e9d..07345dcdc09f 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -69,6 +69,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \ sheettype = "metal" stack_id = "metal" + /obj/item/stack/sheet/metal/small_stack amount = STACK_10 @@ -114,6 +115,8 @@ var/global/list/datum/stack_recipe/plasteel_recipes = list ( \ amount_sprites = TRUE sheettype = "plasteel" stack_id = "plasteel" + ground_offset_x = 4 + ground_offset_y = 5 /obj/item/stack/sheet/plasteel/New(loc, amount=null) recipes = plasteel_recipes diff --git a/code/game/objects/structures/surface.dm b/code/game/objects/structures/surface.dm index 3a2dbd3e8d5c..efc69002424f 100644 --- a/code/game/objects/structures/surface.dm +++ b/code/game/objects/structures/surface.dm @@ -61,8 +61,7 @@ draw_item_overlays() /obj/structure/surface/proc/detach_item(obj/item/O) - O.pixel_x = initial(O.pixel_x) - O.pixel_y = initial(O.pixel_y) + O.scatter_item() UnregisterSignal(O, COMSIG_ATOM_DECORATED) draw_item_overlays() return diff --git a/code/modules/cm_marines/equipment/guncases.dm b/code/modules/cm_marines/equipment/guncases.dm index 507d6140666d..ddf010547ba4 100644 --- a/code/modules/cm_marines/equipment/guncases.dm +++ b/code/modules/cm_marines/equipment/guncases.dm @@ -9,6 +9,7 @@ can_hold = list()//define on a per case basis for the original firearm. foldable = TRUE foldable = /obj/item/stack/sheet/mineral/plastic//it makes sense + ground_offset_y = 5 /obj/item/storage/box/guncase/update_icon() if(LAZYLEN(contents)) diff --git a/code/modules/cm_marines/equipment/kit_boxes.dm b/code/modules/cm_marines/equipment/kit_boxes.dm index 43cf733adb75..4a7864dbe0f5 100644 --- a/code/modules/cm_marines/equipment/kit_boxes.dm +++ b/code/modules/cm_marines/equipment/kit_boxes.dm @@ -274,12 +274,12 @@ slowdown = 1 can_hold = list() //Nada. Once you take the stuff out it doesn't fit back in. foldable = TRUE + ground_offset_x = 5 + ground_offset_y = 5 var/pro_case_overlay /obj/item/storage/box/kit/Initialize() . = ..() - pixel_x = rand(-5, 5) - pixel_y = rand(-5, 5) if(pro_case_overlay) overlays += image('icons/obj/items/storage.dmi', "+[pro_case_overlay]") diff --git a/code/modules/cm_marines/equipment/mortar/mortar_shells.dm b/code/modules/cm_marines/equipment/mortar/mortar_shells.dm index 7fd05322f1c7..45b3a6859d4a 100644 --- a/code/modules/cm_marines/equipment/mortar/mortar_shells.dm +++ b/code/modules/cm_marines/equipment/mortar/mortar_shells.dm @@ -6,11 +6,9 @@ w_class = SIZE_HUGE flags_atom = FPRINT|CONDUCT var/datum/cause_data/cause_data + ground_offset_x = 7 + ground_offset_y = 6 -/obj/item/mortar_shell/Initialize(mapload, ...) - . = ..() - pixel_y = rand(-6, 6) - pixel_x = rand(-7, 7) /obj/item/mortar_shell/Destroy() . = ..() diff --git a/code/modules/cm_marines/orbital_cannon.dm b/code/modules/cm_marines/orbital_cannon.dm index 8d80f80860f3..4b0c1c32bf18 100644 --- a/code/modules/cm_marines/orbital_cannon.dm +++ b/code/modules/cm_marines/orbital_cannon.dm @@ -546,8 +546,8 @@ var/list/ob_type_fuel_requirements icon_state = "ob_fuel" is_solid_fuel = 1 -/obj/structure/ob_ammo/ob_fuel/New() - ..() +/obj/structure/ob_ammo/ob_fuel/Initialize() + . = ..() pixel_x = rand(-5,5) pixel_y = rand(-5,5) diff --git a/code/modules/hydroponics/botany_disks.dm b/code/modules/hydroponics/botany_disks.dm index fda43b6f164e..602003b19ccc 100644 --- a/code/modules/hydroponics/botany_disks.dm +++ b/code/modules/hydroponics/botany_disks.dm @@ -4,14 +4,12 @@ icon = 'icons/obj/items/disk.dmi' icon_state = "botanydisk" w_class = SIZE_TINY + ground_offset_x = 5 + ground_offset_y = 5 var/list/genes = list() var/genesource = "unknown" -/obj/item/disk/botany/Initialize() - . = ..() - pixel_x = rand(-5,5) - pixel_y = rand(-5,5) /obj/item/disk/botany/attack_self(mob/user) ..() diff --git a/code/modules/objectives/data_retrieval.dm b/code/modules/objectives/data_retrieval.dm index 955d2cc8e63e..01689a18d081 100644 --- a/code/modules/objectives/data_retrieval.dm +++ b/code/modules/objectives/data_retrieval.dm @@ -177,6 +177,8 @@ var/datum/cm_objective/retrieve_item/document/retrieve_objective var/display_color = "white" var/disk_color = "White" + ground_offset_x = 9 + ground_offset_y = 8 /obj/item/disk/objective/Initialize(mapload, ...) . = ..() @@ -210,8 +212,6 @@ name = "[disk_color] computer disk [label]" objective = new /datum/cm_objective/retrieve_data/disk(src) retrieve_objective = new /datum/cm_objective/retrieve_item/document(src) - pixel_y = rand(-8, 8) - pixel_x = rand(-9, 9) w_class = SIZE_TINY /obj/item/disk/objective/Destroy() diff --git a/code/modules/objectives/documents.dm b/code/modules/objectives/documents.dm index 14bef02245f0..5c6041a406c2 100644 --- a/code/modules/objectives/documents.dm +++ b/code/modules/objectives/documents.dm @@ -122,6 +122,8 @@ unacidable = TRUE indestructible = 1 is_objective = TRUE + ground_offset_x = 9 + ground_offset_y = 8 var/label // label on the document var/renamed = FALSE //Once someone reads a document the item gets renamed based on the objective they are linked to) @@ -131,8 +133,6 @@ objective = new objective_type(src) retrieve_objective = new /datum/cm_objective/retrieve_item/document(src) LAZYADD(objective.enables_objectives, retrieve_objective) - pixel_y = rand(-8, 8) - pixel_x = rand(-9, 9) /obj/item/document_objective/Destroy() qdel(objective) diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm index 71d1090b20e0..69b93df42112 100644 --- a/code/modules/paperwork/paper.dm +++ b/code/modules/paperwork/paper.dm @@ -19,6 +19,8 @@ flags_equip_slot = SLOT_HEAD flags_armor_protection = BODY_FLAG_HEAD attack_verb = list("bapped") + ground_offset_x = 9 + ground_offset_y = 8 var/info //What's actually written on the paper. var/info_links //A different version of the paper which includes html links at fields and EOF @@ -42,8 +44,6 @@ /obj/item/paper/Initialize(mapload, photo_list) . = ..() - pixel_y = rand(-8, 8) - pixel_x = rand(-9, 9) stamps = "" src.photo_list = photo_list diff --git a/code/modules/paperwork/photocopier.dm b/code/modules/paperwork/photocopier.dm index 70d6bf3898a6..b47f630974e6 100644 --- a/code/modules/paperwork/photocopier.dm +++ b/code/modules/paperwork/photocopier.dm @@ -82,8 +82,6 @@ p.update_icon() p.icon_state = "paper_words" p.name = bundle.name - p.pixel_y = rand(-8, 8) - p.pixel_x = rand(-9, 9) sleep(15*j) updateUsrDialog() else if(href_list["remove"]) diff --git a/code/modules/projectiles/ammo_boxes/ammo_boxes.dm b/code/modules/projectiles/ammo_boxes/ammo_boxes.dm index 831923415453..df8a7d7bdd76 100644 --- a/code/modules/projectiles/ammo_boxes/ammo_boxes.dm +++ b/code/modules/projectiles/ammo_boxes/ammo_boxes.dm @@ -85,6 +85,8 @@ var/handful = "shells" //used for 'magazine' boxes that give handfuls to determine what kind for the sprite can_explode = TRUE limit_per_tile = 2 + ground_offset_x = 5 + ground_offset_y = 5 /obj/item/ammo_box/magazine/empty empty = TRUE @@ -102,8 +104,6 @@ while(i < num_of_magazines) contents += new magazine_type(src) i++ - pixel_x = rand(-5, 5) - pixel_y = rand(-5, 5) update_icon() /obj/item/ammo_box/magazine/update_icon() diff --git a/code/modules/projectiles/ammunition.dm b/code/modules/projectiles/ammunition.dm index d747525f3feb..594ad6b69dce 100644 --- a/code/modules/projectiles/ammunition.dm +++ b/code/modules/projectiles/ammunition.dm @@ -18,6 +18,8 @@ They're all essentially identical when it comes to getting the job done. w_class = SIZE_SMALL throw_speed = SPEED_SLOW throw_range = 6 + ground_offset_x = 7 + ground_offset_y = 6 var/default_ammo = /datum/ammo/bullet var/caliber = null // This is used for matching handfuls to each other or whatever the mag is. Examples are" "12g" ".44" ".357" etc. var/current_rounds = -1 //Set this to something else for it not to start with different initial counts. @@ -50,8 +52,7 @@ They're all essentially identical when it comes to getting the job done. if(0) icon_state += "_e" //In case it spawns empty instead. item_state += "_e" - pixel_y = rand(-6, 6) - pixel_x = rand(-7, 7) + if(ammo_band_color && ammo_band_icon) update_ammo_band() diff --git a/code/modules/reagents/chemistry_machinery/chem_master.dm b/code/modules/reagents/chemistry_machinery/chem_master.dm index 9d2d1ff10a0c..1e7e3bb08384 100644 --- a/code/modules/reagents/chemistry_machinery/chem_master.dm +++ b/code/modules/reagents/chemistry_machinery/chem_master.dm @@ -237,8 +237,6 @@ while (count--) var/obj/item/reagent_container/pill/P = new/obj/item/reagent_container/pill(loc) P.pill_desc = "A custom pill." - P.pixel_x = rand(-7, 7) //random position - P.pixel_y = rand(-7, 7) P.icon_state = "pill"+pillsprite reagents.trans_to(P,amount_per_pill) if(loaded_pill_bottle) @@ -271,8 +269,6 @@ P.name = "[name] vial" reagents.trans_to(P, 30) - P.pixel_x = rand(-7, 7) //random position - P.pixel_y = rand(-7, 7) P.update_icon() if(href_list["store"]) From 230171f80eec1c06a9ec984eb8218c70ff0ea912 Mon Sep 17 00:00:00 2001 From: Fira Date: Sat, 21 Oct 2023 20:01:08 +0100 Subject: [PATCH 2/7] oopsie --- code/game/objects/items/devices/flashlight.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index 183b7210553b..114964464a25 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -35,7 +35,7 @@ else icon_state = initial(icon_state) -/obj/item/device/flashlight/flare/animation_spin(speed = 5, loop_amount = -1, clockwise = TRUE, sections = 3, angular_offset = 0, pixel_fuzz = 0) +/obj/item/device/flashlight/animation_spin(speed = 5, loop_amount = -1, clockwise = TRUE, sections = 3, angular_offset = 0, pixel_fuzz = 0) clockwise = pick(TRUE, FALSE) angular_offset = rand(360) return ..() From 5f7c8bb677c63ede947f25aed586fde1c9c2e1fd Mon Sep 17 00:00:00 2001 From: Fira Date: Sat, 21 Oct 2023 20:02:16 +0100 Subject: [PATCH 3/7] reduce prints transverse --- code/game/objects/effects/decals/cleanable/blood/tracks.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/effects/decals/cleanable/blood/tracks.dm b/code/game/objects/effects/decals/cleanable/blood/tracks.dm index 4e6298061e3a..dabff8bbca9a 100644 --- a/code/game/objects/effects/decals/cleanable/blood/tracks.dm +++ b/code/game/objects/effects/decals/cleanable/blood/tracks.dm @@ -15,7 +15,7 @@ var/list/overlay_images = list() /// Amount of pixels to shift either way in an attempt to make the trakcs more organic - var/transverse_amplitude = 3 + var/transverse_amplitude = 2 /obj/effect/decal/cleanable/blood/tracks/Crossed() return From 37b3dd6048a11578081c63c15671d9222d81b802 Mon Sep 17 00:00:00 2001 From: fira Date: Sat, 21 Oct 2023 23:52:00 +0100 Subject: [PATCH 4/7] Update code/game/objects/items.dm --- code/game/objects/items.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index a2c9af71e8ea..a76214a0eb2f 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -158,7 +158,7 @@ /// How much to offset the item alongside X visually var/ground_offset_x = 2 - /// How much to offset the item alongside X visually + /// How much to offset the item alongside Y visually var/ground_offset_y = 2 /obj/item/Initialize(mapload, ...) From d940a99c93266a19f5081e4feaee9f9ed03de644 Mon Sep 17 00:00:00 2001 From: Fira Date: Tue, 24 Oct 2023 13:53:41 +0100 Subject: [PATCH 5/7] removed default -2;+2 offset on all items out of perf consideration --- code/game/objects/items.dm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index a76214a0eb2f..f5a1ffc6e9ba 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -156,10 +156,10 @@ var/list/inherent_traits - /// How much to offset the item alongside X visually - var/ground_offset_x = 2 - /// How much to offset the item alongside Y visually - var/ground_offset_y = 2 + /// How much to offset the item randomly etiher way alongside X visually + var/ground_offset_x = 0 + /// How much to offset the item randomly etiher way alongside Y visually + var/ground_offset_y = 0 /obj/item/Initialize(mapload, ...) . = ..() From b14f8025d65bf4c22882833f29393022a7712d8a Mon Sep 17 00:00:00 2001 From: Fira Date: Wed, 25 Oct 2023 22:46:04 +0100 Subject: [PATCH 6/7] reup transverse offset --- code/game/objects/effects/decals/cleanable/blood/tracks.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/objects/effects/decals/cleanable/blood/tracks.dm b/code/game/objects/effects/decals/cleanable/blood/tracks.dm index dabff8bbca9a..c764259a6252 100644 --- a/code/game/objects/effects/decals/cleanable/blood/tracks.dm +++ b/code/game/objects/effects/decals/cleanable/blood/tracks.dm @@ -14,8 +14,8 @@ var/list/overlay_images = list() - /// Amount of pixels to shift either way in an attempt to make the trakcs more organic - var/transverse_amplitude = 2 + /// Amount of pixels to shift either way in an attempt to make the tracks more organic + var/transverse_amplitude = 3 /obj/effect/decal/cleanable/blood/tracks/Crossed() return From feb4f758e49ee0cf185527bea2475de88e94cce8 Mon Sep 17 00:00:00 2001 From: fira Date: Thu, 26 Oct 2023 20:35:42 +0100 Subject: [PATCH 7/7] Update code/game/objects/items.dm Co-authored-by: harryob --- code/game/objects/items.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index f5a1ffc6e9ba..d12dc3a5e0d2 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -156,9 +156,9 @@ var/list/inherent_traits - /// How much to offset the item randomly etiher way alongside X visually + /// How much to offset the item randomly either way alongside X visually var/ground_offset_x = 0 - /// How much to offset the item randomly etiher way alongside Y visually + /// How much to offset the item randomly either way alongside Y visually var/ground_offset_y = 0 /obj/item/Initialize(mapload, ...)