diff --git a/code/game/atoms.dm b/code/game/atoms.dm index e1541f8368b8..11e073735f6f 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -33,8 +33,11 @@ var/list/filter_data //For handling persistent filters - // Base transform matrix - var/matrix/base_transform = null + /// Base transform matrix, edited by admin tooling and such + var/matrix/base_transform + /// Last transform used before being compound with base_transform + /// This allows us to re-create transform if only base_transform changes + var/matrix/raw_transform ///Chemistry. var/datum/reagents/reagents = null @@ -141,15 +144,27 @@ directive is properly returned. if(loc) return loc.return_gas() -// Updates the atom's transform -/atom/proc/apply_transform(matrix/M) - if(!base_transform) - transform = M - return +/// Updates the atom's transform compounding it with [/atom/var/base_transform] +/atom/proc/apply_transform(matrix/new_transform, time = 0, easing = (EASE_IN|EASE_OUT)) + var/matrix/base_copy + if(base_transform) + base_copy = matrix(base_transform) + else + base_copy = matrix() + raw_transform = matrix(new_transform) // Keep a copy to replay if needed - var/matrix/base_copy = matrix(base_transform) // Compose the base and applied transform in that order - transform = base_copy.Multiply(M) + var/matrix/complete = base_copy.Multiply(raw_transform) + + if(!time) + transform = complete + return + animate(src, transform = complete, time = time, easing = easing) + +/// Upates the base_transform which will be compounded with other transforms +/atom/proc/update_base_transform(matrix/new_transform, time = 0) + base_transform = matrix(new_transform) + apply_transform(raw_transform, time) /atom/proc/on_reagent_change() return @@ -702,7 +717,6 @@ Parameters are passed from New. var/result = tgui_input_list(usr, "Choose the transformation to apply","Transform Mod", list("Scale","Translate","Rotate")) if(!result) return - var/matrix/M = transform if(!result) return switch(result) @@ -711,18 +725,21 @@ Parameters are passed from New. var/y = tgui_input_real_number(usr, "Choose y mod","Transform Mod") if(isnull(x) || isnull(y)) return - transform = M.Scale(x,y) + var/matrix/base_matrix = matrix(base_transform) + update_base_transform(base_matrix.Scale(x,y)) if("Translate") var/x = tgui_input_real_number(usr, "Choose x mod (negative = left, positive = right)","Transform Mod") var/y = tgui_input_real_number(usr, "Choose y mod (negative = down, positive = up)","Transform Mod") if(isnull(x) || isnull(y)) return - transform = M.Translate(x,y) + var/matrix/base_matrix = matrix(base_transform) + update_base_transform(base_matrix.Translate(x,y)) if("Rotate") var/angle = tgui_input_real_number(usr, "Choose angle to rotate","Transform Mod") if(isnull(angle)) return - transform = M.Turn(angle) + var/matrix/base_matrix = matrix(base_transform) + update_base_transform(base_matrix.Turn(angle)) SEND_SIGNAL(src, COMSIG_ATOM_VV_MODIFY_TRANSFORM)