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About the pull request
So in one of various refactors of #4716 I removed some important code from
Burst()
for the new egg type which removes it from the carrier's sustained eggs. This is bad because we keep trying to call procs on eggs which have already burst etc.This removes the egg from the carrier's sustain list properly on Burst().
I also added a check in Life() on the carrier to remove it from their sustained eggs. If something funky happens we don't want to impact the player from playing
Explain why it's good for the game
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑
fix: Eggsack carrier eggs get properly removed from sustained list upon bursting.
/🆑