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Legacy Sprites Moar Revive #5200
Legacy Sprites Moar Revive #5200
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…_sprites_moar' into legacy_sprites_moar_revive
Many linter errors regarding duplicate icons as well as quantity. See https://github.com/cmss13-devs/cmss13/actions/runs/7180331390/job/19552362649?pr=5200#step:7:337 See https://github.com/cmss13-devs/cmss13/pull/3867/files for an example of how to move icons to a different DMI file and specify in code that they now reside in that different dmi file. |
Lookin into it now |
Also various icons are missing; See https://github.com/cmss13-devs/cmss13/actions/runs/7180331390/job/19552382017?pr=5200#step:7:77 |
Co-authored-by: Drathek <[email protected]>
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Code changes are fine
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Sprites good I approve
About the pull request
Revives #2874
Explain why it's good for the game
Soul
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑 Triiodine
add: randomized barrels for mappers. You can instance the straps on and off!
imageadd: Resprited the following: traffic cone, goldschlager bottle, cream carton, oj carton, lime juice carton, tomato juice carton, pineapple juice carton, tequila bottle, kahlua bottle, bottle of nothing, cognac bottle, critter crate (now lore accurate), secgear crate, cm barrels, phoron crate, riot shield inhands,
imageadd: Added unique sprites for the following: vodka bottle, gin bottle,
imageadd: Fixed stray pixels on fridgeopen, open_plastic
imagedel: Removed some unused legacy icons.
fix: Hotdogs and burritos now properly appear when worn in a helmet in packaged and unpackaged states.
imageadd: The ME3 hand welder and industrial welder now have unique sprites and inhands.
imageadd: Differentiates synth graft and surgical line, color coded now to represent the damage they fix.
/:cl: