diff --git a/code/__DEFINES/dcs/signals/atom/signals_item.dm b/code/__DEFINES/dcs/signals/atom/signals_item.dm index 7b3b218e658a..f0456f8dd9f6 100644 --- a/code/__DEFINES/dcs/signals/atom/signals_item.dm +++ b/code/__DEFINES/dcs/signals/atom/signals_item.dm @@ -77,3 +77,4 @@ #define COMSIG_CAMERA_SET_TARGET "camera_manager_set_target" #define COMSIG_CAMERA_SET_AREA "camera_manager_set_area" #define COMSIG_CAMERA_CLEAR "camera_manager_clear_target" +#define COMSIG_CAMERA_REFRESH "camera_manager_refresh" diff --git a/code/game/camera_manager/camera_manager.dm b/code/game/camera_manager/camera_manager.dm index 450c7c8beb64..95292830d49b 100644 --- a/code/game/camera_manager/camera_manager.dm +++ b/code/game/camera_manager/camera_manager.dm @@ -89,6 +89,7 @@ RegisterSignal(parent, COMSIG_CAMERA_SET_AREA, PROC_REF(set_camera_rect)) RegisterSignal(parent, COMSIG_CAMERA_SET_TARGET, PROC_REF(set_camera)) RegisterSignal(parent, COMSIG_CAMERA_CLEAR, PROC_REF(clear_camera)) + RegisterSignal(parent, COMSIG_CAMERA_REFRESH, PROC_REF(refresh_camera)) /datum/component/camera_manager/UnregisterFromParent() . = ..() @@ -99,6 +100,7 @@ UnregisterSignal(parent, COMSIG_CAMERA_SET_AREA) UnregisterSignal(parent, COMSIG_CAMERA_SET_TARGET) UnregisterSignal(parent, COMSIG_CAMERA_CLEAR) + UnregisterSignal(parent, COMSIG_CAMERA_REFRESH) /datum/component/camera_manager/proc/clear_camera() SIGNAL_HANDLER @@ -113,6 +115,13 @@ target_height = null show_camera_static() +/datum/component/camera_manager/proc/refresh_camera() + SIGNAL_HANDLER + if(render_mode == RENDER_MODE_AREA) + update_area_camera() + return + update_target_camera() + /datum/component/camera_manager/proc/set_camera(source, atom/target, w, h) SIGNAL_HANDLER render_mode = RENDER_MODE_TARGET diff --git a/code/game/machinery/computer/camera_console.dm b/code/game/machinery/computer/camera_console.dm index 120a1f9ccc2e..f36719a8453e 100644 --- a/code/game/machinery/computer/camera_console.dm +++ b/code/game/machinery/computer/camera_console.dm @@ -13,57 +13,35 @@ var/list/concurrent_users = list() // Stuff needed to render the map - var/map_name - var/atom/movable/screen/map_view/cam_screen - var/atom/movable/screen/background/cam_background + var/camera_map_name var/colony_camera_mapload = TRUE var/admin_console = FALSE - /// All the plane masters that need to be applied. - var/list/cam_plane_masters - /obj/structure/machinery/computer/cameras/Initialize(mapload) . = ..() - // Map name has to start and end with an A-Z character, - // and definitely NOT with a square bracket or even a number. - // I wasted 6 hours on this. :agony: - map_name = "camera_console_[REF(src)]_map" + + RegisterSignal(src, COMSIG_CAMERA_MAPNAME_ASSIGNED, PROC_REF(camera_mapname_update)) + + // camera setup + AddComponent(/datum/component/camera_manager) + SEND_SIGNAL(src, COMSIG_CAMERA_CLEAR) if(colony_camera_mapload && mapload && is_ground_level(z)) network = list(CAMERA_NET_COLONY) - cam_plane_masters = list() - for(var/plane in subtypesof(/atom/movable/screen/plane_master) - /atom/movable/screen/plane_master/blackness) - var/atom/movable/screen/plane_master/instance = new plane() - instance.assigned_map = map_name - instance.del_on_map_removal = FALSE - if(instance.blend_mode_override) - instance.blend_mode = instance.blend_mode_override - instance.screen_loc = "[map_name]:CENTER" - cam_plane_masters += instance - - // Initialize map objects - cam_screen = new - cam_screen.icon = null - cam_screen.name = "screen" - cam_screen.assigned_map = map_name - cam_screen.del_on_map_removal = FALSE - cam_screen.screen_loc = "[map_name]:1,1" - cam_background = new - cam_background.assigned_map = map_name - cam_background.del_on_map_removal = FALSE /obj/structure/machinery/computer/cameras/Destroy() SStgui.close_uis(src) QDEL_NULL(current) - QDEL_NULL(cam_screen) - QDEL_NULL(cam_background) - QDEL_NULL_LIST(cam_plane_masters) + UnregisterSignal(src, COMSIG_CAMERA_MAPNAME_ASSIGNED) last_camera_turf = null concurrent_users = null return ..() +/obj/structure/machinery/computer/cameras/proc/camera_mapname_update(source, value) + camera_map_name = value + /obj/structure/machinery/computer/cameras/attack_remote(mob/user as mob) return attack_hand(user) @@ -90,8 +68,7 @@ // Update UI ui = SStgui.try_update_ui(user, src, ui) - // Update the camera, showing static if necessary and updating data if the location has moved. - update_active_camera_screen() + SEND_SIGNAL(src, COMSIG_CAMERA_REFRESH) if(!ui) var/user_ref = WEAKREF(user) @@ -103,11 +80,9 @@ // Turn on the console if(length(concurrent_users) == 1 && is_living) update_use_power(USE_POWER_ACTIVE) - // Register map objects - user.client.register_map_obj(cam_screen) - user.client.register_map_obj(cam_background) - for(var/plane in cam_plane_masters) - user.client.register_map_obj(plane) + + SEND_SIGNAL(src, COMSIG_CAMERA_REGISTER_UI, user) + // Open UI ui = new(user, src, "CameraConsole", name) ui.open() @@ -125,7 +100,7 @@ /obj/structure/machinery/computer/cameras/ui_static_data() var/list/data = list() - data["mapRef"] = map_name + data["mapRef"] = camera_map_name var/list/cameras = get_available_cameras() data["cameras"] = list() for(var/i in cameras) @@ -159,47 +134,10 @@ if(!selected_camera) return TRUE - update_active_camera_screen() + SEND_SIGNAL(src, COMSIG_CAMERA_SET_TARGET, selected_camera, selected_camera.view_range, selected_camera.view_range) return TRUE -/obj/structure/machinery/computer/cameras/proc/update_active_camera_screen() - // Show static if can't use the camera - if(!current?.can_use()) - show_camera_static() - return - - // Is this camera located in or attached to a living thing, Vehicle or helmet? If so, assume the camera's loc is the living (or non) thing. - var/cam_location = current - if(isliving(current.loc) || isVehicle(current.loc)) - cam_location = current.loc - else if(istype(current.loc, /obj/item/clothing/head/helmet/marine)) - var/obj/item/clothing/head/helmet/marine/helmet = current.loc - cam_location = helmet.loc - - // If we're not forcing an update for some reason and the cameras are in the same location, - // we don't need to update anything. - // Most security cameras will end here as they're not moving. - var/newturf = get_turf(cam_location) - if(last_camera_turf == newturf) - return - - // Cameras that get here are moving, and are likely attached to some moving atom such as cyborgs. - last_camera_turf = get_turf(cam_location) - - var/list/visible_things = current.isXRay() ? range(current.view_range, cam_location) : view(current.view_range, cam_location) - - var/list/visible_turfs = list() - for(var/turf/visible_turf in visible_things) - visible_turfs += visible_turf - - var/list/bbox = get_bbox_of_atoms(visible_turfs) - var/size_x = bbox[3] - bbox[1] + 1 - var/size_y = bbox[4] - bbox[2] + 1 - - cam_screen.vis_contents = visible_turfs - cam_background.icon_state = "clear" - cam_background.fill_rect(1, 1, size_x, size_y) /obj/structure/machinery/computer/cameras/ui_close(mob/user) var/user_ref = WEAKREF(user) @@ -207,21 +145,16 @@ // Living creature or not, we remove you anyway. concurrent_users -= user_ref // Unregister map objects - user.client.clear_map(map_name) + SEND_SIGNAL(src, COMSIG_CAMERA_UNREGISTER_UI, user) // Turn off the console if(length(concurrent_users) == 0 && is_living) current = null + SEND_SIGNAL(src, COMSIG_CAMERA_CLEAR) last_camera_turf = null if(use_power) update_use_power(USE_POWER_IDLE) user.unset_interaction() -/obj/structure/machinery/computer/cameras/proc/show_camera_static() - cam_screen.vis_contents.Cut() - last_camera_turf = null - cam_background.icon_state = "scanline2" - cam_background.fill_rect(1, 1, DEFAULT_MAP_SIZE, DEFAULT_MAP_SIZE) - // Returns the list of cameras accessible from this computer /obj/structure/machinery/computer/cameras/proc/get_available_cameras() var/list/D = list()