diff --git a/code/__DEFINES/colours.dm b/code/__DEFINES/colours.dm index 5fa106715f39..8dd0d33f75de 100644 --- a/code/__DEFINES/colours.dm +++ b/code/__DEFINES/colours.dm @@ -1,213 +1,213 @@ // tg port thing -//different types of atom colourations -/// Only used by rare effects like greentext colouring mobs and when admins varedit color -#define ADMIN_COLOUR_PRIORITY 1 +//different types of atom colorations +/// Only used by rare effects like greentext coloring mobs and when admins varedit color +#define ADMIN_COLOR_PRIORITY 1 /// e.g. purple effect of the revenant on a mob, black effect when mob electrocuted -#define TEMPORARY_COLOUR_PRIORITY 2 -/// Colour splashed onto an atom (e.g. paint on turf) -#define WASHABLE_COLOUR_PRIORITY 3 -/// Colour inherent to the atom (e.g. blob color) -#define FIXED_COLOUR_PRIORITY 4 +#define TEMPORARY_COLOR_PRIORITY 2 +/// color splashed onto an atom (e.g. paint on turf) +#define WASHABLE_COLOR_PRIORITY 3 +/// color inherent to the atom (e.g. blob color) +#define FIXED_COLOR_PRIORITY 4 ///how many color priority levels there are. -#define COLOUR_PRIORITY_AMOUNT 4 - -#define COLOUR_DARKMODE_BACKGROUND "#202020" -#define COLOUR_DARKMODE_DARKBACKGROUND "#171717" -#define COLOUR_DARKMODE_TEXT "#a4bad6" - -#define COLOUR_WHITE "#FFFFFF" -#define COLOUR_VERY_LIGHT_GRAY "#EEEEEE" -#define COLOUR_SILVER "#C0C0C0" -#define COLOUR_GRAY "#808080" -#define COLOUR_FLOORTILE_GRAY "#8D8B8B" -#define COLOUR_DARK "#454545" -#define COLOUR_ALMOST_BLACK "#333333" -#define COLOUR_BLACK "#000000" -#define COLOUR_HALF_TRANSPARENT_BLACK "#0000007A" - -#define COLOUR_RED "#FF0000" -#define COLOUR_MOSTLY_PURE_RED "#FF3300" -#define COLOUR_DARK_RED "#A50824" -#define COLOUR_RED_LIGHT "#FF3333" -#define COLOUR_MAROON "#800000" -#define COLOUR_VIVID_RED "#FF3232" -#define COLOUR_LIGHT_GRAYISH_RED "#E4C7C5" -#define COLOUR_SOFT_RED "#FA8282" -#define COLOUR_CULT_RED "#960000" -#define COLOUR_BUBBLEGUM_RED "#950A0A" - -#define COLOUR_YELLOW "#FFFF00" -#define COLOUR_VIVID_YELLOW "#FBFF23" -#define COLOUR_VERY_SOFT_YELLOW "#FAE48E" - -#define COLOUR_OLIVE "#808000" -#define COLOUR_VIBRANT_LIME "#00FF00" -#define COLOUR_LIME "#32CD32" -#define COLOUR_DARK_LIME "#00aa00" -#define COLOUR_VERY_PALE_LIME_GREEN "#DDFFD3" -#define COLOUR_VERY_DARK_LIME_GREEN "#003300" -#define COLOUR_GREEN "#008000" -#define COLOUR_DARK_MODERATE_LIME_GREEN "#44964A" - -#define COLOUR_CYAN "#00FFFF" -#define COLOUR_DARK_CYAN "#00A2FF" -#define COLOUR_TEAL "#008080" -#define COLOUR_BLUE "#0000FF" -#define COLOUR_STRONG_BLUE "#1919c8" -#define COLOUR_BRIGHT_BLUE "#2CB2E8" -#define COLOUR_MODERATE_BLUE "#555CC2" -#define COLOUR_AMETHYST "#822BFF" -#define COLOUR_BLUE_LIGHT "#33CCFF" -#define COLOUR_NAVY "#000080" -#define COLOUR_BLUE_GRAY "#75A2BB" - -#define COLOUR_PINK "#FFC0CB" -#define COLOUR_LIGHT_PINK "#ff3cc8" -#define COLOUR_MOSTLY_PURE_PINK "#E4005B" -#define COLOUR_BLUSH_PINK "#DE5D83" -#define COLOUR_MAGENTA "#FF00FF" -#define COLOUR_STRONG_MAGENTA "#B800B8" -#define COLOUR_PURPLE "#800080" -#define COLOUR_VIOLET "#B900F7" -#define COLOUR_STRONG_VIOLET "#6927c5" - -#define COLOUR_ORANGE "#FF9900" -#define COLOUR_MOSTLY_PURE_ORANGE "#ff8000" -#define COLOUR_TAN_ORANGE "#FF7B00" -#define COLOUR_BRIGHT_ORANGE "#E2853D" -#define COLOUR_LIGHT_ORANGE "#ffc44d" -#define COLOUR_PALE_ORANGE "#FFBE9D" -#define COLOUR_BEIGE "#CEB689" -#define COLOUR_DARK_ORANGE "#C3630C" -#define COLOUR_DARK_MODERATE_ORANGE "#8B633B" - -#define COLOUR_BROWN "#BA9F6D" -#define COLOUR_DARK_BROWN "#997C4F" -#define COLOUR_ORANGE_BROWN "#a9734f" - -//Colour defines used by the soapstone (based on readability against grey tiles) -#define COLOUR_SOAPSTONE_PLASTIC "#a19d94" -#define COLOUR_SOAPSTONE_IRON "#b2b2b2" -#define COLOUR_SOAPSTONE_BRONZE "#FE8001" -#define COLOUR_SOAPSTONE_SILVER "#FFFFFF" -#define COLOUR_SOAPSTONE_GOLD "#FFD900" -#define COLOUR_SOAPSTONE_DIAMOND "#00ffee" - -#define COLOUR_GREEN_GRAY "#99BB76" -#define COLOUR_RED_GRAY "#B4696A" -#define COLOUR_PALE_BLUE_GRAY "#98C5DF" -#define COLOUR_PALE_GREEN_GRAY "#B7D993" -#define COLOUR_PALE_RED_GRAY "#D59998" -#define COLOUR_PALE_PURPLE_GRAY "#CBB1CA" -#define COLOUR_PURPLE_GRAY "#AE8CA8" - -//Colour defines used by the assembly detailer. -#define COLOUR_ASSEMBLY_BLACK "#545454" -#define COLOUR_ASSEMBLY_BGRAY "#9497AB" -#define COLOUR_ASSEMBLY_WHITE "#E2E2E2" -#define COLOUR_ASSEMBLY_RED "#CC4242" -#define COLOUR_ASSEMBLY_ORANGE "#E39751" -#define COLOUR_ASSEMBLY_BEIGE "#AF9366" -#define COLOUR_ASSEMBLY_BROWN "#97670E" -#define COLOUR_ASSEMBLY_GOLD "#AA9100" -#define COLOUR_ASSEMBLY_YELLOW "#CECA2B" -#define COLOUR_ASSEMBLY_GURKHA "#999875" -#define COLOUR_ASSEMBLY_LGREEN "#789876" -#define COLOUR_ASSEMBLY_GREEN "#44843C" -#define COLOUR_ASSEMBLY_LBLUE "#5D99BE" -#define COLOUR_ASSEMBLY_BLUE "#38559E" -#define COLOUR_ASSEMBLY_PURPLE "#6F6192" - -///Colours for xenobiology vatgrowing -#define COLOUR_SAMPLE_YELLOW "#c0b823" -#define COLOUR_SAMPLE_PURPLE "#342941" -#define COLOUR_SAMPLE_GREEN "#98b944" -#define COLOUR_SAMPLE_BROWN "#91542d" -#define COLOUR_SAMPLE_GRAY "#5e5856" - -///Main colours for UI themes -#define COLOUR_THEME_MIDNIGHT "#6086A0" -#define COLOUR_THEME_PLASMAFIRE "#FFB200" -#define COLOUR_THEME_RETRO "#24CA00" -#define COLOUR_THEME_SLIMECORE "#4FB259" -#define COLOUR_THEME_OPERATIVE "#B8221F" -#define COLOUR_THEME_GLASS "#75A4C4" -#define COLOUR_THEME_CLOCKWORK "#CFBA47" - -///Colours for eigenstates -#define COLOUR_PERIWINKLEE "#9999FF" +#define COLOR_PRIORITY_AMOUNT 4 + +#define COLOR_DARKMODE_BACKGROUND "#202020" +#define COLOR_DARKMODE_DARKBACKGROUND "#171717" +#define COLOR_DARKMODE_TEXT "#a4bad6" + +#define COLOR_WHITE "#FFFFFF" +#define COLOR_VERY_LIGHT_GRAY "#EEEEEE" +#define COLOR_SILVER "#C0C0C0" +#define COLOR_GRAY "#808080" +#define COLOR_FLOORTILE_GRAY "#8D8B8B" +#define COLOR_DARK "#454545" +#define COLOR_ALMOST_BLACK "#333333" +#define COLOR_BLACK "#000000" +#define COLOR_HALF_TRANSPARENT_BLACK "#0000007A" + +#define COLOR_RED "#FF0000" +#define COLOR_MOSTLY_PURE_RED "#FF3300" +#define COLOR_DARK_RED "#A50824" +#define COLOR_RED_LIGHT "#FF3333" +#define COLOR_MAROON "#800000" +#define COLOR_VIVID_RED "#FF3232" +#define COLOR_LIGHT_GRAYISH_RED "#E4C7C5" +#define COLOR_SOFT_RED "#FA8282" +#define COLOR_CULT_RED "#960000" +#define COLOR_BUBBLEGUM_RED "#950A0A" + +#define COLOR_YELLOW "#FFFF00" +#define COLOR_VIVID_YELLOW "#FBFF23" +#define COLOR_VERY_SOFT_YELLOW "#FAE48E" + +#define COLOR_OLIVE "#808000" +#define COLOR_VIBRANT_LIME "#00FF00" +#define COLOR_LIME "#32CD32" +#define COLOR_DARK_LIME "#00aa00" +#define COLOR_VERY_PALE_LIME_GREEN "#DDFFD3" +#define COLOR_VERY_DARK_LIME_GREEN "#003300" +#define COLOR_GREEN "#008000" +#define COLOR_DARK_MODERATE_LIME_GREEN "#44964A" + +#define COLOR_CYAN "#00FFFF" +#define COLOR_DARK_CYAN "#00A2FF" +#define COLOR_TEAL "#008080" +#define COLOR_BLUE "#0000FF" +#define COLOR_STRONG_BLUE "#1919c8" +#define COLOR_BRIGHT_BLUE "#2CB2E8" +#define COLOR_MODERATE_BLUE "#555CC2" +#define COLOR_AMETHYST "#822BFF" +#define COLOR_BLUE_LIGHT "#33CCFF" +#define COLOR_NAVY "#000080" +#define COLOR_BLUE_GRAY "#75A2BB" + +#define COLOR_PINK "#FFC0CB" +#define COLOR_LIGHT_PINK "#ff3cc8" +#define COLOR_MOSTLY_PURE_PINK "#E4005B" +#define COLOR_BLUSH_PINK "#DE5D83" +#define COLOR_MAGENTA "#FF00FF" +#define COLOR_STRONG_MAGENTA "#B800B8" +#define COLOR_PURPLE "#800080" +#define COLOR_VIOLET "#B900F7" +#define COLOR_STRONG_VIOLET "#6927c5" + +#define COLOR_ORANGE "#FF9900" +#define COLOR_MOSTLY_PURE_ORANGE "#ff8000" +#define COLOR_TAN_ORANGE "#FF7B00" +#define COLOR_BRIGHT_ORANGE "#E2853D" +#define COLOR_LIGHT_ORANGE "#ffc44d" +#define COLOR_PALE_ORANGE "#FFBE9D" +#define COLOR_BEIGE "#CEB689" +#define COLOR_DARK_ORANGE "#C3630C" +#define COLOR_DARK_MODERATE_ORANGE "#8B633B" + +#define COLOR_BROWN "#BA9F6D" +#define COLOR_DARK_BROWN "#997C4F" +#define COLOR_ORANGE_BROWN "#a9734f" + +//color defines used by the soapstone (based on readability against grey tiles) +#define COLOR_SOAPSTONE_PLASTIC "#a19d94" +#define COLOR_SOAPSTONE_IRON "#b2b2b2" +#define COLOR_SOAPSTONE_BRONZE "#FE8001" +#define COLOR_SOAPSTONE_SILVER "#FFFFFF" +#define COLOR_SOAPSTONE_GOLD "#FFD900" +#define COLOR_SOAPSTONE_DIAMOND "#00ffee" + +#define COLOR_GREEN_GRAY "#99BB76" +#define COLOR_RED_GRAY "#B4696A" +#define COLOR_PALE_BLUE_GRAY "#98C5DF" +#define COLOR_PALE_GREEN_GRAY "#B7D993" +#define COLOR_PALE_RED_GRAY "#D59998" +#define COLOR_PALE_PURPLE_GRAY "#CBB1CA" +#define COLOR_PURPLE_GRAY "#AE8CA8" + +//color defines used by the assembly detailer. +#define COLOR_ASSEMBLY_BLACK "#545454" +#define COLOR_ASSEMBLY_BGRAY "#9497AB" +#define COLOR_ASSEMBLY_WHITE "#E2E2E2" +#define COLOR_ASSEMBLY_RED "#CC4242" +#define COLOR_ASSEMBLY_ORANGE "#E39751" +#define COLOR_ASSEMBLY_BEIGE "#AF9366" +#define COLOR_ASSEMBLY_BROWN "#97670E" +#define COLOR_ASSEMBLY_GOLD "#AA9100" +#define COLOR_ASSEMBLY_YELLOW "#CECA2B" +#define COLOR_ASSEMBLY_GURKHA "#999875" +#define COLOR_ASSEMBLY_LGREEN "#789876" +#define COLOR_ASSEMBLY_GREEN "#44843C" +#define COLOR_ASSEMBLY_LBLUE "#5D99BE" +#define COLOR_ASSEMBLY_BLUE "#38559E" +#define COLOR_ASSEMBLY_PURPLE "#6F6192" + +///colors for xenobiology vatgrowing +#define COLOR_SAMPLE_YELLOW "#c0b823" +#define COLOR_SAMPLE_PURPLE "#342941" +#define COLOR_SAMPLE_GREEN "#98b944" +#define COLOR_SAMPLE_BROWN "#91542d" +#define COLOR_SAMPLE_GRAY "#5e5856" + +///Main colors for UI themes +#define COLOR_THEME_MIDNIGHT "#6086A0" +#define COLOR_THEME_PLASMAFIRE "#FFB200" +#define COLOR_THEME_RETRO "#24CA00" +#define COLOR_THEME_SLIMECORE "#4FB259" +#define COLOR_THEME_OPERATIVE "#B8221F" +#define COLOR_THEME_GLASS "#75A4C4" +#define COLOR_THEME_CLOCKWORK "#CFBA47" + +///colors for eigenstates +#define COLOR_PERIWINKLEE "#9999FF" /** - * Some defines to generalise colours used in lighting. + * Some defines to generalise colors used in lighting. * - * Important note: colours can end up significantly different from the basic html picture, especially when saturated + * Important note: colors can end up significantly different from the basic html picture, especially when saturated */ /// Full white. rgb(255, 255, 255) #define LIGHT_COLOR_WHITE "#FFFFFF" /// Bright but quickly dissipating neon green. rgb(100, 200, 100) -#define LIGHT_COLOUR_GREEN "#64C864" +#define LIGHT_COLOR_GREEN "#64C864" /// Electric green. rgb(0, 255, 0) -#define LIGHT_COLOUR_ELECTRIC_GREEN "#00FF00" +#define LIGHT_COLOR_ELECTRIC_GREEN "#00FF00" /// Cold, diluted blue. rgb(100, 150, 250) -#define LIGHT_COLOUR_BLUE "#6496FA" +#define LIGHT_COLOR_BLUE "#6496FA" /// Light blueish green. rgb(125, 225, 175) -#define LIGHT_COLOUR_BLUEGREEN "#7DE1AF" +#define LIGHT_COLOR_BLUEGREEN "#7DE1AF" /// Diluted cyan. rgb(125, 225, 225) -#define LIGHT_COLOUR_CYAN "#7DE1E1" +#define LIGHT_COLOR_CYAN "#7DE1E1" /// Electric cyan rgb(0, 255, 255) -#define LIGHT_COLOUR_ELECTRIC_CYAN "#00FFFF" +#define LIGHT_COLOR_ELECTRIC_CYAN "#00FFFF" /// More-saturated cyan. rgb(64, 206, 255) -#define LIGHT_COLOUR_LIGHT_CYAN "#40CEFF" +#define LIGHT_COLOR_LIGHT_CYAN "#40CEFF" /// Saturated blue. rgb(51, 117, 248) -#define LIGHT_COLOUR_DARK_BLUE "#6496FA" +#define LIGHT_COLOR_DARK_BLUE "#6496FA" /// Diluted, mid-warmth pink. rgb(225, 125, 225) -#define LIGHT_COLOUR_PINK "#E17DE1" +#define LIGHT_COLOR_PINK "#E17DE1" /// Dimmed yellow, leaning kaki. rgb(225, 225, 125) -#define LIGHT_COLOUR_YELLOW "#E1E17D" +#define LIGHT_COLOR_YELLOW "#E1E17D" /// Clear brown, mostly dim. rgb(150, 100, 50) -#define LIGHT_COLOUR_BROWN "#966432" +#define LIGHT_COLOR_BROWN "#966432" /// Mostly pure orange. rgb(250, 150, 50) -#define LIGHT_COLOUR_ORANGE "#FA9632" +#define LIGHT_COLOR_ORANGE "#FA9632" /// Light Purple. rgb(149, 44, 244) -#define LIGHT_COLOUR_PURPLE "#952CF4" +#define LIGHT_COLOR_PURPLE "#952CF4" /// Less-saturated light purple. rgb(155, 81, 255) -#define LIGHT_COLOUR_LAVENDER "#9B51FF" +#define LIGHT_COLOR_LAVENDER "#9B51FF" ///slightly desaturated bright yellow. -#define LIGHT_COLOUR_HOLY_MAGIC "#FFF743" +#define LIGHT_COLOR_HOLY_MAGIC "#FFF743" /// deep crimson -#define LIGHT_COLOUR_BLOOD_MAGIC "#D00000" +#define LIGHT_COLOR_BLOOD_MAGIC "#D00000" /* These ones aren't a direct color like the ones above, because nothing would fit */ /// Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25) -#define LIGHT_COLOUR_FIRE "#FAA019" +#define LIGHT_COLOR_FIRE "#FAA019" /// Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24) -#define LIGHT_COLOUR_LAVA "#C48A18" +#define LIGHT_COLOR_LAVA "#C48A18" /// Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75) -#define LIGHT_COLOUR_FLARE "#FA644B" +#define LIGHT_COLOR_FLARE "#FA644B" /// Weird color, between yellow and green, very slimy. rgb(175, 200, 75) -#define LIGHT_COLOUR_SLIME_LAMP "#AFC84B" +#define LIGHT_COLOR_SLIME_LAMP "#AFC84B" /// Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175) -#define LIGHT_COLOUR_TUNGSTEN "#FAE1AF" +#define LIGHT_COLOR_TUNGSTEN "#FAE1AF" /// Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250) -#define LIGHT_COLOUR_HALOGEN "#F0FAFA" - -//The GAGS greyscale_colours for each department's computer/machine circuits -#define CIRCUIT_COLOUR_GENERIC "#1A7A13" -#define CIRCUIT_COLOUR_COMMAND "#1B4594" -#define CIRCUIT_COLOUR_SECURITY "#9A151E" -#define CIRCUIT_COLOUR_SCIENCE "#BC4A9B" -#define CIRCUIT_COLOUR_SERVICE "#92DCBA" -#define CIRCUIT_COLOUR_MEDICAL "#00CCFF" -#define CIRCUIT_COLOUR_ENGINEERING "#F8D700" -#define CIRCUIT_COLOUR_SUPPLY "#C47749" +#define LIGHT_COLOR_HALOGEN "#F0FAFA" + +//The GAGS greyscale_colors for each department's computer/machine circuits +#define CIRCUIT_COLOR_GENERIC "#1A7A13" +#define CIRCUIT_COLOR_COMMAND "#1B4594" +#define CIRCUIT_COLOR_SECURITY "#9A151E" +#define CIRCUIT_COLOR_SCIENCE "#BC4A9B" +#define CIRCUIT_COLOR_SERVICE "#92DCBA" +#define CIRCUIT_COLOR_MEDICAL "#00CCFF" +#define CIRCUIT_COLOR_ENGINEERING "#F8D700" +#define CIRCUIT_COLOR_SUPPLY "#C47749" /// The default color for admin say, used as a fallback when the preference is not enabled -#define DEFAULT_ASAY_COLOUR COLOUR_MOSTLY_PURE_RED +#define DEFAULT_ASAY_COLOR COLOR_MOSTLY_PURE_RED -#define DEFAULT_HEX_COLOUR_LEN 6 +#define DEFAULT_HEX_COLOR_LEN 6 -// Colour filters +// color filters /// Icon filter that creates ambient occlusion #define AMBIENT_OCCLUSION filter(type="drop_shadow", x=0, y=-2, size=4, border=4, color="#04080FAA") /// Icon filter that creates gaussian blur diff --git a/code/__HELPERS/filters.dm b/code/__HELPERS/filters.dm index aa8d77c81d3a..29e3ec9efb1e 100644 --- a/code/__HELPERS/filters.dm +++ b/code/__HELPERS/filters.dm @@ -46,7 +46,7 @@ GLOBAL_LIST_INIT(master_filter_info, list( "y" = -1, "size" = 1, "offset" = 0, - "color" = COLOUR_HALF_TRANSPARENT_BLACK + "color" = COLOR_HALF_TRANSPARENT_BLACK ) ), "blur" = list( diff --git a/code/game/objects/effects/aliens.dm b/code/game/objects/effects/aliens.dm index 41adfdd9581d..ad2f99f2dd67 100644 --- a/code/game/objects/effects/aliens.dm +++ b/code/game/objects/effects/aliens.dm @@ -500,13 +500,13 @@ QDEL_IN(src, ttl) /obj/effect/xenomorph/xeno_telegraph/red - color = COLOUR_DARK_RED + color = COLOR_DARK_RED /obj/effect/xenomorph/xeno_telegraph/brown - color = COLOUR_BROWN + color = COLOR_BROWN /obj/effect/xenomorph/xeno_telegraph/green - color = COLOUR_GREEN + color = COLOR_GREEN /// This has a brown icon state and does not have a color overlay by default. /obj/effect/xenomorph/xeno_telegraph/abduct_hook diff --git a/code/game/objects/effects/decals/cleanable/misc.dm b/code/game/objects/effects/decals/cleanable/misc.dm index 9cf2aa3d8e09..9aca6da76be2 100644 --- a/code/game/objects/effects/decals/cleanable/misc.dm +++ b/code/game/objects/effects/decals/cleanable/misc.dm @@ -36,7 +36,7 @@ acid_damage = 1 icon_state = "greenglow" light_range = 1 - light_color = COLOUR_GREEN + light_color = COLOR_GREEN /obj/effect/decal/cleanable/flour name = "flour" desc = "It's still good. Four second rule!" @@ -55,7 +55,7 @@ anchored = TRUE layer = TURF_LAYER light_range = 1 - light_color = COLOUR_GREEN + light_color = COLOR_GREEN icon = 'icons/effects/effects.dmi' icon_state = "greenglow" diff --git a/code/game/objects/items/devices/helmet_visors.dm b/code/game/objects/items/devices/helmet_visors.dm index c3c3f9597060..703bf736d529 100644 --- a/code/game/objects/items/devices/helmet_visors.dm +++ b/code/game/objects/items/devices/helmet_visors.dm @@ -295,7 +295,7 @@ /atom/movable/nvg_light light_power = 0.5 light_range = 1 - light_color = COLOUR_GREEN + light_color = COLOR_GREEN light_system = MOVABLE_LIGHT light_flags = LIGHT_ATTACHED diff --git a/code/game/objects/items/lightstick.dm b/code/game/objects/items/lightstick.dm index 89ce2c00762e..05f5a96c5b16 100644 --- a/code/game/objects/items/lightstick.dm +++ b/code/game/objects/items/lightstick.dm @@ -8,7 +8,7 @@ icon = 'icons/obj/items/lighting.dmi' icon_state = "lightstick_blue0" light_range = 2 - light_color = COLOUR_BLUE + light_color = COLOR_BLUE var/s_color = "blue" var/trample_chance = 30 var/can_trample = TRUE @@ -68,7 +68,7 @@ name = "red lightstick" icon_state = "lightstick_red0" s_color = "red" - light_color = COLOUR_RED + light_color = COLOR_RED /obj/item/lightstick/red/planted icon_state = "lightstick_red1" diff --git a/code/game/objects/items/tools/flame_tools.dm b/code/game/objects/items/tools/flame_tools.dm index 82870f7ed8d1..8fc97f973702 100644 --- a/code/game/objects/items/tools/flame_tools.dm +++ b/code/game/objects/items/tools/flame_tools.dm @@ -180,7 +180,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM flags_atom = CAN_BE_SYRINGED attack_verb = list("burnt", "singed") blood_overlay_type = "" - light_color = LIGHT_COLOUR_ORANGE + light_color = LIGHT_COLOR_ORANGE /// Note - these are in masks.dmi not in cigarette.dmi var/icon_on = "cigon" var/icon_off = "cigoff" @@ -685,7 +685,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM icon = 'icons/obj/items/items.dmi' icon_state = "lighter_g" item_state = "lighter_g" - light_color = LIGHT_COLOUR_LAVA + light_color = LIGHT_COLOR_LAVA var/icon_on = "lighter_g_on" var/icon_off = "lighter_g" var/clr = "g" diff --git a/code/game/objects/structures/crates_lockers/largecrate.dm b/code/game/objects/structures/crates_lockers/largecrate.dm index 078eac70bd14..e9e3a9a7b5d6 100644 --- a/code/game/objects/structures/crates_lockers/largecrate.dm +++ b/code/game/objects/structures/crates_lockers/largecrate.dm @@ -268,22 +268,22 @@ GLOBAL_LIST_EMPTY(rbarrel_cap_states) // Will be set up in generate_barrel_states GLOBAL_LIST_INIT(rbarrel_center_states, generate_barrel_states()) -GLOBAL_LIST_INIT(rbarrel_color_list, list(COLOUR_SILVER, - COLOUR_FLOORTILE_GRAY, - COLOUR_MAROON, - COLOUR_SOFT_RED, - COLOUR_LIGHT_GRAYISH_RED, - COLOUR_VERY_SOFT_YELLOW, - COLOUR_OLIVE, - COLOUR_DARK_MODERATE_LIME_GREEN, - COLOUR_TEAL, - COLOUR_MODERATE_BLUE, - COLOUR_PURPLE, - COLOUR_STRONG_VIOLET, - COLOUR_BEIGE, - COLOUR_DARK_MODERATE_ORANGE, - COLOUR_BROWN, - COLOUR_DARK_BROWN)) +GLOBAL_LIST_INIT(rbarrel_color_list, list(COLOR_SILVER, + COLOR_FLOORTILE_GRAY, + COLOR_MAROON, + COLOR_SOFT_RED, + COLOR_LIGHT_GRAYISH_RED, + COLOR_VERY_SOFT_YELLOW, + COLOR_OLIVE, + COLOR_DARK_MODERATE_LIME_GREEN, + COLOR_TEAL, + COLOR_MODERATE_BLUE, + COLOR_PURPLE, + COLOR_STRONG_VIOLET, + COLOR_BEIGE, + COLOR_DARK_MODERATE_ORANGE, + COLOR_BROWN, + COLOR_DARK_BROWN)) /proc/generate_barrel_states() var/list/rbarrel_center_states = list()