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(WIP) Yautja Weapon Gimmicks, Round Two #5392
(WIP) Yautja Weapon Gimmicks, Round Two #5392
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Just so you know the block chance you changed only applies to pounces, since that seems to be the only time "combistick" is set to true. For xeno slashes it uses: Keep in mind "damage" is always sent as 0 (at least for xeno slashes) so currently block chance for slashes is 50%, this PR changes specifically changes pounce block chance from 2/3 to 1/3. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
the chaining
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
re-open when this isn't wip and no conflicts |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
About the pull request
Work on giving Yautja Weapons gimmicks again.
Explain why it's good for the game
Work in Progress. Allows Yautja weapons to have some flair beyond being variably effective sticks.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
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add: Yautja weapons now collect blood 'charges' for using their abilites.
add: Combistick now requires two hits to throw instead of one, but can store up to two throws.
add: Scythe now can perform an AOE attack similar to Ravager Eviscerate, after five successful hits.
add: Chainwhip can now bind a target with chains, tying them to within three tiles of the Yautja.
balance: Reduced the probability for combistick blocking from 2/3 hits to 1/3
balance: Repaired the 15% hardcap on yautja mask knock chance.
code: Changed damage variables on smartdisc to use existing defines rather than raw numbers.
/:cl:
To-do: