From bc7c61b26ecfedc798efce66a2c566a7e472d289 Mon Sep 17 00:00:00 2001 From: Birdtalon Date: Fri, 19 Jan 2024 22:07:39 +0000 Subject: [PATCH 1/2] at nerfs GAU damage --- code/modules/cm_marines/dropship_ammo.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/cm_marines/dropship_ammo.dm b/code/modules/cm_marines/dropship_ammo.dm index 19086b36c957..dc92f44dd501 100644 --- a/code/modules/cm_marines/dropship_ammo.dm +++ b/code/modules/cm_marines/dropship_ammo.dm @@ -146,7 +146,7 @@ fire_mission_delay = 2 var/bullet_spread_range = 4 //how far from the real impact turf can bullets land var/shrapnel_type = /datum/ammo/bullet/shrapnel/gau //For siming 30mm bullet impacts. - var/directhit_damage = 105 //how much damage is to be inflicted to a mob, this is here so that we can hit resting mobs. + var/directhit_damage = 75 //how much damage is to be inflicted to a mob, this is here so that we can hit resting mobs. var/penetration = 10 //AP value pretty much /obj/structure/ship_ammo/heavygun/get_examine_text(mob/user) @@ -206,7 +206,7 @@ point_cost = 325 fire_mission_delay = 2 shrapnel_type = /datum/ammo/bullet/shrapnel/gau/at - directhit_damage = 80 //how much damage is to be inflicted to a mob, this is here so that we can hit resting mobs. + directhit_damage = 48 //how much damage is to be inflicted to a mob, this is here so that we can hit resting mobs. penetration = 40 //AP value pretty much //laser battery From 3586ae298119fa3daa1361b1a6d0142b32d8e374 Mon Sep 17 00:00:00 2001 From: Birdtalon Date: Mon, 22 Jan 2024 17:27:36 +0000 Subject: [PATCH 2/2] stat adjust --- code/modules/cm_marines/dropship_ammo.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/cm_marines/dropship_ammo.dm b/code/modules/cm_marines/dropship_ammo.dm index dc92f44dd501..4c7c5562c916 100644 --- a/code/modules/cm_marines/dropship_ammo.dm +++ b/code/modules/cm_marines/dropship_ammo.dm @@ -146,7 +146,7 @@ fire_mission_delay = 2 var/bullet_spread_range = 4 //how far from the real impact turf can bullets land var/shrapnel_type = /datum/ammo/bullet/shrapnel/gau //For siming 30mm bullet impacts. - var/directhit_damage = 75 //how much damage is to be inflicted to a mob, this is here so that we can hit resting mobs. + var/directhit_damage = 89 //how much damage is to be inflicted to a mob, this is here so that we can hit resting mobs. var/penetration = 10 //AP value pretty much /obj/structure/ship_ammo/heavygun/get_examine_text(mob/user) @@ -206,7 +206,7 @@ point_cost = 325 fire_mission_delay = 2 shrapnel_type = /datum/ammo/bullet/shrapnel/gau/at - directhit_damage = 48 //how much damage is to be inflicted to a mob, this is here so that we can hit resting mobs. + directhit_damage = 68 //how much damage is to be inflicted to a mob, this is here so that we can hit resting mobs. penetration = 40 //AP value pretty much //laser battery