From b7d46de2af490be5ab78865da7bbcab2ce358695 Mon Sep 17 00:00:00 2001 From: Staykeu Date: Mon, 12 Feb 2024 00:12:29 -0500 Subject: [PATCH 1/2] base --- code/game/objects/items/storage/large_holster.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/game/objects/items/storage/large_holster.dm b/code/game/objects/items/storage/large_holster.dm index 3f653926f8b3..09885db34fc9 100644 --- a/code/game/objects/items/storage/large_holster.dm +++ b/code/game/objects/items/storage/large_holster.dm @@ -64,6 +64,7 @@ can_hold = list( /obj/item/weapon/gun/shotgun/pump, /obj/item/weapon/gun/shotgun/combat, + /obj/item/weapon/gun/shotgun/double/mou53, ) has_gamemode_skin = TRUE From e8f3adcafc04e35cb9a6b24506e6f31a56b9aa27 Mon Sep 17 00:00:00 2001 From: Staykeu Date: Mon, 12 Feb 2024 00:18:00 -0500 Subject: [PATCH 2/2] final --- code/modules/projectiles/guns/shotguns.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/projectiles/guns/shotguns.dm b/code/modules/projectiles/guns/shotguns.dm index c3b4906c1b29..04dcec0a0afa 100644 --- a/code/modules/projectiles/guns/shotguns.dm +++ b/code/modules/projectiles/guns/shotguns.dm @@ -274,7 +274,7 @@ can cause issues with ammo types getting mixed up during the burst. update_attachable(ugl.slot) stock.hidden = FALSE stock.Attach(src) - update_attachable(stock.slot) + update_attachable(stock.slot) /obj/item/weapon/gun/shotgun/combat/set_gun_attachment_offsets() attachable_offset = list("muzzle_x" = 33, "muzzle_y" = 19,"rail_x" = 10, "rail_y" = 21, "under_x" = 14, "under_y" = 16, "stock_x" = 11, "stock_y" = 13.)