diff --git a/code/__DEFINES/mob_hud.dm b/code/__DEFINES/mob_hud.dm index 02f992694832..c451d01d3c90 100644 --- a/code/__DEFINES/mob_hud.dm +++ b/code/__DEFINES/mob_hud.dm @@ -35,7 +35,7 @@ #define MOB_HUD_XENO_INFECTION 6 #define MOB_HUD_XENO_STATUS 7 #define MOB_HUD_XENO_HOSTILE 8 -#define MOB_HUD_FACTION_USCM 9 +#define MOB_HUD_FACTION_MARINE 9 #define MOB_HUD_FACTION_OBSERVER 10 #define MOB_HUD_FACTION_UPP 11 #define MOB_HUD_FACTION_WY 12 diff --git a/code/__DEFINES/sentry_laptop_configurations.dm b/code/__DEFINES/sentry_laptop_configurations.dm index 8626ba2cfaee..6f4e2bec14ca 100644 --- a/code/__DEFINES/sentry_laptop_configurations.dm +++ b/code/__DEFINES/sentry_laptop_configurations.dm @@ -1,4 +1,3 @@ -#define FACTION_USCM "USCM" #define FACTION_WEYLAND "WY" #define FACTION_HUMAN "HUMAN" #define FACTION_COLONY "COLONY" diff --git a/code/datums/mob_hud.dm b/code/datums/mob_hud.dm index 778ec2b75a36..b7b5544777b3 100644 --- a/code/datums/mob_hud.dm +++ b/code/datums/mob_hud.dm @@ -10,7 +10,7 @@ GLOBAL_LIST_INIT_TYPED(huds, /datum/mob_hud, list( MOB_HUD_XENO_INFECTION = new /datum/mob_hud/xeno_infection(), MOB_HUD_XENO_STATUS = new /datum/mob_hud/xeno(), MOB_HUD_XENO_HOSTILE = new /datum/mob_hud/xeno_hostile(), - MOB_HUD_FACTION_USCM = new /datum/mob_hud/faction(), + MOB_HUD_FACTION_MARINE = new /datum/mob_hud/faction(), MOB_HUD_FACTION_OBSERVER = new /datum/mob_hud/faction/observer(), MOB_HUD_FACTION_UPP = new /datum/mob_hud/faction/upp(), MOB_HUD_FACTION_WY = new /datum/mob_hud/faction/wy(), diff --git a/code/game/gamemodes/cm_initialize.dm b/code/game/gamemodes/cm_initialize.dm index f8c8be5c10ad..30e179949be5 100644 --- a/code/game/gamemodes/cm_initialize.dm +++ b/code/game/gamemodes/cm_initialize.dm @@ -934,7 +934,7 @@ Additional game mode variables. var/marine_pop_size = 0 var/uscm_personnel_count = 0 for(var/mob/living/carbon/human/human as anything in GLOB.alive_human_list) - if(human.faction == FACTION_USCM) + if(human.faction == FACTION_MARINE) uscm_personnel_count++ var/datum/job/job = GET_MAPPED_ROLE(human.job) marine_pop_size += GLOB.RoleAuthority.calculate_role_weight(job) diff --git a/code/game/machinery/telecomms/presets.dm b/code/game/machinery/telecomms/presets.dm index c97a28932262..7a9f5babbd7a 100644 --- a/code/game/machinery/telecomms/presets.dm +++ b/code/game/machinery/telecomms/presets.dm @@ -267,7 +267,7 @@ GLOBAL_LIST_EMPTY(all_static_telecomms_towers) to_chat(user, SPAN_WARNING("\The [src.name] needs repairs to have frequencies added to its software!")) return var/choice = tgui_input_list(user, "What do you wish to do?", "TC-3T comms tower", list("Wipe communication frequencies", "Add your faction's frequencies")) - if(choice == "Wipe frequencies") + if(choice == "Wipe communication frequencies") freq_listening = null to_chat(user, SPAN_NOTICE("You wipe the preexisting frequencies from \the [src].")) return @@ -277,12 +277,16 @@ GLOBAL_LIST_EMPTY(all_static_telecomms_towers) switch(user.faction) if(FACTION_SURVIVOR) freq_listening |= COLONY_FREQ + if(FACTION_MARINE in user.faction_group) //FORECON survivors + freq_listening |= SOF_FREQ if(FACTION_CLF) freq_listening |= CLF_FREQS if(FACTION_UPP) freq_listening |= UPP_FREQS if(FACTION_WY,FACTION_PMC) freq_listening |= PMC_FREQS + if(FACTION_TWE) + freq_listening |= RMC_FREQ if(FACTION_YAUTJA) to_chat(user, SPAN_WARNING("You decide to leave the human machine alone.")) return diff --git a/code/game/objects/items/devices/helmet_visors.dm b/code/game/objects/items/devices/helmet_visors.dm index 05d75a9fefd6..4d1b38491791 100644 --- a/code/game/objects/items/devices/helmet_visors.dm +++ b/code/game/objects/items/devices/helmet_visors.dm @@ -6,7 +6,7 @@ w_class = SIZE_TINY ///The type of HUD our visor shows - var/hud_type = MOB_HUD_FACTION_USCM + var/hud_type = MOB_HUD_FACTION_MARINE ///The sound when toggling on the visor var/toggle_on_sound = 'sound/handling/hud_on.ogg' @@ -302,7 +302,7 @@ /obj/item/device/helmet_visor/night_vision/marine_raider name = "advanced night vision optic" desc = "An insertable visor HUD into a standard USCM helmet. This type gives a form of night vision and is standard issue in special forces units." - hud_type = list(MOB_HUD_FACTION_USCM, MOB_HUD_MEDICAL_ADVANCED) + hud_type = list(MOB_HUD_FACTION_MARINE, MOB_HUD_MEDICAL_ADVANCED) helmet_overlay = "nvg_sight_right_raider" power_use = 0 visor_glows = FALSE diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm index e1a28c7eb7a7..00f0ad16220c 100644 --- a/code/game/objects/items/devices/radio/headset.dm +++ b/code/game/objects/items/devices/radio/headset.dm @@ -35,7 +35,7 @@ var/headset_hud_on = FALSE var/locate_setting = TRACKER_SL var/misc_tracking = FALSE - var/hud_type = MOB_HUD_FACTION_USCM + var/hud_type = MOB_HUD_FACTION_MARINE var/default_freq ///The type of minimap this headset is added to @@ -341,7 +341,7 @@ var/z_level = turf_gotten.z if(wearer.assigned_equipment_preset.always_minimap_visible == TRUE || wearer.stat == DEAD) //We show to all marines if we have this flag, separated by faction - if(hud_type == MOB_HUD_FACTION_USCM) + if(hud_type == MOB_HUD_FACTION_MARINE) marker_flags = MINIMAP_FLAG_USCM else if(hud_type == MOB_HUD_FACTION_UPP) marker_flags = MINIMAP_FLAG_UPP @@ -1013,7 +1013,7 @@ icon_state = "cmb_headset" initial_keys = list(/obj/item/device/encryptionkey/cmb) has_hud = TRUE - hud_type = MOB_HUD_FACTION_USCM + hud_type = MOB_HUD_FACTION_MARINE /obj/item/device/radio/headset/distress/CMB/limited name = "\improper Damaged CMB Earpiece" @@ -1058,7 +1058,7 @@ initial_keys = list(/obj/item/device/encryptionkey/soc/forecon) volume = RADIO_VOLUME_QUIET has_hud = TRUE - hud_type = MOB_HUD_FACTION_USCM + hud_type = MOB_HUD_FACTION_MARINE /obj/item/device/radio/headset/almayer/mcom/vc name = "marine vehicle crew radio headset" diff --git a/code/modules/defenses/bell_tower.dm b/code/modules/defenses/bell_tower.dm index 6939557342f0..b4741734e0f4 100644 --- a/code/modules/defenses/bell_tower.dm +++ b/code/modules/defenses/bell_tower.dm @@ -18,11 +18,11 @@ can_be_near_defense = TRUE choice_categories = list( - SENTRY_CATEGORY_IFF = list(FACTION_USCM, FACTION_WEYLAND, FACTION_HUMAN), + SENTRY_CATEGORY_IFF = list(FACTION_MARINE, FACTION_WEYLAND, FACTION_HUMAN), ) selected_categories = list( - SENTRY_CATEGORY_IFF = FACTION_USCM, + SENTRY_CATEGORY_IFF = FACTION_MARINE, ) diff --git a/code/modules/defenses/defenses.dm b/code/modules/defenses/defenses.dm index fefd3c640c65..aedbad2d46e9 100644 --- a/code/modules/defenses/defenses.dm +++ b/code/modules/defenses/defenses.dm @@ -134,7 +134,7 @@ */ /obj/structure/machinery/defenses/proc/handle_iff(selection) switch(selection) - if(FACTION_USCM) + if(FACTION_MARINE) faction_group = FACTION_LIST_MARINE if(FACTION_WEYLAND) faction_group = FACTION_LIST_MARINE_WY diff --git a/code/modules/defenses/planted_flag.dm b/code/modules/defenses/planted_flag.dm index fac725047fa9..12bcab9b0475 100644 --- a/code/modules/defenses/planted_flag.dm +++ b/code/modules/defenses/planted_flag.dm @@ -16,11 +16,11 @@ can_be_near_defense = TRUE choice_categories = list( - SENTRY_CATEGORY_IFF = list(FACTION_USCM, FACTION_WEYLAND, FACTION_HUMAN), + SENTRY_CATEGORY_IFF = list(FACTION_MARINE, FACTION_WEYLAND, FACTION_HUMAN), ) selected_categories = list( - SENTRY_CATEGORY_IFF = FACTION_USCM, + SENTRY_CATEGORY_IFF = FACTION_MARINE, ) diff --git a/code/modules/defenses/sentry.dm b/code/modules/defenses/sentry.dm index bfb44a38a6a5..a02e4e7808c9 100644 --- a/code/modules/defenses/sentry.dm +++ b/code/modules/defenses/sentry.dm @@ -45,12 +45,12 @@ /// action list is configurable for all subtypes, this is just an example choice_categories = list( // SENTRY_CATEGORY_ROF = list(ROF_SINGLE, ROF_BURST, ROF_FULL_AUTO), - SENTRY_CATEGORY_IFF = list(FACTION_USCM, FACTION_WEYLAND, FACTION_HUMAN), + SENTRY_CATEGORY_IFF = list(FACTION_MARINE, FACTION_WEYLAND, FACTION_HUMAN), ) selected_categories = list( // SENTRY_CATEGORY_ROF = ROF_SINGLE, - SENTRY_CATEGORY_IFF = FACTION_USCM, + SENTRY_CATEGORY_IFF = FACTION_MARINE, ) /obj/structure/machinery/defenses/sentry/Initialize() @@ -478,7 +478,7 @@ /obj/structure/machinery/defenses/sentry/premade/Initialize() . = ..() if(selected_categories[SENTRY_CATEGORY_IFF]) - selected_categories[SENTRY_CATEGORY_IFF] = FACTION_USCM + selected_categories[SENTRY_CATEGORY_IFF] = FACTION_MARINE /obj/structure/machinery/defenses/sentry/premade/get_examine_text(mob/user) . = ..() @@ -562,11 +562,11 @@ handheld_type = /obj/item/defenses/handheld/sentry/dmr choice_categories = list( - SENTRY_CATEGORY_IFF = list(FACTION_USCM, FACTION_WEYLAND, FACTION_HUMAN), + SENTRY_CATEGORY_IFF = list(FACTION_MARINE, FACTION_WEYLAND, FACTION_HUMAN), ) selected_categories = list( - SENTRY_CATEGORY_IFF = FACTION_USCM, + SENTRY_CATEGORY_IFF = FACTION_MARINE, ) diff --git a/code/modules/defenses/sentry_flamer.dm b/code/modules/defenses/sentry_flamer.dm index 9ae794e3c811..f884b4ec5d14 100644 --- a/code/modules/defenses/sentry_flamer.dm +++ b/code/modules/defenses/sentry_flamer.dm @@ -11,12 +11,12 @@ choice_categories = list( // SENTRY_CATEGORY_ROF = list(ROF_SINGLE, ROF_FULL_AUTO), - SENTRY_CATEGORY_IFF = list(FACTION_USCM, FACTION_WEYLAND, FACTION_HUMAN), + SENTRY_CATEGORY_IFF = list(FACTION_MARINE, FACTION_WEYLAND, FACTION_HUMAN), ) selected_categories = list( SENTRY_CATEGORY_ROF = ROF_SINGLE, - SENTRY_CATEGORY_IFF = FACTION_USCM, + SENTRY_CATEGORY_IFF = FACTION_MARINE, ) /obj/structure/machinery/defenses/sentry/flamer/handle_rof(level) diff --git a/code/modules/defenses/tesla_coil.dm b/code/modules/defenses/tesla_coil.dm index 4c0888e28f6d..cb0646b29775 100644 --- a/code/modules/defenses/tesla_coil.dm +++ b/code/modules/defenses/tesla_coil.dm @@ -20,11 +20,11 @@ has_camera = FALSE choice_categories = list( - SENTRY_CATEGORY_IFF = list(FACTION_USCM, FACTION_WEYLAND, FACTION_HUMAN), + SENTRY_CATEGORY_IFF = list(FACTION_MARINE, FACTION_WEYLAND, FACTION_HUMAN), ) selected_categories = list( - SENTRY_CATEGORY_IFF = FACTION_USCM, + SENTRY_CATEGORY_IFF = FACTION_MARINE, ) diff --git a/code/modules/gear_presets/cmb.dm b/code/modules/gear_presets/cmb.dm index fcacf8bb638a..7bf6cbb8325d 100644 --- a/code/modules/gear_presets/cmb.dm +++ b/code/modules/gear_presets/cmb.dm @@ -51,7 +51,7 @@ var/obj/item/clothing/under/uniform = new_human.w_uniform if(istype(uniform)) uniform.has_sensor = UNIFORM_HAS_SENSORS - uniform.sensor_faction = FACTION_USCM + uniform.sensor_faction = FACTION_MARINE return ..() //*****************************************************************************************************/ diff --git a/code/modules/gear_presets/corpses.dm b/code/modules/gear_presets/corpses.dm index cfec62a3c65b..cbe8bc0abce4 100644 --- a/code/modules/gear_presets/corpses.dm +++ b/code/modules/gear_presets/corpses.dm @@ -988,7 +988,7 @@ paygrade = PAY_SHORT_ME5 idtype = /obj/item/card/id/dogtag role_comm_title = "FORECON" - faction_group = list(FACTION_USCM, FACTION_SURVIVOR) + faction_group = list(FACTION_MARINE, FACTION_SURVIVOR) access = list( ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_ENGINEERING, diff --git a/code/modules/gear_presets/royal_marines.dm b/code/modules/gear_presets/royal_marines.dm index b916a52c4b6f..aa33eac97733 100644 --- a/code/modules/gear_presets/royal_marines.dm +++ b/code/modules/gear_presets/royal_marines.dm @@ -1,7 +1,7 @@ /datum/equipment_preset/twe name = "Three World Empire" faction = FACTION_TWE - faction_group = list(FACTION_TWE, FACTION_USCM) + faction_group = list(FACTION_TWE, FACTION_MARINE) languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE) /datum/equipment_preset/twe/royal_marine/load_name(mob/living/carbon/human/new_human, randomise) diff --git a/code/modules/gear_presets/survivors/lv_522/forcon_survivors.dm b/code/modules/gear_presets/survivors/lv_522/forcon_survivors.dm index 34cbc8e0ab9c..c4e08af9dcfa 100644 --- a/code/modules/gear_presets/survivors/lv_522/forcon_survivors.dm +++ b/code/modules/gear_presets/survivors/lv_522/forcon_survivors.dm @@ -5,7 +5,7 @@ idtype = /obj/item/card/id/dogtag role_comm_title = "FORECON" rank = JOB_SURVIVOR - faction_group = list(FACTION_USCM, FACTION_SURVIVOR) + faction_group = list(FACTION_MARINE, FACTION_SURVIVOR) flags = EQUIPMENT_PRESET_START_OF_ROUND access = list( ACCESS_CIVILIAN_PUBLIC, diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index da17bf8a15f0..563d0f4107e9 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -541,7 +541,7 @@ if(med_hud.hudusers[passed_human]) return TRUE if("squadleader") - var/datum/mob_hud/faction_hud = GLOB.huds[MOB_HUD_FACTION_USCM] + var/datum/mob_hud/faction_hud = GLOB.huds[MOB_HUD_FACTION_MARINE] if(passed_human.mind && passed_human.assigned_squad && passed_human.assigned_squad.squad_leader == passed_human && faction_hud.hudusers[passed_mob]) return TRUE else diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm index b47860806e5c..02c1baa48c28 100644 --- a/code/modules/mob/living/silicon/silicon.dm +++ b/code/modules/mob/living/silicon/silicon.dm @@ -145,7 +145,7 @@ H = GLOB.huds[MOB_HUD_SECURITY_ADVANCED] HUD_nbr = 2 if("Squad HUD") - H = GLOB.huds[MOB_HUD_FACTION_USCM] + H = GLOB.huds[MOB_HUD_FACTION_MARINE] HUD_nbr = 3 else return