diff --git a/code/game/machinery/vending/vendor_types/crew/synthetic.dm b/code/game/machinery/vending/vendor_types/crew/synthetic.dm index 686df942c8c5..a55285369e14 100644 --- a/code/game/machinery/vending/vendor_types/crew/synthetic.dm +++ b/code/game/machinery/vending/vendor_types/crew/synthetic.dm @@ -212,6 +212,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth_snowflake, list( list("Grey Utilities", 12, /obj/item/clothing/under/rank/synthetic/utility/yellow, null, VENDOR_ITEM_REGULAR), list("Grey Utilities and Blue Jeans", 12, /obj/item/clothing/under/rank/synthetic/utility/red, null, VENDOR_ITEM_REGULAR), list("Blue Utilities and Brown Jeans", 12, /obj/item/clothing/under/rank/synthetic/utility/blue, null, VENDOR_ITEM_REGULAR), + list("White Service Uniform", 12, /obj/item/clothing/under/colonist/white_service, null, VENDOR_ITEM_REGULAR), list("Steward Clothes", 12, /obj/item/clothing/under/colonist/wy_joliet_shopsteward, null, VENDOR_ITEM_REGULAR), list("Red Dress Skirt", 12, /obj/item/clothing/under/blackskirt, null, VENDOR_ITEM_REGULAR), list("Working Joe Uniform", 36, /obj/item/clothing/under/rank/synthetic/joe, null, VENDOR_ITEM_REGULAR), @@ -311,6 +312,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth_snowflake, list( list("OTHER", 0, null, null, null), list("Red Armband", 6, /obj/item/clothing/accessory/armband, null, VENDOR_ITEM_REGULAR), + list("Purple Armband", 6, /obj/item/clothing/accessory/armband/science, null, VENDOR_ITEM_REGULAR), list("Yellow Armband", 6, /obj/item/clothing/accessory/armband/engine, null, VENDOR_ITEM_REGULAR), list("Green Armband", 6, /obj/item/clothing/accessory/armband/medgreen, null, VENDOR_ITEM_REGULAR), diff --git a/code/modules/clothing/under/marine_uniform.dm b/code/modules/clothing/under/marine_uniform.dm index 4f0c06273d9e..f7dd5be511ce 100644 --- a/code/modules/clothing/under/marine_uniform.dm +++ b/code/modules/clothing/under/marine_uniform.dm @@ -749,6 +749,14 @@ has_sensor = UNIFORM_HAS_SENSORS sensor_faction = FACTION_MARINE +/obj/item/clothing/under/colonist/white_service + name = "white service uniform" + desc = "A white dress shirt and tie with sleek pants. Standard clothing for anyone on professional business." + icon_state = "CO_service" + worn_state = "CO_service" + has_sensor = UNIFORM_HAS_SENSORS + sensor_faction = FACTION_MARINE + /obj/item/clothing/under/colonist/wy_joliet_shopsteward name = "steward utilities" desc = "A stylish brown vest and shorts - uniforms like this are often worn by clerks and shop stewards." diff --git a/code/modules/gear_presets/corpses.dm b/code/modules/gear_presets/corpses.dm index 0fad0e6d2fa3..b8330e0e4c70 100644 --- a/code/modules/gear_presets/corpses.dm +++ b/code/modules/gear_presets/corpses.dm @@ -417,7 +417,7 @@ /datum/equipment_preset/corpse/wysec/load_gear(mob/living/carbon/human/new_human) add_ice_colony_survivor_equipment(new_human) - new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/formal/servicedress(new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist/white_service(new_human), WEAR_BODY) new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET) diff --git a/code/modules/gear_presets/survivors/corsat/preset_corsat.dm b/code/modules/gear_presets/survivors/corsat/preset_corsat.dm index fa20b22a3290..9583c73a92e2 100644 --- a/code/modules/gear_presets/survivors/corsat/preset_corsat.dm +++ b/code/modules/gear_presets/survivors/corsat/preset_corsat.dm @@ -4,7 +4,7 @@ languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE) /datum/equipment_preset/survivor/security/corsat/load_gear(mob/living/carbon/human/new_human) - new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/formal/servicedress(new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist/white_service(new_human), WEAR_BODY) new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET) diff --git a/code/modules/gear_presets/survivors/lv_624/preset_lv.dm b/code/modules/gear_presets/survivors/lv_624/preset_lv.dm index 4e51adf5df7f..516c0534080d 100644 --- a/code/modules/gear_presets/survivors/lv_624/preset_lv.dm +++ b/code/modules/gear_presets/survivors/lv_624/preset_lv.dm @@ -73,7 +73,7 @@ languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE) /datum/equipment_preset/survivor/security/lv/load_gear(mob/living/carbon/human/new_human) - new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/formal/servicedress(new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist/white_service(new_human), WEAR_BODY) new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET) diff --git a/code/modules/gear_presets/synths.dm b/code/modules/gear_presets/synths.dm index 9a181c817020..b5f07b039a4b 100644 --- a/code/modules/gear_presets/synths.dm +++ b/code/modules/gear_presets/synths.dm @@ -403,7 +403,7 @@ WEAR_HEAD = /obj/item/clothing/head/soft/sec/corp, WEAR_L_EAR = /obj/item/device/radio/headset/distress/WY, WEAR_EYES = /obj/item/clothing/glasses/sunglasses/sechud, - WEAR_BODY = /obj/item/clothing/under/marine/officer/formal/servicedress, + WEAR_BODY = /obj/item/clothing/under/colonist/white_service, WEAR_BACK = /obj/item/storage/backpack/satchel/sec, WEAR_IN_BACK = /obj/item/weapon/telebaton, WEAR_JACKET = /obj/item/clothing/suit/storage/webbing,