diff --git a/code/modules/cm_preds/yaut_items.dm b/code/modules/cm_preds/yaut_items.dm index db0153c4d504..405d8836a0e7 100644 --- a/code/modules/cm_preds/yaut_items.dm +++ b/code/modules/cm_preds/yaut_items.dm @@ -99,14 +99,14 @@ name = "clan armor" desc = "A suit of armor with light padding. It looks old, yet functional." - armor_melee = CLOTHING_ARMOR_MEDIUMLOW - armor_bullet = CLOTHING_ARMOR_MEDIUMHIGH - armor_laser = CLOTHING_ARMOR_MEDIUMHIGH - armor_energy = CLOTHING_ARMOR_MEDIUMHIGH - armor_bomb = CLOTHING_ARMOR_HIGH - armor_bio = CLOTHING_ARMOR_MEDIUMHIGH - armor_rad = CLOTHING_ARMOR_MEDIUMHIGH - armor_internaldamage = CLOTHING_ARMOR_MEDIUMHIGH + armor_melee = CLOTHING_ARMOR_HIGH + armor_bullet = CLOTHING_ARMOR_VERYHIGHPLUS + armor_laser = CLOTHING_ARMOR_HIGHPLUS + armor_energy = CLOTHING_ARMOR_HIGHPLUS + armor_bomb = CLOTHING_ARMOR_ULTRAHIGH + armor_bio = CLOTHING_ARMOR_VERYHIGHPLUS + armor_rad = CLOTHING_ARMOR_VERYHIGHPLUS + armor_internaldamage = CLOTHING_ARMOR_VERYHIGHPLUS /obj/item/clothing/suit/armor/yautja/hunter/full @@ -115,14 +115,14 @@ icon_state = "fullarmor_ebony" flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS|BODY_FLAG_HEAD|BODY_FLAG_LEGS flags_item = ITEM_PREDATOR - armor_melee = CLOTHING_ARMOR_HIGH - armor_bullet = CLOTHING_ARMOR_HIGH - armor_laser = CLOTHING_ARMOR_HIGH - armor_energy = CLOTHING_ARMOR_HIGH - armor_bomb = CLOTHING_ARMOR_HIGHPLUS - armor_bio = CLOTHING_ARMOR_HIGH - armor_rad = CLOTHING_ARMOR_HIGH - armor_internaldamage = CLOTHING_ARMOR_HIGH + armor_melee = CLOTHING_ARMOR_GIGAHIGH + armor_bullet = CLOTHING_ARMOR_GIGAHIGH + armor_laser = CLOTHING_ARMOR_GIGAHIGH + armor_energy = CLOTHING_ARMOR_GIGAHIGH + armor_bomb = CLOTHING_ARMOR_GIGAHIGH + armor_bio = CLOTHING_ARMOR_GIGAHIGH + armor_rad = CLOTHING_ARMOR_GIGAHIGH + armor_internaldamage = CLOTHING_ARMOR_GIGAHIGH slowdown = 1 var/speed_timer = 0 item_state_slots = list(WEAR_JACKET = "fullarmor") @@ -134,7 +134,7 @@ /obj/item/storage/backpack/yautja, /obj/item/weapon/twohanded/yautja, ) - fire_intensity_resistance = 20 + fire_intensity_resistance = 30 /obj/item/clothing/suit/armor/yautja/hunter/full/Initialize(mapload, armor_number, armor_material = "ebony") . = ..(mapload, 0) @@ -176,7 +176,7 @@ /obj/item/clothing/yautja_cape/ceremonial name = PRED_YAUTJA_CEREMONIAL_CAPE icon_state = "ceremonialcape" - clan_rank_required = CLAN_RANK_ELDER_INT + clan_rank_required = CLAN_RANK_ELITE_INT /obj/item/clothing/yautja_cape/third name = PRED_YAUTJA_THIRD_CAPE @@ -223,11 +223,11 @@ ) - armor_melee = CLOTHING_ARMOR_MEDIUMLOW - armor_bullet = CLOTHING_ARMOR_MEDIUMHIGH + armor_melee = CLOTHING_ARMOR_MEDIUM + armor_bullet = CLOTHING_ARMOR_HIGHPLUS armor_laser = CLOTHING_ARMOR_MEDIUM - armor_energy = CLOTHING_ARMOR_MEDIUM - armor_bomb = CLOTHING_ARMOR_MEDIUMHIGH + armor_energy = CLOTHING_ARMOR_MEDIUMHIGH + armor_bomb = CLOTHING_ARMOR_HIGHPLUS armor_bio = CLOTHING_ARMOR_MEDIUM armor_rad = CLOTHING_ARMOR_MEDIUM armor_internaldamage = CLOTHING_ARMOR_MEDIUM @@ -251,7 +251,7 @@ desc = "A pair of armored, perfectly balanced boots. Perfect for running through the jungle." armor_melee = CLOTHING_ARMOR_MEDIUMHIGH - armor_bullet = CLOTHING_ARMOR_HIGH + armor_bullet = CLOTHING_ARMOR_HIGHPLUS armor_laser = CLOTHING_ARMOR_MEDIUMHIGH armor_energy = CLOTHING_ARMOR_MEDIUMHIGH armor_bomb = CLOTHING_ARMOR_HIGH diff --git a/code/modules/cm_preds/yaut_mask.dm b/code/modules/cm_preds/yaut_mask.dm index f87c7a48c2e0..701c01d67751 100644 --- a/code/modules/cm_preds/yaut_mask.dm +++ b/code/modules/cm_preds/yaut_mask.dm @@ -14,11 +14,11 @@ item_state = "helmet" item_state_slots = list(WEAR_FACE = "pred_mask1_ebony") - armor_melee = CLOTHING_ARMOR_MEDIUM - armor_bullet = CLOTHING_ARMOR_MEDIUMHIGH - armor_laser = CLOTHING_ARMOR_MEDIUM - armor_energy = CLOTHING_ARMOR_MEDIUM - armor_bomb = CLOTHING_ARMOR_MEDIUMHIGH + armor_melee = CLOTHING_ARMOR_MEDIUMHIGH + armor_bullet = CLOTHING_ARMOR_VERYHIGH + armor_laser = CLOTHING_ARMOR_MEDIUMHIGH + armor_energy = CLOTHING_ARMOR_MEDIUMHIGH + armor_bomb = CLOTHING_ARMOR_VERYHIGH armor_bio = CLOTHING_ARMOR_MEDIUM armor_rad = CLOTHING_ARMOR_MEDIUM armor_internaldamage = CLOTHING_ARMOR_MEDIUM