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autoclimbable handrails on harm intent #6652

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cuberound
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@cuberound cuberound commented Jul 7, 2024

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you do climb when you collide with handrail, rejoice. this makes handrails lot less of an obsticle for both huge xenos and highly rained and agile marines. also there is autoclimbable var that can be set to FALSE on req railing so you can not throw others out of the line

Explain why it's good for the game

handrails can be major pain in ass for both marines and xenos, especily as they are used near ledges so you auto climb from one side to other but have to manualy climb back. they are also sometimes hard to spot and can get you stuck and killed, generly getting stoped by railing that you did not see feels like shit as both sides can shoot or slash it down in seconds. I am gona put this as QOL but if you think it is balance then so be it

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🆑
qol: handrails are autoclimbable when on harm intent, you take some harm when doing so
balance: crusher and ravager destroy handrails when trying to pass them similar to tables
/:cl:

@github-actions github-actions bot added the Quality of Life Make the game harder to play label Jul 7, 2024
@cuberound cuberound changed the title autoclimbable handrails autoclimbable handrails on harm intent Jul 8, 2024
@github-actions github-actions bot added the Balance You need to be a professional veteran game maintainer to comprehend what is being done here. label Jul 8, 2024
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@github-actions github-actions bot added the Stale beg a maintainer to review your PR label Jul 16, 2024
@Drulikar Drulikar removed the Stale beg a maintainer to review your PR label Jul 19, 2024
@Drulikar Drulikar marked this pull request as draft July 19, 2024 02:37
@cuberound cuberound marked this pull request as ready for review July 28, 2024 19:04
@cuberound cuberound requested a review from Drulikar July 28, 2024 19:04
@Drulikar Drulikar marked this pull request as draft July 29, 2024 09:36
@cuberound cuberound marked this pull request as ready for review July 29, 2024 18:21
@Drulikar Drulikar added Testmerge Candidate we'll test this while you're asleep and the server has 10 players Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. labels Jul 29, 2024
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cm13-github added a commit that referenced this pull request Aug 3, 2024
@Git-Nivrak
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This makes it so you auto climb even when pushed which shouldn't be a thing

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@Drulikar Drulikar left a comment

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  • if someone else can push you over a railing, the collide should just behave as normal preventing you from moving that direction
  • if you don't want to make railing exceptions via mapping edits, consider instead making a z level check for the Almayer to prevent the auto vaulting of railings on that z level (or maybe only if it's hijack?)

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harryob commented Aug 24, 2024

pr seems to be stale, let us know if you want it re-opening, or just make a fresh pr for it

@harryob harryob closed this Aug 24, 2024
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Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. Balance You need to be a professional veteran game maintainer to comprehend what is being done here. Quality of Life Make the game harder to play Testmerge Candidate we'll test this while you're asleep and the server has 10 players
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5 participants