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Tank IFF, Minigun tweaks, code cleanup & new hitsound #6688
Tank IFF, Minigun tweaks, code cleanup & new hitsound #6688
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
stale exempt until reviewed |
How the hell did i start a review by answering someone. |
About the pull request
Explain why it's good for the game
The Minigun for the Tank is lacking IFF for no good reason. Its a left over from old code and isnt adjusted for its current state.
This should make the Minigun less ass to use, and also make the Minigun a better choice overall.
The autocannon keeps FF, to have to role of a more high risk/high damage weapon. Its semi automatic, so it can affort not getting IFF.
The Minigun also gets thigther spread as it spins up. It starts at a higher spread in turn.
The full time to achive full spin has also been increased by 2 seconds, and the overall firingspeed has been very very sligthly increased.
This overall should make the minigun a very good support weapon. Baiscly the SGs bigger cousin, just that the gun is actually fun. I hope. to eleate it being the SGs bigger cousin, the gun now no longer has smaller projectile sprites then the SG. Autocannon also gets new sprites fitting for its 20mm rounds.
These changes should elevate the minigun to become a more stable pick and less of a noob trap.
The new hitsound is sampeld straigth from pixabay or our repo. So no legal troubles there.
Thanks to cuberound that helped with the minigun scatter code
Testing Photographs and Procedure
Screenshots & Videos
![grafik](https://github.com/user-attachments/assets/ebca5e74-6a3e-4e35-a288-613e550d094b)Changelog
🆑 TheManWithNoHands
balance: IFF, scatter based on minigun rev up, rev up time increase, firing delay decrease
code: Places minigun aMmo in the Tank ammo File
soundadd: adds a hit sound for 20mm flak
/:cl: