"Dark" HUD indicators adjust with view size #6851
Merged
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About the pull request
"Dark" HUD indicators are now anchored to the top of the viewport, and so are positioned appropriately for various view sizes.
Before:
After:
Before, binocs:
After, binocs:
Explain why it's good for the game
Looks better.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑
ui: dark HUD indicators stay anchored to the viewport edge
/:cl: