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Limits deafness to 1 minute #6857

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merged 2 commits into from
Aug 4, 2024
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@VileBeggar VileBeggar commented Aug 2, 2024

About the pull request

limits being deaf to (roughly) one minute

Explain why it's good for the game

one of the worst side effects of explosives in general is becoming deaf for a long time, with no way to judge how long it take to go away. as a marine you are already lacking a lot of information. communication is integral to make up for that lack of info, so it is extremely annoying to have that ability taken away, ESPECIALLY if multiple explosions stack on you or if a very strong one hits you. it feels like years before you can get your hearing back in some cases.

Testing Photographs and Procedure

Screenshots & Videos

tested with the SetEarDeafness() proc set to the max integer number

untitled1.mp4

Changelog

🆑
qol: Deafness is now limited to being 1 minute in length.
/:cl:

@github-actions github-actions bot added the Quality of Life Make the game harder to play label Aug 2, 2024
@Drulikar Drulikar added this pull request to the merge queue Aug 4, 2024
Merged via the queue into cmss13-devs:master with commit ecbd7ed Aug 4, 2024
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cm13-github added a commit that referenced this pull request Aug 4, 2024
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3 participants