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[IDB Ignore] Icons folder reorganization and cleaning #7021

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de1d886
init
Blundir Aug 23, 2024
05c2d1f
camo obj split
Blundir Aug 23, 2024
cd2888b
Merge branch 'master' of https://github.com/cmss13-devs/cmss13 into r…
Blundir Aug 23, 2024
7d7752f
hats objects
Blundir Aug 23, 2024
6142026
backpack obj split
Blundir Aug 24, 2024
4179734
upd
Blundir Aug 24, 2024
502334e
uniforms file split
Blundir Aug 24, 2024
dc5d77c
belts obj split
Blundir Aug 24, 2024
59d3839
Delete legacy_tiered_armor.dmi
Blundir Aug 24, 2024
8c6cfc6
upd
Blundir Aug 24, 2024
f741915
suits, uniform split
Blundir Aug 24, 2024
cab268c
upd
Blundir Aug 26, 2024
d6abf70
tie obj split
Blundir Aug 26, 2024
f339f8b
split hats.dmi and ties.dmi
Blundir Aug 26, 2024
220b2d8
split food.dmi
Blundir Aug 26, 2024
adf6360
some reorg + cleanup
Blundir Aug 27, 2024
023a5a5
Update experimental_tools.dmi
Blundir Aug 27, 2024
8ee365f
Delete items.dmi
Blundir Aug 27, 2024
fdeb00f
smoking files split
Blundir Aug 27, 2024
8d5bbe1
split weapons.dmi
Blundir Aug 27, 2024
d72041b
upd
Blundir Aug 27, 2024
8419189
upd
Blundir Aug 28, 2024
cdbf982
upd
Blundir Aug 28, 2024
5a57162
upd
Blundir Aug 28, 2024
ce57540
progress on inhands split
Blundir Aug 29, 2024
27a7d49
belts and food icon dmi
ItsVyzo Aug 29, 2024
110126f
grenades
ItsVyzo Aug 29, 2024
e72232d
Merge pull request #1 from ItsVyzo/reorg_file
Blundir Aug 29, 2024
7103c13
Update colonialmarines.dme
Blundir Aug 29, 2024
8b9838b
Merge branch 'reorg_file' of https://github.com/Blundir/cmss13 into r…
Blundir Aug 29, 2024
ae8d8ee
upd
Blundir Aug 29, 2024
76d0c83
total split of lefthand0
Blundir Aug 29, 2024
796c621
split righthand1
Blundir Aug 29, 2024
376de10
Merge remote-tracking branch 'Blundir/reorg_file' into reorg_file
ItsVyzo Aug 30, 2024
4981943
upd
Blundir Aug 31, 2024
b7e0284
yes
ItsVyzo Aug 31, 2024
9073b35
aplpeasdal
ItsVyzo Aug 31, 2024
00b6695
Merge pull request #2 from ItsVyzo/reorg_file
Blundir Aug 31, 2024
acb56e8
upd
Blundir Aug 31, 2024
c801961
Merge branch 'reorg_file' of https://github.com/Blundir/cmss13 into r…
Blundir Aug 31, 2024
3615392
upd
Blundir Aug 31, 2024
ec8b5ce
Update misc.dmi
Blundir Aug 31, 2024
4f40789
Merge remote-tracking branch 'Blundir/reorg_file' into reorg_file
ItsVyzo Aug 31, 2024
c98888c
upd
Blundir Aug 31, 2024
850982d
more
ItsVyzo Aug 31, 2024
f4a751c
Merge pull request #3 from ItsVyzo/reorg_file
Blundir Aug 31, 2024
972f374
wip on splitting back
Blundir Aug 31, 2024
c1623bf
Merge remote-tracking branch 'Blundir/reorg_file' into reorg_file
ItsVyzo Aug 31, 2024
ae00403
Merge branch 'reorg_file' of https://github.com/Blundir/cmss13 into r…
Blundir Aug 31, 2024
a27b9f4
almost done back.dmi
Blundir Aug 31, 2024
695844d
split camo hats from mob file
Blundir Sep 2, 2024
4694619
xyz
ItsVyzo Sep 2, 2024
8a0405b
split head_1.dmi
Blundir Sep 2, 2024
a2e0d5f
Merge pull request #4 from ItsVyzo/reorg_file
Blundir Sep 3, 2024
03c2448
split head_0.dmi
Blundir Sep 3, 2024
ffdabeb
upd
Blundir Sep 4, 2024
f541787
complete set of all guns inhands
Blundir Sep 4, 2024
811de2f
Update items_lefthand_1.dmi
Blundir Sep 4, 2024
0e03ef9
reorder inhands
Blundir Sep 4, 2024
3ebfc64
delete some unused stuff
Blundir Sep 4, 2024
755c5c6
uniform onmob camo split
Blundir Sep 4, 2024
00ad766
split factional onmob uniforms
Blundir Sep 4, 2024
449b2f3
split onmob ties dmi
Blundir Sep 4, 2024
0e737df
upd
Blundir Sep 5, 2024
90e869f
partial split of uniform onmob
Blundir Sep 5, 2024
a25b938
Update uniform_1.dmi
Blundir Sep 5, 2024
1b43e61
almost finished with uniforms
Blundir Sep 6, 2024
516624c
uniforms finished
Blundir Sep 7, 2024
615ae69
split suit_storage.dmi
Blundir Sep 7, 2024
abca8e7
upd
Blundir Sep 7, 2024
4d90bf8
Merge branch 'master' of https://github.com/cmss13-devs/cmss13 into r…
Blundir Sep 7, 2024
742744d
castes in their own folders
Blundir Sep 8, 2024
5da95cd
wip on belt
Blundir Sep 8, 2024
aa9dc5e
split helmet_garb.dmi
Blundir Sep 9, 2024
83d74eb
partial split of onmob suits
Blundir Sep 9, 2024
6bed0bc
upd
Blundir Sep 10, 2024
4311e91
upd
Blundir Sep 10, 2024
0e9517e
upd
Blundir Sep 11, 2024
3461ff5
final split of cm_suits.dmi and suits.dmi in obj
Blundir Sep 11, 2024
47c2de0
upd on belts
Blundir Sep 11, 2024
9170ff6
upd on suit mob split
Blundir Sep 11, 2024
49f205c
upd
Blundir Sep 11, 2024
41de560
work on suits onmob
Blundir Sep 12, 2024
e926a44
finish on suits
Blundir Sep 12, 2024
cef717d
progress on hats
Blundir Sep 13, 2024
c3a8890
Update hats.dmi
Blundir Sep 13, 2024
6f0cbaf
xeno icon pathing
realforest2001 Sep 16, 2024
7d8cc09
I didn't forget totally. Sorry Blundir
realforest2001 Sep 16, 2024
72dbd2c
Update hazard.dmi
Blundir Sep 16, 2024
6d8139b
Merge branch 'reorg_file' of https://github.com/Blundir/cmss13 into r…
Blundir Sep 16, 2024
2fa4d5d
fix
Blundir Sep 17, 2024
18fe37d
missing icons
Blundir Sep 17, 2024
11421e5
onmob masks + cleaning
Blundir Sep 17, 2024
7f0d399
upd
Blundir Sep 17, 2024
7c1da6f
Delete mask.dmi
Blundir Sep 20, 2024
e1b5254
upd
Blundir Sep 20, 2024
71cba48
upd
Blundir Sep 20, 2024
f7064f5
гзв
Blundir Sep 20, 2024
a6c8fb9
fix ~30 missing paths
Blundir Sep 21, 2024
78a41cd
fix 60 errors
Blundir Sep 22, 2024
927932b
40 errors solved
Blundir Sep 24, 2024
7b3784d
Update misc_ert.dmi
Blundir Sep 24, 2024
d25fa60
paths rework wip1
Blundir Sep 26, 2024
fc9079b
Update mobs.dm
Blundir Sep 26, 2024
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20 changes: 10 additions & 10 deletions code/__DEFINES/mobs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -312,24 +312,24 @@
#define CAN_HOLD_ONE_HAND 2

GLOBAL_LIST_INIT(default_onmob_icons, list(
WEAR_L_HAND = 'icons/mob/humans/onmob/items_lefthand_0.dmi',
WEAR_R_HAND = 'icons/mob/humans/onmob/items_righthand_0.dmi',
WEAR_WAIST = 'icons/mob/humans/onmob/belt.dmi',
WEAR_BACK = 'icons/mob/humans/onmob/back.dmi',
WEAR_L_HAND = 'icons/mob/humans/onmob/inhands/items/items_lefthand_64.dmi',
WEAR_R_HAND = 'icons/mob/humans/onmob/inhands/items/items_righthand_64.dmi',
WEAR_WAIST = 'icons/mob/humans/onmob/clothing/belts/belts.dmi',
WEAR_BACK = 'icons/mob/humans/onmob/clothing/back/backpacks.dmi',
WEAR_L_EAR = 'icons/mob/humans/onmob/ears.dmi',
WEAR_R_EAR = 'icons/mob/humans/onmob/ears.dmi',
WEAR_EYES = 'icons/mob/humans/onmob/eyes.dmi',
WEAR_ID = 'icons/mob/mob.dmi',
WEAR_BODY = 'icons/mob/humans/onmob/uniform_0.dmi',
WEAR_JACKET = 'icons/mob/humans/onmob/suit_0.dmi',
WEAR_HEAD = 'icons/mob/humans/onmob/head_0.dmi',
WEAR_BODY = 'icons/mob/humans/onmob/clothing/uniforms/misc_ert_colony.dmi',
WEAR_JACKET = 'icons/mob/humans/onmob/clothing/suits/misc_ert.dmi',
WEAR_HEAD = 'icons/mob/humans/onmob/clothing/head/hats.dmi',
WEAR_FEET = 'icons/mob/humans/onmob/feet.dmi',
WEAR_FACE = 'icons/mob/humans/onmob/mask.dmi',
WEAR_FACE = 'icons/mob/humans/onmob/clothing/masks/masks.dmi',
WEAR_HANDCUFFED = 'icons/mob/mob.dmi',
WEAR_LEGCUFFED = 'icons/mob/mob.dmi',
WEAR_HANDS = 'icons/mob/humans/onmob/hands.dmi',
WEAR_J_STORE = 'icons/mob/humans/onmob/suit_slot.dmi',
WEAR_ACCESSORIES = 'icons/mob/humans/onmob/ties.dmi'
WEAR_J_STORE = 'icons/mob/humans/onmob/clothing/suit_storage/misc.dmi',
WEAR_ACCESSORIES = 'icons/mob/humans/onmob/clothing/accessory/ties.dmi'
))

GLOBAL_LIST_INIT(default_xeno_onmob_icons, list(
Expand Down
26 changes: 13 additions & 13 deletions code/__HELPERS/unsorted.dm
Original file line number Diff line number Diff line change
Expand Up @@ -611,79 +611,79 @@ GLOBAL_DATUM(action_purple_power_up, /image)
/proc/get_busy_icon(busy_type)
if(busy_type == BUSY_ICON_GENERIC)
if(!GLOB.busy_indicator_clock)
GLOB.busy_indicator_clock = image('icons/mob/mob.dmi', null, "busy_generic", "pixel_y" = 22)
GLOB.busy_indicator_clock = image('icons/mob/do_afters.dmi', null, "busy_generic", "pixel_y" = 22)
GLOB.busy_indicator_clock.layer = FLY_LAYER
GLOB.busy_indicator_clock.plane = ABOVE_GAME_PLANE
return GLOB.busy_indicator_clock
else if(busy_type == BUSY_ICON_MEDICAL)
if(!GLOB.busy_indicator_medical)
GLOB.busy_indicator_medical = image('icons/mob/mob.dmi', null, "busy_medical", "pixel_y" = 0) //This shows directly on top of the mob, no offset!
GLOB.busy_indicator_medical = image('icons/mob/do_afters.dmi', null, "busy_medical", "pixel_y" = 0) //This shows directly on top of the mob, no offset!
GLOB.busy_indicator_medical.layer = FLY_LAYER
GLOB.busy_indicator_medical.plane = ABOVE_GAME_PLANE
return GLOB.busy_indicator_medical
else if(busy_type == BUSY_ICON_BUILD)
if(!GLOB.busy_indicator_build)
GLOB.busy_indicator_build = image('icons/mob/mob.dmi', null, "busy_build", "pixel_y" = 22)
GLOB.busy_indicator_build = image('icons/mob/do_afters.dmi', null, "busy_build", "pixel_y" = 22)
GLOB.busy_indicator_build.layer = FLY_LAYER
GLOB.busy_indicator_build.plane = ABOVE_GAME_PLANE
return GLOB.busy_indicator_build
else if(busy_type == BUSY_ICON_FRIENDLY)
if(!GLOB.busy_indicator_friendly)
GLOB.busy_indicator_friendly = image('icons/mob/mob.dmi', null, "busy_friendly", "pixel_y" = 22)
GLOB.busy_indicator_friendly = image('icons/mob/do_afters.dmi', null, "busy_friendly", "pixel_y" = 22)
GLOB.busy_indicator_friendly.layer = FLY_LAYER
GLOB.busy_indicator_friendly.plane = ABOVE_GAME_PLANE
return GLOB.busy_indicator_friendly
else if(busy_type == BUSY_ICON_HOSTILE)
if(!GLOB.busy_indicator_hostile)
GLOB.busy_indicator_hostile = image('icons/mob/mob.dmi', null, "busy_hostile", "pixel_y" = 22)
GLOB.busy_indicator_hostile = image('icons/mob/do_afters.dmi', null, "busy_hostile", "pixel_y" = 22)
GLOB.busy_indicator_hostile.layer = FLY_LAYER
GLOB.busy_indicator_hostile.plane = ABOVE_GAME_PLANE
return GLOB.busy_indicator_hostile
else if(busy_type == EMOTE_ICON_HIGHFIVE)
if(!GLOB.emote_indicator_highfive)
GLOB.emote_indicator_highfive = image('icons/mob/mob.dmi', null, "emote_highfive", "pixel_y" = 22)
GLOB.emote_indicator_highfive = image('icons/mob/do_afters.dmi', null, "emote_highfive", "pixel_y" = 22)
GLOB.emote_indicator_highfive.layer = FLY_LAYER
GLOB.emote_indicator_highfive.plane = ABOVE_GAME_PLANE
return GLOB.emote_indicator_highfive
else if(busy_type == EMOTE_ICON_FISTBUMP)
if(!GLOB.emote_indicator_fistbump)
GLOB.emote_indicator_fistbump = image('icons/mob/mob.dmi', null, "emote_fistbump", "pixel_y" = 22)
GLOB.emote_indicator_fistbump = image('icons/mob/do_afters.dmi', null, "emote_fistbump", "pixel_y" = 22)
GLOB.emote_indicator_fistbump.layer = FLY_LAYER
GLOB.emote_indicator_fistbump.plane = ABOVE_GAME_PLANE
return GLOB.emote_indicator_fistbump
else if(busy_type == EMOTE_ICON_ROCK_PAPER_SCISSORS)
if(!GLOB.emote_indicator_rock_paper_scissors)
GLOB.emote_indicator_rock_paper_scissors = image('icons/mob/mob.dmi', null, "emote_rps", "pixel_y" = 22)
GLOB.emote_indicator_rock_paper_scissors = image('icons/mob/do_afters.dmi', null, "emote_rps", "pixel_y" = 22)
GLOB.emote_indicator_rock_paper_scissors.layer = FLY_LAYER
GLOB.emote_indicator_rock_paper_scissors.plane = ABOVE_GAME_PLANE
return GLOB.emote_indicator_rock_paper_scissors
else if(busy_type == EMOTE_ICON_ROCK)
if(!GLOB.emote_indicator_rock)
GLOB.emote_indicator_rock = image('icons/mob/mob.dmi', null, "emote_rock", "pixel_y" = 22)
GLOB.emote_indicator_rock = image('icons/mob/do_afters.dmi', null, "emote_rock", "pixel_y" = 22)
GLOB.emote_indicator_rock.layer = FLY_LAYER
GLOB.emote_indicator_rock.plane = ABOVE_GAME_PLANE
return GLOB.emote_indicator_rock
else if(busy_type == EMOTE_ICON_PAPER)
if(!GLOB.emote_indicator_paper)
GLOB.emote_indicator_paper = image('icons/mob/mob.dmi', null, "emote_paper", "pixel_y" = 22)
GLOB.emote_indicator_paper = image('icons/mob/do_afters.dmi', null, "emote_paper", "pixel_y" = 22)
GLOB.emote_indicator_paper.layer = FLY_LAYER
GLOB.emote_indicator_paper.plane = ABOVE_GAME_PLANE
return GLOB.emote_indicator_paper
else if(busy_type == EMOTE_ICON_SCISSORS)
if(!GLOB.emote_indicator_scissors)
GLOB.emote_indicator_scissors = image('icons/mob/mob.dmi', null, "emote_scissors", "pixel_y" = 22)
GLOB.emote_indicator_scissors = image('icons/mob/do_afters.dmi', null, "emote_scissors", "pixel_y" = 22)
GLOB.emote_indicator_scissors.layer = FLY_LAYER
GLOB.emote_indicator_scissors.plane = ABOVE_GAME_PLANE
return GLOB.emote_indicator_scissors
else if(busy_type == EMOTE_ICON_HEADBUTT)
if(!GLOB.emote_indicator_headbutt)
GLOB.emote_indicator_headbutt = image('icons/mob/mob.dmi', null, "emote_headbutt", "pixel_y" = 22)
GLOB.emote_indicator_headbutt = image('icons/mob/do_afters.dmi', null, "emote_headbutt", "pixel_y" = 22)
GLOB.emote_indicator_headbutt.layer = FLY_LAYER
GLOB.emote_indicator_headbutt.plane = ABOVE_GAME_PLANE
return GLOB.emote_indicator_headbutt
else if(busy_type == EMOTE_ICON_TAILSWIPE)
if(!GLOB.emote_indicator_tailswipe)
GLOB.emote_indicator_tailswipe = image('icons/mob/mob.dmi', null, "emote_tailswipe", "pixel_y" = 22)
GLOB.emote_indicator_tailswipe = image('icons/mob/do_afters.dmi', null, "emote_tailswipe", "pixel_y" = 22)
GLOB.emote_indicator_tailswipe.layer = FLY_LAYER
GLOB.emote_indicator_tailswipe.plane = ABOVE_GAME_PLANE
return GLOB.emote_indicator_tailswipe
Expand Down
3 changes: 1 addition & 2 deletions code/_globalvars/global_lists.dm
Original file line number Diff line number Diff line change
Expand Up @@ -505,8 +505,7 @@ GLOBAL_LIST_INIT(hj_emotes, setup_hazard_joe_emotes())
HUD_ORANGE = new /datum/custom_hud/orange(),
HUD_RED = new /datum/custom_hud/red(),
HUD_WHITE = new /datum/custom_hud/white(),
HUD_ALIEN = new /datum/custom_hud/alien(),
HUD_ROBOT = new /datum/custom_hud/robot()
HUD_ALIEN = new /datum/custom_hud/alien()
)

/proc/setup_human_huds()
Expand Down
16 changes: 0 additions & 16 deletions code/_onclick/hud/ghost.dm
Original file line number Diff line number Diff line change
Expand Up @@ -24,22 +24,6 @@

ghost.minimap.action_activate()

// /atom/movable/screen/ghost/follow_xeno
// name = "Follow Xeno"
// icon_state = "follow_xeno"

// /atom/movable/screen/ghost/follow_xeno/Click()
// var/mob/dead/observer/G = usr
// G.follow_xeno()

// /atom/movable/screen/ghost/follow_human
// name = "Follow Humans"
// icon_state = "follow_human"

// /atom/movable/screen/ghost/follow_human/Click()
// var/mob/dead/observer/G = usr
// G.follow_human()

/atom/movable/screen/ghost/reenter_corpse
name = "Reenter corpse"
icon_state = "reenter_corpse"
Expand Down
16 changes: 0 additions & 16 deletions code/datums/custom_hud.dm
Original file line number Diff line number Diff line change
Expand Up @@ -162,19 +162,3 @@
var/ui_alienplasmadisplay = "EAST-1:28,6:13"
var/ui_alienarmordisplay = "EAST-1:28,5:13"
var/ui_mark_locator = "EAST-1:28,10:13"

/datum/custom_hud/robot
ui_style_icon = 'icons/mob/hud/screen1_robot.dmi'

var/ui_inv1 = "WEST+5:16,1:5"
var/ui_inv2 = "WEST+6:16,1:5"
var/ui_inv3 = "WEST+7:16,1:5"
var/ui_borg_store = "WEST+8:16,1:5"

var/ui_borg_pull = "EAST-3:24,2:7"
var/ui_borg_module = "EAST-2:26,2:7"
var/ui_borg_panel = "EAST-1:28,2:7"

var/ui_toxin = "EAST-1:28,13:27"
var/ui_borg_health = "EAST-1:28,6:13"
var/ui_borg_temp = "EAST-1:28,10:21"
2 changes: 1 addition & 1 deletion code/datums/datacore.dm
Original file line number Diff line number Diff line change
Expand Up @@ -412,7 +412,7 @@ GLOBAL_DATUM_INIT(data_core, /datum/datacore, new)
eyes_s.Blend(facial_s, ICON_OVERLAY)

var/icon/clothes_s = null
clothes_s = new /icon('icons/mob/humans/onmob/uniform_0.dmi', "marine_underpants_s")
clothes_s = new /icon('icons/mob/humans/onmob/clothing/uniforms/underwear_uniforms.dmi', "marine_underpants_s")
clothes_s.Blend(new /icon('icons/mob/humans/onmob/feet.dmi', "black"), ICON_UNDERLAY)
preview_icon.Blend(eyes_s, ICON_OVERLAY)
if(clothes_s)
Expand Down
9 changes: 3 additions & 6 deletions code/game/gamemodes/colonialmarines/huntergames.dm
Original file line number Diff line number Diff line change
Expand Up @@ -281,17 +281,14 @@
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine(H), WEAR_FEET)
H.remove_language(LANGUAGE_ENGLISH)
H.add_language(LANGUAGE_RUSSIAN)
if(7) //Highlander!
H.equip_to_slot_or_del(new /obj/item/clothing/under/kilt(H), WEAR_BODY)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H), WEAR_FEET)
if(8) //Assassin!
if(7) //Assassin!
H.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(H), WEAR_BODY)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), WEAR_FEET)
if(9) //Corporate guy
if(8) //Corporate guy
H.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit(H), WEAR_BODY)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/wcoat(H), WEAR_JACKET)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), WEAR_FEET)
if(10) //Colonial Marshal
if(9) //Colonial Marshal
H.equip_to_slot_or_del(new /obj/item/clothing/under/CM_uniform(H), WEAR_BODY)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), WEAR_FEET)

Expand Down
3 changes: 0 additions & 3 deletions code/game/machinery/washing_machine.dm
Original file line number Diff line number Diff line change
Expand Up @@ -103,9 +103,6 @@
// if ( istype(W,/obj/item/clothing/suit/powered ) )
// to_chat(user, "This item does not fit.")
// return
if ( istype(W,/obj/item/clothing/suit/cyborg_suit ) )
to_chat(user, "This item does not fit.")
return
if ( istype(W,/obj/item/clothing/suit/bomb_suit ) )
to_chat(user, "This item does not fit.")
return
Expand Down
42 changes: 0 additions & 42 deletions code/game/objects/effects/landmarks/itemspawner.dm
Original file line number Diff line number Diff line change
Expand Up @@ -21,44 +21,13 @@
new /obj/item/clothing/head/helmet/gladiator(src.loc)
return INITIALIZE_HINT_QDEL

/obj/effect/landmark/costume/madscientist/Initialize()
. = ..()
new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
new /obj/item/clothing/head/flatcap(src.loc)
new /obj/item/clothing/suit/storage/labcoat/mad(src.loc)
new /obj/item/clothing/glasses/gglasses(src.loc)
return INITIALIZE_HINT_QDEL

/obj/effect/landmark/costume/elpresidente/Initialize()
. = ..()
new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
new /obj/item/clothing/head/flatcap(src.loc)
new /obj/item/clothing/mask/cigarette/cigar/havana(src.loc)
new /obj/item/clothing/shoes/jackboots(src.loc)
return INITIALIZE_HINT_QDEL

/obj/effect/landmark/costume/butler/Initialize()
. = ..()
new /obj/item/clothing/suit/storage/wcoat(src.loc)
new /obj/item/clothing/under/suit_jacket(src.loc)
new /obj/item/clothing/head/that(src.loc)
return INITIALIZE_HINT_QDEL

/obj/effect/landmark/costume/scratch/Initialize()
. = ..()
new /obj/item/clothing/gloves/white(src.loc)
new /obj/item/clothing/shoes/white(src.loc)
new /obj/item/clothing/under/scratch(src.loc)
if (prob(30))
new /obj/item/clothing/head/cueball(src.loc)
return INITIALIZE_HINT_QDEL

/obj/effect/landmark/costume/highlander/Initialize()
. = ..()
new /obj/item/clothing/under/kilt(src.loc)
new /obj/item/clothing/head/beret(src.loc)
return INITIALIZE_HINT_QDEL

/obj/effect/landmark/costume/prig/Initialize()
. = ..()
new /obj/item/clothing/suit/storage/wcoat(src.loc)
Expand All @@ -71,12 +40,6 @@
new /obj/item/clothing/mask/fakemoustache(src.loc)
return INITIALIZE_HINT_QDEL

/obj/effect/landmark/costume/plaguedoctor/Initialize()
. = ..()
new /obj/item/clothing/suit/bio_suit/plaguedoctorsuit(src.loc)
new /obj/item/clothing/head/plaguedoctorhat(src.loc)
return INITIALIZE_HINT_QDEL

/obj/effect/landmark/costume/pirate/Initialize()
. = ..()
new /obj/item/clothing/under/pirate(src.loc)
Expand All @@ -86,8 +49,3 @@
new /obj/item/clothing/glasses/eyepatch(src.loc)
return INITIALIZE_HINT_QDEL

/obj/effect/landmark/costume/commie/Initialize()
. = ..()
new /obj/item/clothing/under/soviet(src.loc)
new /obj/item/clothing/head/ushanka(src.loc)
return INITIALIZE_HINT_QDEL
2 changes: 1 addition & 1 deletion code/game/objects/effects/misc.dm
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
/obj/effect/spresent
name = "strange present"
desc = "It's a ... present?"
icon = 'icons/obj/items/items.dmi'
icon = 'icons/obj/items/gifts.dmi'
icon_state = "strangepresent"
density = TRUE
anchored = FALSE
Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/effects/spawners/wo_spawners/supplies.dm
Original file line number Diff line number Diff line change
Expand Up @@ -141,7 +141,7 @@
stuff = list(/obj/item/storage/large_holster/m37)

/obj/effect/landmark/wo_supplies/storage/belts
icon = 'icons/obj/items/clothing/belts.dmi'
icon = 'icons/obj/items/clothing/belts/belts.dmi'
amount = list(1,3)

/obj/effect/landmark/wo_supplies/storage/belts/grenade
Expand Down
1 change: 0 additions & 1 deletion code/game/objects/items.dm
Original file line number Diff line number Diff line change
@@ -1,6 +1,5 @@
/obj/item
name = "item"
icon = 'icons/obj/items/items.dmi'
mouse_drag_pointer = MOUSE_ACTIVE_POINTER
layer = ITEM_LAYER
light_system = MOVABLE_LIGHT
Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/items/XMAS.dm
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
/obj/item/m_gift //Marine Gift
name = "Present"
desc = "One, standard issue USCM Present"
icon = 'icons/obj/items/items.dmi'
icon = 'icons/obj/items/gifts.dmi'
icon_state = "gift1"
item_state = "gift1"

Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/items/ashtray.dm
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/obj/item/ashtray
icon = 'icons/obj/items/ashtray.dmi'
icon = 'icons/obj/items/smoking/ashtray.dmi'

var/max_butts = 0
var/empty_desc = ""
Expand Down
13 changes: 8 additions & 5 deletions code/game/objects/items/bodybag.dm
Original file line number Diff line number Diff line change
Expand Up @@ -31,8 +31,8 @@
/obj/item/bodybag/cryobag
name = "stasis bag"
desc = "A folded, reusable bag designed to prevent additional damage to an occupant."
icon = 'icons/obj/cryobag.dmi'
icon_state = "bodybag_folded"
icon = 'icons/obj/bodybag.dmi'
icon_state = "cryobag_folded"
unfolded_path = /obj/structure/closet/bodybag/cryobag
matter = list("plastic" = 7500)
var/used = 0
Expand Down Expand Up @@ -209,7 +209,10 @@
name = "stasis bag"
bag_name = "stasis bag"
desc = "A reusable plastic bag designed to prevent additional damage to an occupant."
icon = 'icons/obj/cryobag.dmi'
icon = 'icons/obj/bodybag.dmi'
icon_state = "cryobag_closed"
icon_closed = "cryobag_closed"
icon_opened = "cryobag_open"
item_path = /obj/item/bodybag/cryobag
store_items = FALSE
/// the mob in stasis
Expand Down Expand Up @@ -366,6 +369,6 @@

/obj/item/trash/used_stasis_bag
name = "used stasis bag"
icon = 'icons/obj/cryobag.dmi'
icon_state = "bodybag_used"
icon = 'icons/obj/bodybag.dmi'
icon_state = "cryobag_used"
desc = "It's been ripped open. You will need to find a machine capable of recycling it."
2 changes: 1 addition & 1 deletion code/game/objects/items/cosmetics.dm
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
gender = PLURAL
name = "facepaint"
desc = "Paint, for your face. Wipe it off your face with some paper if you need to. This one is a deep, forest green."
icon = 'icons/obj/items/items.dmi'
icon = 'icons/obj/items/paint.dmi'
icon_state = "camo"
var/paint_type = "green"
w_class = SIZE_TINY
Expand Down
4 changes: 2 additions & 2 deletions code/game/objects/items/devices/coins.dm
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
//*****************************Coin********************************/

/obj/item/coin
icon = 'icons/obj/items/items.dmi'
icon = 'icons/obj/items/economy.dmi'
name = "Coin"
icon_state = "coin"
flags_atom = FPRINT|CONDUCT
Expand Down Expand Up @@ -86,7 +86,7 @@
to_chat(user, SPAN_NOTICE("There already is a string attached to this coin."))
return
if (CC.use(1))
overlays += image('icons/obj/items/items.dmi',"coin_string_overlay")
overlays += image('icons/obj/items/economy.dmi',"coin_string_overlay")
string_attached = 1
to_chat(user, SPAN_NOTICE("You attach a string to the coin."))
else
Expand Down
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