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Tank Artillery Module Buff #7043
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All the hardpoints weapons currently have almost perfect accuracy. They legit can barley have more. All this does is break some mechanics, mainly the LTAA minigun with its windup that decreases scatter. Good buff idea, but for the wrong weapons. They dont need it. Cupola has scatter of 3 my man. |
I've attached two comparison videos with the LTAA Minigun and Artillery Module, pre- and postbuff, to the PR. During my private playtests I didn't notice anything breaking, but maybe I've overseen something and it doesn't behave as it should internally? By comparison, the IWSA increases accuracy by 1.67. |
Ok then, really feard hald scatter migth break some things balance wise. But seems fine. |
var/view_tile_offset = 8 | ||
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buff_multipliers = list( | ||
"accuracy" = 2, |
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Dont need the comma
About the pull request
This PR aims to make the artillery module feel slightly better to use by increasing the view distance to be that comparable of a sniper specialist whilst also doubling hardpoint accuracy for use with weapons such as the minigun or cupola at longer ranges.
Explain why it's good for the game
Pushes the idea of mixing and matching various tank builds together. Makes the artillery module slightly more satisfying to use.
Testing Photographs and Procedure
prebuff.mp4
postbuff.mp4
Changelog
🆑 MarpleJones
balance: The tank's artillery module now doubles hardpoint accuracy.
balance: Changes the tank's artillery module's view_tile offset from 7 to 8.
/:cl: