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SG falloff rebalance and far sight removal #7065

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Sep 12, 2024
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2 changes: 2 additions & 0 deletions code/datums/ammo/bullet/special_ammo.dm
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@
icon_state = "redbullet"
flags_ammo_behavior = AMMO_BALLISTIC

damage_falloff = DAMAGE_FALLOFF_TIER_7
max_range = 12
accuracy = HIT_ACCURACY_TIER_4
damage = 30
Expand All @@ -31,6 +32,7 @@
shrapnel_chance = SHRAPNEL_CHANCE_TIER_7
accurate_range = 32
accuracy = HIT_ACCURACY_TIER_3
damage_falloff = DAMAGE_FALLOFF_TIER_10
damage = 40
penetration = 0

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3 changes: 2 additions & 1 deletion code/modules/clothing/glasses/night.dm
Original file line number Diff line number Diff line change
Expand Up @@ -94,7 +94,7 @@
icon_state = "m56_goggles"
deactive_state = "m56_goggles_0"
toggleable = TRUE
actions_types = list(/datum/action/item_action/toggle, /datum/action/item_action/m56_goggles/far_sight)
actions_types = list(/datum/action/item_action/toggle)
vision_flags = SEE_TURFS
fullscreen_vision = null
req_skill = SKILL_SPEC_WEAPONS
Expand Down Expand Up @@ -203,6 +203,7 @@
name = "\improper M56T head mounted sight"
desc = "A headset and goggles system for the M56T 'Terminator' Smartgun. Has a low-light vision processor as well as a system allowing detection of thermal signatures though solid surfaces."
vision_flags = SEE_TURFS|SEE_MOBS
actions_types = list(/datum/action/item_action/toggle, /datum/action/item_action/m56_goggles/far_sight)

/obj/item/clothing/glasses/night/yautja
name = "bio-mask nightvision"
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1 change: 1 addition & 0 deletions code/modules/projectiles/guns/smartgun.dm
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,7 @@
force = 20
wield_delay = WIELD_DELAY_FAST
aim_slowdown = SLOWDOWN_ADS_SPECIALIST
effective_range_max = 7
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var/obj/item/smartgun_battery/battery = null
/// Whether the smartgun drains the battery (Ignored if requires_battery is false)
var/requires_power = TRUE
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