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Fixes stacking explosions in overloaded escape pods #7080

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merged 3 commits into from
Sep 4, 2024

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@benbot16 benbot16 commented Sep 1, 2024

About the pull request

Fixes #7071

This moves the SHUTTLE_CRASHED assignment in prepare_evac() to before the sleeps during the escape pod overload sequence, preventing a user from queueing up several launches before the explosion is triggered. As a side effect, this also displays an error on the launch screen after you attempt to launch it.

Although this issue is quite funny, being able to one-shot nearly any xeno using an escape pod definitely isn't intentional.

Explain why it's good for the game

Bugfix.

Testing Photographs and Procedure

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epod_fixed.mp4

Changelog

🆑
fix: Fixes stacking explosions in overloaded escape pods.
/:cl:

@github-actions github-actions bot added the Fix Fix one bug, make ten more label Sep 1, 2024
@kiVts kiVts added this pull request to the merge queue Sep 4, 2024
Merged via the queue into cmss13-devs:master with commit 11d12f8 Sep 4, 2024
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cm13-github added a commit that referenced this pull request Sep 4, 2024
@benbot16 benbot16 deleted the secfire branch September 5, 2024 05:00
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Successfully merging this pull request may close these issues.

There is no cooldown in attempting to launch an escape pod and failing, allowing the explosion to be spammed
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