From dc6e60f3435dab74322028d059c11b7fa896c93a Mon Sep 17 00:00:00 2001 From: Roger Iyengar Date: Mon, 29 Apr 2019 15:05:17 -0400 Subject: [PATCH] Update README.md I was not able to get the code to work from this repository. However, I saved an archive that does build. Unfortunately, I don't think we can upload the working archive to Github because it contains some copyrighted code and there are also a number of binary files. I hope the updates to this readme will encourage someone who wants to run this client in the future to contact me, rather than trying to get the code in here running. --- client/legacy-hololens-client/README.md | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/client/legacy-hololens-client/README.md b/client/legacy-hololens-client/README.md index 065b00a6..04a7a6af 100644 --- a/client/legacy-hololens-client/README.md +++ b/client/legacy-hololens-client/README.md @@ -1,6 +1,9 @@ +Note: I was unable to build the client from the code in this repository. However, I have a separate archive of this code that +does build successfully. + # Building -Building this client requires a very specific setup. You need `Unity HoloLens 5.4.0f3-HTP` and `Visual Studio 2015`. Newer versions of either will not work. +This client was built with `Unity HoloLens 5.4.0f3-HTP` and `Visual Studio 2015`. I recommend using these versions of these programs. You can install old versions of Unity [here](https://unity3d.com/get-unity/download/archive) and old versions of Visual Studio [here](https://visualstudio.microsoft.com/vs/older-downloads/). You can have multiple versions of Unity and Visual Studio on the same computer. The client requires [this](https://github.com/Microsoft/MixedRealityToolkit-Unity/tree/82fc64462b987f1d572d0db9bb3b39fe8f1a56f0) specific version of the HoloToolkit. It will not work with a newer version of HoloToolkit and it will not work with MRTK. @@ -25,4 +28,4 @@ after changing this value. This can be done in either of the following two ways: 1. [gabriel-holo-client](gabriel-holo-client) is the Unity Project Directory. Select this directory when opening this project in Unity. 2. [gabriel-holo-client/App](gabriel-holo-client/App) is the Visual Studio Solution. 1. If you simply want to run the client, open [gabriel-holo-client/App/gabriel-holo-client.sln](gabriel-holo-client/App/gabriel-holo-client.sln) in Visual studio. You can deploy it to the HoloLens using [these instructions](https://docs.microsoft.com/en-us/windows/mixed-reality/using-visual-studio). - 2. The `Build Visual Studio SLN` button in Unity will create a build of the client equivalent to what currently exists in `gabriel-holo-client/App`. + 2. The `Build Visual Studio SLN` button in Unity will create a build of the client similar to what currently exists in `gabriel-holo-client/App`.