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Is it possible to use Meshlab to fill missing parts of the texture geometry? For example consider the following mesh:
for which I have the texture map for the top part but I am missing the bottom and some parts on the sides:
Thus, I would be interested to know whether it is possible to fill these texture map gaps from the existing texture map.
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Hi,
Is it possible to use Meshlab to fill missing parts of the texture geometry? For example consider the following mesh:
for which I have the texture map for the top part but I am missing the bottom and some parts on the sides:
Thus, I would be interested to know whether it is possible to fill these texture map gaps from the existing texture map.
Thanks.
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