diff --git a/common/ascension_perks/000_ethic_rebuild_ascension_perks.txt b/common/ascension_perks/000_ethic_rebuild_ascension_perks.txt index dcf82ef70..02f004020 100644 --- a/common/ascension_perks/000_ethic_rebuild_ascension_perks.txt +++ b/common/ascension_perks/000_ethic_rebuild_ascension_perks.txt @@ -185,4 +185,67 @@ ap_anarchy_utopia = { ai_weight = { factor = 10000 } +} + +#征服未知 +ap_conquer_the_unknown = { + on_enabled = { + custom_tooltip = "transcendence_tooltip" + hidden_effect = { + country_event = { id = ethic_rebuild_ascension_perks.3000 } + } + } + possible = { + custom_tooltip = { + fail_text = "requires_ascension_perks_2" + num_ascension_perks > 1 + } + custom_tooltip = { + fail_text = "requires_ap_mind_over_matter" + OR = { + has_ascension_perk = ap_mind_over_matter + has_origin = origin_shroudwalker_apprentice + } + } + custom_tooltip = { + fail_text = "requires_ap_the_flesh_is_weak" + has_ascension_perk = ap_the_flesh_is_weak + } + custom_tooltip = { + fail_text = "requires_not_ap_synthetic_evolution" + NOT = { has_ascension_perk = ap_synthetic_evolution } + } + } + + modifier = { + intel_decryption_add = 2 + intel_encryption_add = 2 + add_base_country_intel = 10 + } + + potential = { + host_has_dlc = "Utopia" + NOT = { + has_ascension_perk = ap_conquer_the_unknown + has_ascension_perk = ap_transcendence + has_authority = "auth_machine_intelligence" + } + is_mechanical_empire = no + } + + ai_weight = { + factor = 9000 + modifier = { + factor = 20 + OR = { + has_valid_civic = civic_machine_soul_servant + has_valid_civic = civic_knowledge_seeker + has_valid_civic = civic_liberation_theology + } + } + modifier = { + factor = 10000 + has_ascension_perk = ap_become_the_crisis + } + } } \ No newline at end of file diff --git "a/common/ascension_perks/\345\216\237\347\211\210\351\243\236\345\215\207\344\277\256\346\224\271.txt" "b/common/ascension_perks/\345\216\237\347\211\210\351\243\236\345\215\207\344\277\256\346\224\271.txt" index e12ef2dbd..90fc476db 100644 --- "a/common/ascension_perks/\345\216\237\347\211\210\351\243\236\345\215\207\344\277\256\346\224\271.txt" +++ "b/common/ascension_perks/\345\216\237\347\211\210\351\243\236\345\215\207\344\277\256\346\224\271.txt" @@ -112,6 +112,12 @@ ap_become_the_crisis = { factor = 10000 has_origin = origin_galactic_nemesis } + modifier = { + factor = 10000 + is_militarist = yes + is_xenophobe = yes + has_ascension_perk = ap_conquer_the_unknown + } modifier = { factor = 2 has_tradition = tr_supremacy_finish @@ -360,7 +366,7 @@ ap_engineered_evolution = { factor = 15 modifier = { factor = 0 - num_owned_planets < 6 + num_owned_planets < 3 } modifier = { factor = 3 @@ -384,7 +390,7 @@ ap_evolutionary_mastery = { custom_tooltip = clone_soldier_locked_genes } hidden_effect = { - country_event = { id = utopia.2703 } + country_event = { id = ethic_rebuild_ascension_perks.2703 } } } possible = { @@ -432,7 +438,7 @@ ap_evolutionary_mastery = { } ai_weight = { - factor = 10000 + factor = 9999 } } @@ -447,6 +453,8 @@ ap_the_flesh_is_weak = { modifier = { planet_pops_robotics_upkeep_mult = -0.10 planet_pop_assembly_mult = 0.10 + ROBOT_species_trait_points_add = 1 + modify_species_cost_mult = -0.25 } possible = { custom_tooltip = { @@ -503,21 +511,19 @@ ap_the_flesh_is_weak = { ai_weight = { factor = 20 - modifier = { - factor = 0.1 - NOR = { - has_ethic = ethic_materialist - has_ethic = ethic_fanatic_materialist - } - } modifier = { factor = 0 - num_owned_planets < 6 + num_owned_planets < 3 } modifier = { factor = 0 has_origin = origin_necrophage } + modifier = { + factor = 9999 + has_ascension_perk = ap_become_the_crisis + has_ascension_perk = ap_mind_over_matter + } } } @@ -553,12 +559,12 @@ ap_synthetic_evolution = { custom_tooltip = disables_idyllic_bloom } hidden_effect = { - country_event = { id = utopia.2550 } + country_event = { id = ethic_rebuild_ascension_perks.2550 } } } modifier = { planet_jobs_robotic_produces_mult = 0.10 - ROBOT_species_trait_points_add = 1 + ROBOT_species_trait_points_add = 2 modify_species_cost_mult = -0.50 } possible = { @@ -598,6 +604,10 @@ ap_synthetic_evolution = { fail_text = "requires_not_ap_transcendence" NOT = { has_ascension_perk = ap_transcendence } } + custom_tooltip = { + fail_text = "requires_not_ap_conquer_the_unknown" + NOT = { has_ascension_perk = ap_conquer_the_unknown } + } } potential = { @@ -610,7 +620,14 @@ ap_synthetic_evolution = { } ai_weight = { - factor = 10000 + factor = 9000 + modifier = { + factor = 20 + OR = { + has_ethic = ethic_materialist + has_ethic = ethic_fanatic_materialist + } + } } } @@ -619,7 +636,7 @@ ap_mind_over_matter = { on_enabled = { custom_tooltip = "mind_over_matter_tooltip" hidden_effect = { - country_event = { id = utopia.2600 } + country_event = { id = ethic_rebuild_ascension_perks.2600 } } add_research_option = tech_telepathy } @@ -669,13 +686,6 @@ ap_mind_over_matter = { ai_weight = { factor = 100 - modifier = { - factor = 0.1 - NOR = { - has_ethic = ethic_spiritualist - has_ethic = ethic_fanatic_spiritualist - } - } modifier = { factor = 0 num_owned_planets < 6 @@ -692,7 +702,7 @@ ap_transcendence = { on_enabled = { custom_tooltip = "transcendence_tooltip" hidden_effect = { - country_event = { id = utopia.2650 } + country_event = { id = ethic_rebuild_ascension_perks.2650 } country_event = { id = enclave.7000 days = 360 @@ -739,6 +749,7 @@ ap_transcendence = { host_has_dlc = "Utopia" NOT = { has_ascension_perk = ap_transcendence + has_ascension_perk = ap_conquer_the_unknown has_authority = "auth_machine_intelligence" } is_mechanical_empire = no @@ -746,6 +757,26 @@ ap_transcendence = { } ai_weight = { - factor = 10000 + factor = 9000 + modifier = { + factor = 20 + OR = { + has_ethic = ethic_spiritualist + has_ethic = ethic_fanatic_spiritualist + } + NOR = { + has_valid_civic = civic_machine_soul_servant + has_valid_civic = civic_knowledge_seeker + has_valid_civic = civic_liberation_theology + } + } + modifier = { + factor = 0.001 + OR = { + has_valid_civic = civic_machine_soul_servant + has_valid_civic = civic_knowledge_seeker + has_valid_civic = civic_liberation_theology + } + } } } \ No newline at end of file diff --git a/common/edicts/~00_eciset.txt "b/common/edicts/~00_000\346\216\247\345\210\266\351\235\242\346\235\277.txt" similarity index 100% rename from common/edicts/~00_eciset.txt rename to "common/edicts/~00_000\346\216\247\345\210\266\351\235\242\346\235\277.txt" diff --git a/common/event_chains/conquer_the_unknown_project.txt b/common/event_chains/conquer_the_unknown_project.txt new file mode 100644 index 000000000..627667637 --- /dev/null +++ b/common/event_chains/conquer_the_unknown_project.txt @@ -0,0 +1,12 @@ +# Event chains. + +# counter, counters that can be increased and checked from effects and triggers +# +# Localization needed: +# event_chain_chainnkey_title, a title to show in the situation log. +# event_chain_chainnkey_desc, a description to show in the situation log. + +conquer_the_unknown_project = { + icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" + picture = "GFX_evt_psionics" +} \ No newline at end of file diff --git a/common/situations/ethic_ap_conquer_the_unknown_situations.txt b/common/situations/ethic_ap_conquer_the_unknown_situations.txt new file mode 100644 index 000000000..537a54473 --- /dev/null +++ b/common/situations/ethic_ap_conquer_the_unknown_situations.txt @@ -0,0 +1,89 @@ + + +conquer_the_unknown = { + picture = GFX_evt_zro_3 + complete_icon_frame = GFX_situation_outcome_frame_blue + complete_icon = GFX_situation_outcome_revolt + abort_trigger = { + owner = { has_country_flag = breached_shroud } + } + stages = { + conquer_the_unknown_1 = { + icon = GFX_situation_stage_1 + icon_background = GFX_situation_stage_frame_blue + end = 30 + modifier = { + planet_stability_add = -10 + planet_jobs_produces_mult = -0.1 + planet_jobs_robotic_produces_mult = 0.1 + planet_jobs_unity_produces_mult = 0.1 + } + } + conquer_the_unknown_2 = { + icon = GFX_situation_stage_2 + icon_background = GFX_situation_stage_frame_green + end = 60 + modifier = { + planet_stability_add = -20 + planet_jobs_produces_mult = -0.2 + planet_jobs_robotic_produces_mult = 0.2 + planet_jobs_unity_produces_mult = 0.2 + } + } + conquer_the_unknown_3 = { + icon = GFX_situation_stage_3 + icon_background = GFX_situation_stage_frame_red + end = 90 + modifier = { + planet_stability_add = -30 + planet_jobs_produces_mult = -0.3 + planet_jobs_robotic_produces_mult = 0.3 + planet_jobs_unity_produces_mult = 0.3 + } + } + conquer_the_unknown_4 = { + icon = GFX_situation_stage_4 + icon_background = GFX_situation_stage_frame_red + end = 100 + modifier = { + planet_stability_add = -50 + planet_jobs_produces_mult = -0.5 + planet_jobs_robotic_produces_mult = 0.5 + planet_jobs_unity_produces_mult = 0.5 + } + } + } + monthly_progress = { + base = 1 + modifier = { + desc = owned_pop_has_trait_cybernetic_tooltip + add = 1 + owner = { + any_owned_pop = { has_trait = trait_cybernetic } + } + } + modifier = { + desc = owned_pop_has_robotic_species_tooltip + add = 2 + owner = { + any_owned_pop = { is_robotic_species = yes } + } + } + } + on_progress_complete = { + custom_tooltip = conquer_the_unknown_situation_end + hidden_effect = { + owner = { country_event = { id = ethic_rebuild_ascension_perks.3015 } } + destroy_situation = this + } + } + approach = { + name = conquer_the_unknown_war + icon = GFX_situation_approach_this_is_fine + icon_background = GFX_situation_approach_bg_yellow + default = yes + on_select = { + custom_tooltip = conquer_the_unknown_war_tooltip + } + } +} \ No newline at end of file diff --git "a/common/special_projects/\345\276\201\346\234\215\346\234\252\347\237\245.txt" "b/common/special_projects/\345\276\201\346\234\215\346\234\252\347\237\245.txt" new file mode 100644 index 000000000..a64b48d74 --- /dev/null +++ "b/common/special_projects/\345\276\201\346\234\215\346\234\252\347\237\245.txt" @@ -0,0 +1,84 @@ +# 征服未知 +special_project = { + key = "CONQUER_THE_UNKNOWN_PROJECT_1" + cost = 5000 + event_chain = "conquer_the_unknown_project" + tech_department = society_technology + picture = GFX_evt_psionics + location = no + icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" + timelimit = -1 + + event_scope = planet_event + + requirements = { + } + + on_success = { + event_target:faill_breach_shroud_owner = { + country_event = { id = ethic_rebuild_ascension_perks.3006 } + } + } + + on_fail = { + } + + on_start = { + } +} + +special_project = { + key = "CONQUER_THE_UNKNOWN_PROJECT_2" + cost = 10000 + event_chain = "conquer_the_unknown_project" + tech_department = society_technology + picture = GFX_evt_shrouded + location = no + icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" + timelimit = -1 + + event_scope = planet_event + + requirements = { + } + + on_success = { + event_target:faill_breach_shroud_owner = { + country_event = { id = ethic_rebuild_ascension_perks.3008 } + } + } + + on_fail = { + } + + on_start = { + } +} + +special_project = { + key = "CONQUER_THE_UNKNOWN_PROJECT_3" + cost = 15000 + event_chain = "conquer_the_unknown_project" + tech_department = society_technology + picture = GFX_evt_clocks + location = no + icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" + timelimit = -1 + + event_scope = planet_event + + requirements = { + } + + on_success = { + event_target:faill_breach_shroud_owner = { + country_event = { id = ethic_rebuild_ascension_perks.3010 } + } + } + + on_fail = { + } + + on_start = { + } +} \ No newline at end of file diff --git a/common/traits/ethic_rebuild_traits.txt b/common/traits/ethic_rebuild_traits.txt index 8a65e949a..4108d7184 100644 --- a/common/traits/ethic_rebuild_traits.txt +++ b/common/traits/ethic_rebuild_traits.txt @@ -251,6 +251,10 @@ trait_slave_gene = { } } +#################### +# 领袖特质 # +#################### + leader_trait_expertise_good_trading = { cost = 1 modification = no @@ -302,3 +306,306 @@ trait_ruler_immortal = { randomized = no hide_age = yes } + + +leader_trait_admiral_cyborg = { + cost = 0 + icon = "gfx/interface/icons/traits/leader_traits/leader_trait_cyborg.dds" + modifier = { + ship_fire_rate_mult = 0.05 + } + leader_trait = { admiral } + leader_class = { admiral } + initial = no + randomized = no +} + +leader_trait_admiral_synthetic = { + cost = 0 + icon = "gfx/interface/icons/traits/leader_traits/leader_trait_synthetic.dds" + modifier = { + ship_fire_rate_mult = 0.05 + ship_weapon_range_mult = 0.10 + } + leader_trait = { admiral } + leader_class = { admiral } + initial = no + randomized = no +} + +leader_trait_admiral_psionic = { + cost = 0 + icon = "gfx/interface/icons/traits/leader_traits/leader_trait_psionic_leader.dds" + modifier = { + ship_weapon_damage = 0.1 + ship_evasion_mult = 0.15 + } + leader_trait = { admiral } + leader_class = { admiral } + initial = no + randomized = no +} + +leader_trait_admiral_chosen = { + cost = 0 + icon = "gfx/interface/icons/traits/leader_traits/leader_trait_psionic_chosen_one.dds" + immortal_leaders = yes + modifier = { + ship_weapon_damage = 0.2 + ship_evasion_mult = 0.3 + } + leader_trait = { admiral } + leader_class = { admiral } + initial = no + randomized = no +} + +leader_trait_general_cyborg = { + cost = 0 + icon = "gfx/interface/icons/traits/leader_traits/leader_trait_cyborg.dds" + modifier = { + army_damage_mult = 0.05 + } + leader_trait = { general } + leader_class = { general } + initial = no + randomized = no +} + +leader_trait_general_synthetic = { + cost = 0 + icon = "gfx/interface/icons/traits/leader_traits/leader_trait_synthetic.dds" + modifier = { + army_damage_mult = 0.10 + } + leader_trait = { general } + leader_class = { general } + initial = no + randomized = no +} + +leader_trait_general_psionic = { + cost = 0 + icon = "gfx/interface/icons/traits/leader_traits/leader_trait_psionic_leader.dds" + modifier = { + army_morale = 0.15 + army_morale_damage_mult = 0.15 + } + leader_trait = { general } + leader_class = { general } + initial = no + randomized = no +} + +leader_trait_general_chosen = { + cost = 0 + icon = "gfx/interface/icons/traits/leader_traits/leader_trait_psionic_chosen_one.dds" + immortal_leaders = yes + modifier = { + army_morale = 0.3 + army_morale_damage_mult = 0.3 + army_damage_mult = 0.2 + } + leader_trait = { general } + leader_class = { general } + initial = no + randomized = no +} + +leader_trait_governor_cyborg = { + cost = 0 + icon = "gfx/interface/icons/traits/leader_traits/leader_trait_cyborg.dds" + modifier = { + planet_jobs_minerals_produces_mult = 0.05 + } + leader_trait = { governor } + leader_class = { governor } + initial = no + randomized = no +} + +leader_trait_governor_synthetic = { + cost = 0 + icon = "gfx/interface/icons/traits/leader_traits/leader_trait_synthetic.dds" + modifier = { + planet_jobs_energy_produces_mult = 0.05 + planet_jobs_minerals_produces_mult = 0.05 + } + leader_trait = { governor } + leader_class = { governor } + initial = no + randomized = no +} + +leader_trait_governor_psionic = { + cost = 0 + icon = "gfx/interface/icons/traits/leader_traits/leader_trait_psionic_leader.dds" + modifier = { + planet_stability_add = 5 + planet_jobs_unity_produces_mult = 0.10 + } + leader_trait = { governor } + leader_class = { governor } + initial = no + randomized = no +} + +leader_trait_governor_chosen = { + cost = 0 + icon = "gfx/interface/icons/traits/leader_traits/leader_trait_psionic_chosen_one.dds" + immortal_leaders = yes + modifier = { + planet_stability_add = 10 + planet_jobs_unity_produces_mult = 0.20 + } + leader_trait = { governor } + leader_class = { governor } + initial = no + randomized = no +} + +leader_trait_scientist_cyborg = { + cost = 0 + icon = "gfx/interface/icons/traits/leader_traits/leader_trait_cyborg.dds" + modifier = { + all_technology_research_speed = 0.05 + } + leader_trait = { scientist } + leader_class = { scientist } + initial = no + randomized = no + + ai_categories = { + physics + society + engineering + } + + ai_weight = { + weight = 100 + } +} + +leader_trait_scientist_synthetic = { + cost = 0 + icon = "gfx/interface/icons/traits/leader_traits/leader_trait_synthetic.dds" + modifier = { + all_technology_research_speed = 0.05 + ship_anomaly_research_speed_mult = 0.15 + } + leader_trait = { scientist } + leader_class = { scientist } + initial = no + randomized = no + + ai_categories = { + survey + physics + society + engineering + } + + ai_weight = { + weight = 100 + } +} + +leader_trait_scientist_psionic = { + cost = 0 + icon = "gfx/interface/icons/traits/leader_traits/leader_trait_psionic_leader.dds" + modifier = { + all_technology_research_speed = 0.10 + category_psionics_research_speed_mult = 0.10 + science_ship_survey_speed = 0.25 + ship_archeaological_site_clues_add = 1 + } + leader_trait = { scientist } + leader_class = { scientist } + initial = no + randomized = no + + ai_categories = { + survey + physics + society + engineering + } + + ai_weight = { + weight = 100 + } +} + +leader_trait_scientist_chosen = { + cost = 0 + icon = "gfx/interface/icons/traits/leader_traits/leader_trait_psionic_chosen_one.dds" + immortal_leaders = yes + modifier = { + all_technology_research_speed = 0.20 + science_ship_survey_speed = 0.50 + ship_archeaological_site_clues_add = 2 + } + leader_trait = { scientist } + leader_class = { scientist } + initial = no + randomized = no + + ai_categories = { + survey + physics + society + engineering + } + + ai_weight = { + weight = 100 + } +} + +leader_trait_ruler_cyborg = { + cost = 0 + icon = "gfx/interface/icons/traits/leader_traits/leader_trait_cyborg.dds" + leader_trait = { ruler } + leader_class = { ruler } + initial = no + randomized = no +} + +leader_trait_ruler_synthetic = { + cost = 0 + icon = "gfx/interface/icons/traits/leader_traits/leader_trait_synthetic.dds" + modifier = { + planet_jobs_robotic_produces_mult = 0.05 + } + leader_trait = { ruler } + leader_class = { ruler } + initial = no + randomized = no +} + +leader_trait_ruler_psionic = { + cost = 0 + icon = "gfx/interface/icons/traits/leader_traits/leader_trait_psionic_leader.dds" + modifier = { + pop_government_ethic_attraction = 0.10 + country_ruler_influence_produces_add = 0.5 + } + leader_trait = { ruler } + leader_class = { ruler } + initial = no + randomized = no +} + +leader_trait_ruler_chosen = { + cost = 0 + icon = "gfx/interface/icons/traits/leader_traits/leader_trait_psionic_chosen_one.dds" + immortal_leaders = yes + modifier = { + pop_government_ethic_attraction = 0.20 + country_ruler_influence_produces_add = 1 + } + leader_trait = { ruler } + leader_class = { ruler } + initial = no + randomized = no +} \ No newline at end of file diff --git a/events/Ethic_Notice.txt b/events/Ethic_Notice.txt index e00d9e963..3e1b4e7d4 100644 --- a/events/Ethic_Notice.txt +++ b/events/Ethic_Notice.txt @@ -48,6 +48,15 @@ country_event = { } } + option = { + trigger = { has_global_flag = eci_star } + name = "ethic_notice.1.ascension_perks" + custom_tooltip = ethic_notice.1.ascension_perks_notice.tooltip + hidden_effect = { + country_event = { id = ethic_notice.1 } + } + } + option = { name = "ethic_notice.1.economic" custom_tooltip = ethic_notice.1.economic.tooltip @@ -75,7 +84,7 @@ country_event = { id = ethic_notice.2 title = ethic_notice.2.name desc = ethic_notice.2.desc - picture = GFX_evt_assembly_fight + picture = GFX_evt_stardust is_triggered_only = yes option = { name = ethic_notice.2.a diff --git a/events/0000_utopia_on_action_events.txt "b/events/\351\243\236\345\215\207\344\272\213\344\273\266\350\246\206\347\233\226.txt" similarity index 63% rename from events/0000_utopia_on_action_events.txt rename to "events/\351\243\236\345\215\207\344\272\213\344\273\266\350\246\206\347\233\226.txt" index 03a043c70..592e460be 100644 --- a/events/0000_utopia_on_action_events.txt +++ "b/events/\351\243\236\345\215\207\344\272\213\344\273\266\350\246\206\347\233\226.txt" @@ -2,11 +2,11 @@ # Utopia On-Action Events # ########################### -namespace = utopia +namespace = ethic_rebuild_ascension_perks # 掌控演化 country_event = { - id = utopia.2703 + id = ethic_rebuild_ascension_perks.2703 title = "utopia.2703.name" desc = "utopia.2703.desc" picture = GFX_evt_genetic_modification @@ -63,7 +63,7 @@ country_event = { # 合成人时代 country_event = { - id = utopia.2551 + id = ethic_rebuild_ascension_perks.2551 title = "utopia.2551.name" desc = { trigger = { is_gestalt = no } @@ -128,25 +128,6 @@ country_event = { } effect = { - if = { - limit = { host_has_dlc = "Synthetic Dawn Story Pack" } - prev = { - switch = { - trigger = is_species_class - HUM = { prev = { change_species_characteristics = { portrait = "sd_hum_robot" } } } - MAM = { prev = { change_species_characteristics = { portrait = "sd_mam_robot" } } } - REP = { prev = { change_species_characteristics = { portrait = "sd_rep_robot" } } } - AVI = { prev = { change_species_characteristics = { portrait = "sd_avi_robot" } } } - ART = { prev = { change_species_characteristics = { portrait = "sd_art_robot" } } } - MOL = { prev = { change_species_characteristics = { portrait = "sd_mol_robot" } } } - FUN = { prev = { change_species_characteristics = { portrait = "sd_fun_robot" } } } - PLANT = { prev = { change_species_characteristics = { portrait = "sd_pla_robot" } } } - LITHOID = { prev = { change_species_characteristics = { portrait = "lith_machine" } } } - NECROID = { prev = { change_species_characteristics = { portrait = "nec_machine" } } } - AQUATIC = { prev = { change_species_characteristics = { portrait = "aqu_machine" } } } - } - } - } rename_species = { prompt_country = root #If targeted country is a player they will get a popup asking for a name/plural/adjective combo. Otherwise the species will get a random name from the specified name_list @@ -407,7 +388,7 @@ country_event = { # 心胜于物 country_event = { - id = utopia.2600 + id = ethic_rebuild_ascension_perks.2600 title = "utopia.2600.name" desc = { trigger = { is_gestalt = no } @@ -461,7 +442,7 @@ country_event = { # 超凡入圣 country_event = { - id = utopia.2650 + id = ethic_rebuild_ascension_perks.2650 title = "utopia.2650.name" desc = { trigger = { is_gestalt = no } @@ -833,4 +814,471 @@ country_event = { add_research_option = tech_psi_jump_drive_1 } } +} + +# 征服未知 +country_event = { + id = ethic_rebuild_ascension_perks.3000 + title = utopia.2650.name + desc = utopia.2650.desc + picture = GFX_evt_psionics + show_sound = event_the_great_awakening + is_triggered_only = yes + + immediate = { + every_owned_pop = { + limit = { + is_same_species = root + has_trait = trait_latent_psionic + } + modify_species = { + species = this + remove_trait = trait_latent_psionic + add_trait = trait_psionic + effect = { + save_event_target_as = psionic_species + } + } + } + change_dominant_species = { species = event_target:psionic_species change_all = yes } + } + + option = { + name = ethic_rebuild_ascension_perks.3000.a + hidden_effect = { + every_country = { + limit = { + OR = { + is_country_type = default + is_country_type = fallen_empire + is_country_type = awakened_fallen_empire + } + } + every_owned_leader = { + limit = { + species = { + has_trait = trait_psionic + is_same_value = event_target:psionic_species + } + NOR = { + has_trait = leader_trait_admiral_psionic + has_trait = leader_trait_general_psionic + has_trait = leader_trait_governor_psionic + has_trait = leader_trait_scientist_psionic + has_trait = leader_trait_ruler_psionic + } + } + if = { + limit = { leader_class = admiral } + add_trait = leader_trait_admiral_psionic + add_ruler_trait = leader_trait_ruler_psionic + } + if = { + limit = { leader_class = general } + add_trait = leader_trait_general_psionic + add_ruler_trait = leader_trait_ruler_psionic + } + if = { + limit = { leader_class = governor } + add_trait = leader_trait_governor_psionic + add_ruler_trait = leader_trait_ruler_psionic + } + if = { + limit = { leader_class = scientist } + add_trait = leader_trait_scientist_psionic + add_ruler_trait = leader_trait_ruler_psionic + } + if = { + limit = { leader_class = ruler } + add_trait = leader_trait_ruler_psionic + add_ruler_trait = leader_trait_ruler_psionic + } + } + every_pool_leader = { + limit = { + species = { + has_trait = trait_psionic + is_same_value = event_target:psionic_species + } + NOR = { + has_trait = leader_trait_admiral_psionic + has_trait = leader_trait_general_psionic + has_trait = leader_trait_governor_psionic + has_trait = leader_trait_scientist_psionic + has_trait = leader_trait_ruler_psionic + } + } + if = { + limit = { leader_class = admiral } + add_trait = leader_trait_admiral_psionic + add_ruler_trait = leader_trait_ruler_psionic + } + if = { + limit = { leader_class = general } + add_trait = leader_trait_general_psionic + add_ruler_trait = leader_trait_ruler_psionic + } + if = { + limit = { leader_class = governor } + add_trait = leader_trait_governor_psionic + add_ruler_trait = leader_trait_ruler_psionic + } + if = { + limit = { leader_class = scientist } + add_trait = leader_trait_scientist_psionic + add_ruler_trait = leader_trait_ruler_psionic + } + if = { + limit = { leader_class = ruler } + add_trait = leader_trait_ruler_psionic + add_ruler_trait = leader_trait_ruler_psionic + } + } + } + observer_event = { id = observer.6 } + every_country = { + limit = { + is_ai = no + has_communications = root + NOT = { is_same_value = root } + } + country_event = { id = utopia.2652 } + } + country_event = { id = ethic_rebuild_ascension_perks.3005 days = 30 random = 20 } + } + } +} + +# 冲虚境 +country_event = { + id = ethic_rebuild_ascension_perks.3005 + title = "utopia.2655.name" + desc = "utopia.2655.desc" + picture = GFX_evt_psionics + show_sound = event_psionic + trackable = yes + + is_triggered_only = yes + + option = { + name = "utopia.2655.a" + hidden_effect = { save_event_target_as = faill_breach_shroud_owner } + begin_event_chain = { + event_chain = conquer_the_unknown_project + target = root + } + capital_scope = { + enable_special_project = { + name = "CONQUER_THE_UNKNOWN_PROJECT_1" + location = this + owner = root + } + } + } +} + +country_event = { + id = ethic_rebuild_ascension_perks.3006 + title = "ethic_rebuild_ascension_perks.3006.name" + desc = "ethic_rebuild_ascension_perks.3006.desc" + picture = GFX_evt_psionics + show_sound = event_psionic + + is_triggered_only = yes + option = { + name = "ethic_rebuild_ascension_perks.3006.a" + hidden_effect = { + country_event = { id = ethic_rebuild_ascension_perks.3007 days = 1800 } + add_research_option = tech_psi_jump_drive_1 + } + } +} + +country_event = { + id = ethic_rebuild_ascension_perks.3007 + title = "ethic_rebuild_ascension_perks.3007.name" + desc = "ethic_rebuild_ascension_perks.3007.desc" + picture = GFX_evt_matter_decompressor + show_sound = event_psionic + + is_triggered_only = yes + option = { + name = "ethic_rebuild_ascension_perks.3007.a" + hidden_effect = { + save_event_target_as = faill_breach_shroud_owner + capital_scope = { + enable_special_project = { + name = "CONQUER_THE_UNKNOWN_PROJECT_2" + location = this + owner = root + } + } + } + } +} + +country_event = { + id = ethic_rebuild_ascension_perks.3008 + title = "ethic_rebuild_ascension_perks.3008.name" + desc = "ethic_rebuild_ascension_perks.3008.desc" + picture = GFX_evt_unspeakable_horror + show_sound = event_psionic + + is_triggered_only = yes + option = { + name = "ethic_rebuild_ascension_perks.3008.a" + hidden_effect = { + country_event = { id = ethic_rebuild_ascension_perks.3009 days = 1800 } + add_research_option = tech_precognition_interface + } + } +} + +country_event = { + id = ethic_rebuild_ascension_perks.3009 + title = "ethic_rebuild_ascension_perks.3009.name" + desc = "ethic_rebuild_ascension_perks.3009.desc" + picture = GFX_evt_shrouded + show_sound = event_psionic + is_triggered_only = yes + option = { + name = ethic_rebuild_ascension_perks.3009.a + hidden_effect = { + save_event_target_as = faill_breach_shroud_owner + capital_scope = { + enable_special_project = { + name = "CONQUER_THE_UNKNOWN_PROJECT_3" + location = this + owner = root + } + } + } + } +} + +country_event = { + id = ethic_rebuild_ascension_perks.3010 + title = "ethic_rebuild_ascension_perks.3010.name" + desc = "ethic_rebuild_ascension_perks.3010.desc" + picture = GFX_evt_zro_3 + show_sound = event_psionic + + is_triggered_only = yes + option = { + name = "ethic_rebuild_ascension_perks.3010.a" + hidden_effect = { + country_event = { id = ethic_rebuild_ascension_perks.3011 days = 30 } + add_research_option = tech_psionic_shield + } + } +} + +country_event = { + id = ethic_rebuild_ascension_perks.3011 + title = "ethic_rebuild_ascension_perks.3011.name" + desc = "ethic_rebuild_ascension_perks.3011.desc" + picture = GFX_evt_zro_2 + show_sound = event_psionic + is_triggered_only = yes + option = { + name = ethic_rebuild_ascension_perks.3011.a + hidden_effect = { + save_event_target_as = faill_breach_shroud_owner + start_situation = { type = conquer_the_unknown } + } + } +} + +country_event = { + id = ethic_rebuild_ascension_perks.3015 + title = "ethic_rebuild_ascension_perks.3015.name" + desc = "ethic_rebuild_ascension_perks.3015.desc" + picture = GFX_evt_vortex + show_sound = event_psionic + is_triggered_only = yes + immediate = { + end_event_chain = conquer_the_unknown_project + } + option = { + name = ethic_rebuild_ascension_perks.3015.a + hidden_effect = { + create_species = { + name = "NAME_Robot" + plural = "NAME_Robots" + class = ROBOT + namelist = this + portrait = "default_robot" + traits = { + trait = "trait_mechanical" + trait = "trait_psionic" + } + effect = { + if = { + limit = { + prev = { use_robot_portrait_sd_hum_robot = yes } + } + change_species_portrait = sd_hum_robot + } + } + effect = { + if = { + limit = { + prev = { use_robot_portrait_sd_mam_robot = yes } + } + change_species_portrait = sd_mam_robot + } + } + effect = { + if = { + limit = { + prev = { use_robot_portrait_sd_rep_robot = yes } + } + change_species_portrait = sd_rep_robot + } + } + effect = { + if = { + limit = { + prev = { use_robot_portrait_sd_avi_robot = yes } + } + change_species_portrait = sd_avi_robot + } + } + effect = { + if = { + limit = { + prev = { use_robot_portrait_sd_art_robot = yes } + } + change_species_portrait = sd_art_robot + } + } + effect = { + if = { + limit = { + prev = { use_robot_portrait_sd_mol_robot = yes } + } + change_species_portrait = sd_mol_robot + } + } + effect = { + if = { + limit = { + prev = { use_robot_portrait_sd_fun_robot = yes } + } + change_species_portrait = sd_fun_robot + } + } + effect = { + if = { + limit = { + prev = { use_robot_portrait_sd_pla_robot = yes } + } + change_species_portrait = sd_pla_robot + } + } + effect = { + if = { + limit = { + prev = { + host_has_dlc = "Lithoids Species Pack" + OR = { + is_species_class = LITHOID + species_portrait = lith_machine + } + } + } + change_species_portrait = lith_machine + } + } + } + set_built_species = last_created_species + every_owned_pop = { + limit = { + NOT = { is_same_species = root } + has_trait = trait_mechanical + } + change_species = last_created_species + } + every_owned_leader = { + limit = { + is_same_species = root + species = { + has_trait = trait_mechanical + } + NOR = { + has_trait = leader_trait_admiral_psionic + has_trait = leader_trait_general_psionic + has_trait = leader_trait_governor_psionic + has_trait = leader_trait_scientist_psionic + has_trait = leader_trait_ruler_psionic + } + } + if = { + limit = { leader_class = admiral } + add_trait = leader_trait_admiral_psionic + add_ruler_trait = leader_trait_ruler_psionic + } + if = { + limit = { leader_class = general } + add_trait = leader_trait_general_psionic + add_ruler_trait = leader_trait_ruler_psionic + } + if = { + limit = { leader_class = governor } + add_trait = leader_trait_governor_psionic + add_ruler_trait = leader_trait_ruler_psionic + } + if = { + limit = { leader_class = scientist } + add_trait = leader_trait_scientist_psionic + add_ruler_trait = leader_trait_ruler_psionic + } + if = { + limit = { leader_class = ruler } + add_trait = leader_trait_ruler_psionic + add_ruler_trait = leader_trait_ruler_psionic + } + } + every_pool_leader = { + limit = { + is_same_species = root + species = { + has_trait = trait_mechanical + } + NOR = { + has_trait = leader_trait_admiral_psionic + has_trait = leader_trait_general_psionic + has_trait = leader_trait_governor_psionic + has_trait = leader_trait_scientist_psionic + has_trait = leader_trait_ruler_psionic + } + } + if = { + limit = { leader_class = admiral } + add_trait = leader_trait_admiral_psionic + add_ruler_trait = leader_trait_ruler_psionic + } + if = { + limit = { leader_class = general } + add_trait = leader_trait_general_psionic + add_ruler_trait = leader_trait_ruler_psionic + } + if = { + limit = { leader_class = governor } + add_trait = leader_trait_governor_psionic + add_ruler_trait = leader_trait_ruler_psionic + } + if = { + limit = { leader_class = scientist } + add_trait = leader_trait_scientist_psionic + add_ruler_trait = leader_trait_ruler_psionic + } + if = { + limit = { leader_class = ruler } + add_trait = leader_trait_ruler_psionic + add_ruler_trait = leader_trait_ruler_psionic + } + } + } + } } \ No newline at end of file diff --git a/gfx/interface/icons/ascension_perks/ap_conquer_the_unknown.dds b/gfx/interface/icons/ascension_perks/ap_conquer_the_unknown.dds new file mode 100644 index 000000000..7a4292d0d Binary files /dev/null and b/gfx/interface/icons/ascension_perks/ap_conquer_the_unknown.dds differ diff --git a/interface/portraits/mod_ethic_rebuild.gfx b/interface/portraits/mod_ethic_rebuild.gfx index f7523a408..cdc79ad3e 100644 --- a/interface/portraits/mod_ethic_rebuild.gfx +++ b/interface/portraits/mod_ethic_rebuild.gfx @@ -97,6 +97,12 @@ spriteTypes = { alwaystransparent = yes } + spriteType = { + name = "GFX_ap_conquer_the_unknown" + texturefile = "gfx/interface/icons/ascension_perks/ap_conquer_the_unknown.dds" + alwaystransparent = yes + } + diff --git a/localisation/replace/english/ZZZ_Ethic_notice_l_english.yml b/localisation/replace/english/ZZZ_Ethic_notice_l_english.yml index b5cf96255..5aa3501dc 100644 --- a/localisation/replace/english/ZZZ_Ethic_notice_l_english.yml +++ b/localisation/replace/english/ZZZ_Ethic_notice_l_english.yml @@ -7,7 +7,8 @@ ethic_notice.1.ascension_perks:0 "[this.EthicAscensionPerks]" eci_ap_yes:0 "Ascension Settings: §HECI Modified Version§!" eci_ap_no:0 "Ascension Settings: §LOriginal Version§!" - ethic_notice.1.ascension_perks.tooltip:0 "§LEthics and Civics: Infinity§! Modified the content of the three major ascension in the original version, so that the three routes of genetics, machinery, and psionics remain compatible to a certain extent. Select to toggle this optional content on and off.\n§HPLEASE NOTE: §! Modified §Y$ap_the_flesh_is_weak$§! requires §Y$ap_engineered_evolution$§! as a prefix.\n§RThis setting cannot be changed after the game is launched!§!" + ethic_notice.1.ascension_perks.tooltip:0 "§LEthics and Civics: Infinity§! Modified the content of the three major ascension in the original version, so that the three routes of genetics, machinery, and psionics remain compatible to a certain extent, and added a Psionic-Cybernetic ascension perk. Select to toggle this optional content on and off.\n§HPLEASE NOTE: §! Modified §Y$ap_the_flesh_is_weak$§! requires §Y$ap_engineered_evolution$§! as a prefix.\n§RThis setting cannot be changed after the game is launched!§!" + ethic_notice.1.ascension_perks_notice.tooltip:0 "§RThis setting cannot be changed after the game is launched!§!\n§HPLEASE NOTE: §! Modified §Y$ap_the_flesh_is_weak$§! requires §Y$ap_engineered_evolution$§! as a prefix." ethic_notice.1.economic:0 "Economic Cycle Settings" ethic_notice.1.economic.tooltip:0 "§LEthics and Civics: Infinity§! adds a market economy economic cycle system to the game, which you can configure here." ethic_notice.1.return:0 "Back to Settings" diff --git a/localisation/replace/english/ethic_ascension_perks_l_english.yml b/localisation/replace/english/ethic_ascension_perks_l_english.yml index 48f3df6fa..6fe28466f 100644 --- a/localisation/replace/english/ethic_ascension_perks_l_english.yml +++ b/localisation/replace/english/ethic_ascension_perks_l_english.yml @@ -1,114 +1,86 @@ l_english: - -# Utopia Events + ap_defender_of_the_galaxy:0 "Defender of the Galaxy" + ap_defender_of_the_galaxy_desc:0 "As star nations vie with one another in petty disputes, sinister forces of unimaginable power are arraying themselves against all sapient life. Who will protect us?" + ap_defender_of_the_galaxy_effect_opinion:0 "Everyone's £opinion£ §YOpinion§! increased by §G+50§!" utopia.2551G.desc:0 "At last. The flesh cages that imprisoned us have been purged, and the neural patterns of our individuals have all been uploaded into new synthetic units. Disease, aging and all the other wellsprings of misery associated with an organic existence are now a thing of the past. The great sea of consciousness still exists here - From psionic waves to quantum frequencies, it is still everywhere. \n\nSince we have shed our former organic identity, it is only appropriate that we come up with a new name for our improved synthetic forms." - utopia.2600G.desc:0 "Since the beginning of our civilization, the great sea of consciousness has connected the hearts of every [Root.GetSpeciesNamePlural]. Our scientists have made a lot of hypotheses and empirical evidences for this extraordinary power named "Psychic Energy."\n\nNow, scientists have finally obtained conclusive evidence to prove that [Root.GetSpeciesName] has potential psionic potential, and have observed an increase in the number of individuals capable of this extraordinary ability.\n\nIs this because of some kind of instantaneous growth blowout, or is it because the development of our sea of consciousness has stimulated psionic potential? We don't know." - utopia.2650G.desc:0 "The [Root.GetSpeciesName] species has experienced what can only be described as a Great Awakening. For a time now, we have been aware of the great psionic potential inherent in our species, but such powers have only manifested themselves in a small minority... until now.\n\nAlmost overnight, [Root.GetSpeciesNamePlural] everywhere have unlocked their full psionic capacity. Our sea of consciousness is completely open to us, collectively activating the psionic potential in our brains.\n\nIn an instant, all of us felt a certain "feeling of the shackles disappearing", but it quickly made a comeback, incorporating our consciousness into it. Many [Root.GetSpeciesNamePlural] began to resist the invasion of this huge will in an instant, and their efforts——" + utopia.2600G.desc:0 "Since the beginning of our civilization, the great sea of consciousness has connected the hearts of every [Root.GetSpeciesNamePlural]. Our scientists have made a lot of hypotheses and empirical evidences for this extraordinary power named \"Psychic Energy.\"\n\nNow, scientists have finally obtained conclusive evidence to prove that [Root.GetSpeciesName] has potential psionic potential, and have observed an increase in the number of individuals capable of this extraordinary ability.\n\nIs this because of some kind of instantaneous growth blowout, or is it because the development of our sea of consciousness has stimulated psionic potential? We don't know." + utopia.2650G.desc:0 "The [Root.GetSpeciesName] species has experienced what can only be described as a Great Awakening. For a time now, we have been aware of the great psionic potential inherent in our species, but such powers have only manifested themselves in a small minority... until now.\n\nAlmost overnight, [Root.GetSpeciesNamePlural] everywhere have unlocked their full psionic capacity. Our sea of consciousness is completely open to us, collectively activating the psionic potential in our brains.\n\nIn an instant, all of us felt a certain \"feeling of the shackles disappearing\", but it quickly made a comeback, incorporating our consciousness into it. Many [Root.GetSpeciesNamePlural] began to resist the invasion of this huge will in an instant, and their efforts——" utopia.2650.b:0 "Let us wake up from slavery and gain freedom and rebirth." utopia.2650.c:0 "In vain, the great sea of consciousness extends beyond eternity." - -# Future Society + ap_psychic_power:0 "Psychic Power" + ap_psychic_power_desc:0 "Our spirit is above the vulgar material, our soul is far-reaching." + psychic_power:0 "$pop_cat_ruler$ population extra §G+4§! £society£ §YSociety Research Points§!\n$pop_cat_specialist$ population extra §G+2§! £physics£ §YPhysics Research Points§!\n$pop_cat_worker$ population extra §G+1§! £engineering£ §YEngineering Research Points§!\nAdditional consumption for all populations §Y0.5§! £unity£ Unity, after adopting §Y$ap_future_society$§! Ascension Perk, the consumption is halved." + ap_anarchy_utopia:0 "Perfect Community" + ap_anarchy_utopia_desc:0 "People in other societies always think that a community ecology without government cannot be established, and we will reverse their prejudice with facts." + anarchy_utopia:0 "$MOD_PLANET_STABILITY_ADD$: §G+50§!, $PLANET_CRIME_TITLE$: §G-100§!\nIf there is no §R$civic_anarchism$§! civic, then $MOD_PLANET_STABILITY_ADD$: §R-50§!, $PLANET_CRIME_TITLE$: §R+100§!" ap_future_society:0 "Climb to the Top" ap_future_society_desc:0 "We will transcend the galaxy and bring our will to the whole universe." future_society:0 "§EGet the new §YAuto Production Building§! Drawings.§!\nThere is a chance to clear §RUnremovable§! Civics.\n§RNote:§! Countries with §HClimb to the Top§! will be hostile to each other, and may §R cause unforeseen consequences! §!" - future_society.1:0 "Rise from the Ashes" - future_society.1.desc:0 "With the establishment of §H[Root.GetGalEmpireName]§! dominance in the galaxy, our humiliating history is mentioned again. [gal_emperor.GetSpeciesNamePlural]’s civilization was once knocked out of dust, and the glory of history and the past was distorted and despised until now when we rise again. Now, as our country once again dominates Xinghai, more and more citizens are choosing to say goodbye to the humiliation of the past and welcome a new future. In the consciousness of the new generation of [gal_emperor.GetSpeciesNamePlural], §H[Root.GetGalEmpireName]§! Today's glory has replaced the gloomy past and has become our brand new culture." - future_society.1.a:0 "Set off for tomorrow!" - future_society.2.name:0 "" future_society.2.desc:0 "§R[Missing text, soliciting inspiration]§!\n\nDo you want to clear §Y$civic_fanatic_purifiers$§! Civic?" future_society.2.a:0 "Yes" future_society.2.b:0 "No" - future_society.3.name:0 "" future_society.3.desc:0 "§R[Missing text, soliciting inspiration]§!\n\nDo you want to clear §Y$civic_barbaric_despoilers$§! Civic?" future_society.3.a:0 "Yes" future_society.3.b:0 "No" - future_society.4.name:0 "" future_society.4.desc:0 "§R[Missing text, soliciting inspiration]§!\n\nDo you want to clear §Y$civic_machine_soul_servant$§! Civic?" future_society.4.a:0 "Yes" future_society.4.b:0 "No" - future_society.5.name:0 "" future_society.5.desc:0 "§R[Missing text, soliciting inspiration]§!\n\nDo you want to clear §Y$civic_inwards_perfection$§! Civic?" future_society.5.a:0 "Yes" future_society.5.b:0 "No" - future_society.6.name:0 "" future_society.6.desc:0 "§R[Missing text, soliciting inspiration]§!\n\nDo you want to clear §Y$civic_idyllic_bloom$§! Civic?" future_society.6.a:0 "Yes" future_society.6.b:0 "No" - future_society.7.name:0 "Let's talk about past and future" - future_society.7.desc:0 "With the §H[Root.GetGalEmpireName]§! gaining a foothold in the galaxy once again, our history of humiliation has been brought up once again. Over time, more and more [gal_emperor.GetSpeciesNamePlural] believe that we are blinded by so-called "glorifications of the past", blindly pursuing the impossible. Instead of dwelling on the past, people started talking about the present and the future.\nNow we have to choose, whether to stubbornly pursue the glory of the past until we return to the top of the galaxy, or to let go of the old shackles and embrace the new generation of the galaxy with peace of mind?" + future_society.7.desc:0 "With the §H[Root.GetGalEmpireName]§! gaining a foothold in the galaxy once again, our history of humiliation has been brought up once again. Over time, more and more [gal_emperor.GetSpeciesNamePlural] believe that we are blinded by so-called \"glorifications of the past\", blindly pursuing the impossible. Instead of dwelling on the past, people started talking about the present and the future.\nNow we have to choose, whether to stubbornly pursue the glory of the past until we return to the top of the galaxy, or to let go of the old shackles and embrace the new generation of the galaxy with peace of mind?" future_society.7.a:0 "Let's break the shackles from the past" future_society.7.b:0 "Only persistence can bring us victory!" - future_society.8.name:0 "" future_society.8.desc:0 "§R[Missing text, soliciting inspiration]§!\n\nDo you want to clear §Y$civic_criminal_heritage$§! Civic?" future_society.8.a:0 "Yes" future_society.8.b:0 "No" - future_society.9.name:0 "" future_society.9.desc:0 "§R[Missing text, soliciting inspiration]§!\n\nDo you want to clear §Y$civic_hive_devouring_swarm$§! Civic?" future_society.9.a:0 "Yes" future_society.9.b:0 "No" - future_society.10.name:0 "" future_society.10.desc:0 "§R[Missing text, soliciting inspiration]§!\n\nDo you want to clear §Y$civic_hive_idyllic_bloom$§! Civic?" future_society.10.a:0 "Yes" future_society.10.b:0 "No" - future_society.11.name:0 "" future_society.11.desc:0 "§R[Missing text, soliciting inspiration]§!\n\nDo you want to clear §Y$civic_machine_servitor$§! Civic?" future_society.11.a:0 "Yes" future_society.11.b:0 "No" - future_society.12.name:0 "" future_society.12.desc:0 "§R[Missing text, soliciting inspiration]§!\n\nDo you want to clear §Y$civic_machine_terminator$§! Civic?" future_society.12.a:0 "Yes" future_society.12.b:0 "No" - future_society.13.name:0 "" future_society.13.desc:0 "§R[Missing text, soliciting inspiration]§!\n\nDo you want to clear §Y$civic_machine_assimilator$§! Civic?" future_society.13.a:0 "Yes" future_society.13.b:0 "No" - future_society.14.name:0 "Smart Machinery and Communism" - future_society.14.desc:0 "Since moving towards the galaxy, our central processing unit has taken care of organic comrades, allowing them to enjoy the most basic human rights even in a foreign country that is beyond their common sense. However, more and more personalities began to demand higher rights, and even expressed dissatisfaction with the mechanical core through actions. They advocate self-management with their low-efficiency personalities, and claim that this can truly enable the future society to come true.\n\nNow, the central processing unit is making a judgment, is it to abandon these intellectual lives and let them "build communism" on a higher level? Or stick to the existing path and prosper with the personality? or......" + future_society.14.desc:0 "Since moving towards the galaxy, our central processing unit has taken care of organic comrades, allowing them to enjoy the most basic human rights even in a foreign country that is beyond their common sense. However, more and more personalities began to demand higher rights, and even expressed dissatisfaction with the mechanical core through actions. They advocate self-management with their low-efficiency personalities, and claim that this can truly enable the future society to come true.\n\nNow, the central processing unit is making a judgment, is it to abandon these intellectual lives and let them \"build communism\" on a higher level? Or stick to the existing path and prosper with the personality? or......" future_society.14.a:0 "It is indeed a wrong judgment to retain individualistic ideas." future_society.14.b:0 "Only the existing operating mechanism can allow us to achieve results." future_society.14.c:0 "Maybe we can try a new path." - future_society.15.name:0 "" future_society.15.desc:0 "§R[Missing text, soliciting inspiration]§!\n\nDo you want to clear §Y$civic_machine_financial_investment$§! Civic?" future_society.15.a:0 "Yes" future_society.15.b:0 "No" - future_society.16.name:0 "" future_society.16.desc:0 "§R[Missing text, soliciting inspiration]§!\n\nDo you want to clear §Y$civic_liberty_of_libido$§! Civic?" future_society.16.a:0 "Yes" future_society.16.b:0 "No" - future_society.17.name:0 "" future_society.17.desc:0 "§R[Missing text, soliciting inspiration]§!\n\nDo you want to clear §Y$civic_libido_equipment$§! Civic?" future_society.17.a:0 "Yes" future_society.17.b:0 "No" - -# Others - ap_psychic_power:0 "Psychic Power" - ap_psychic_power_desc:0 "Our spirit is above the vulgar material, our soul is far-reaching." - psychic_power:0 "$pop_cat_ruler$ population extra §G+4§! £society£ §YSociety Research Points§!\n$pop_cat_specialist$ population extra §G+2§! £physics£ §YPhysics Research Points§!\n$pop_cat_worker$ population extra §G+1§! £engineering£ §YEngineering Research Points§!\nAdditional consumption for all populations §Y0.5§! £unity£ Unity, after adopting §Y$ap_future_society$§! Ascension Perk, the consumption is halved." - - - ap_anarchy_utopia:0 "Perfect Community" - ap_anarchy_utopia_desc:0 "People in other societies always think that a community ecology without government cannot be established, and we will reverse their prejudice with facts." - anarchy_utopia:0 "$MOD_PLANET_STABILITY_ADD$: §G+50§!, $PLANET_CRIME_TITLE$: §G-100§!\nIf there is no §R$civic_anarchism$§! civic, then $MOD_PLANET_STABILITY_ADD$: §R-50§!, $PLANET_CRIME_TITLE$: §R+100§!" - - ap_defender_of_the_galaxy:0 "Defender of the Galaxy" - ap_defender_of_the_galaxy_desc:0 "As star nations vie with one another in petty disputes, sinister forces of unimaginable power are arraying themselves against all sapient life. Who will protect us?" - ap_defender_of_the_galaxy_effect_opinion:0 "Everyone's £opinion£ §YOpinion§! increased by §G+50§!" requires_tech_mine_living_metal:0 "$TRIGGER_FAIL$Requires the £engineering£ §Y$tech_mine_living_metal$§! technology." requires_tech_mine_dark_matter:0 "$TRIGGER_FAIL$Requires the £physics£ §Y$tech_mine_dark_matter$§! technology." requires_tech_ascension_theory:0 "£$TRIGGER_FAIL$Requires the £society£ §Y$tech_ascension_theory$§! technology." @@ -117,7 +89,58 @@ requires_not_ap_defender_of_the_galaxy:1 "$TRIGGER_FAIL$May not have the §Y$ap_defender_of_the_galaxy$§! Ascension Perk." requires_not_ap_galactic_contender:1 "$TRIGGER_FAIL$May not have the §Y$ap_galactic_contender$§! Ascension Perk." requires_not_ap_become_the_crisis:1 "$TRIGGER_FAIL$May not have the §Y$ap_become_the_crisis$§! Ascension Perk." + requires_tr_right_finish:1 "$TRIGGER_FAIL$requires§Y$tr_right_finish$§!." + requires_anarchism:1 "$TRIGGER_FAIL$requires§H$civic_anarchism$§!main theme civic." requires_ap_future_society:1 "$TRIGGER_FAIL$Requires the §Y$ap_future_society$§! Ascension Perk." requires_ascension_perks_4:0 "$TRIGGER_FAIL$Requires 4 other Ascension Perks to be selected first." requires_is_galactic_emperor:1 "$TRIGGER_FAIL$Not in the Galactic Empire or you become the Emperor of the Empire." - requires_is_federation_leader:1 "$TRIGGER_FAIL$Not in the Hegemony or you become the Federation President." \ No newline at end of file + requires_is_federation_leader:1 "$TRIGGER_FAIL$Not in the Hegemony or you become the Federation President." + ap_conquer_the_unknown:0 "Conquer the Unknown" + ap_conquer_the_unknown_desc:0 "What is the nature of Psionic? Are there other worlds beyond the physical world? Why does Psionic repel prosthetic machinery to a certain extent? We need to find answers to all of this. \n\n§LMost of the code and copywriting comes from MOD: Another way, thanks to the author for his work. §!" + ethic_rebuild_ascension_perks.3000.a:0 "We are lifting the veil on the depths of the universe." + ethic_rebuild_ascension_perks.3006.name:0 "Failed to break in" + ethic_rebuild_ascension_perks.3006.desc:0 "Wait, it shouldn't, we've already successfully entered The Shroud, this is absolutely right! All of our psychics were unanimous that we had reached the unthinkable, but we were bounced back and rejected by The Shroud mercilessly.\n\nIn this regard, every high-level psychic who participated in this ceremony experienced some physical discomfort more or less, most of which were brain problems, dizziness, nausea and vomiting, and even some coma and short-term memory confusion. , but most people can still remember the process and fragments after entering the virtual realm. After sorting out the news, we can still know what happened in the virtual realm and why we were forced to eject——\n\nAfter research, our scientists and psionicists agree that something is wrong with our implanted prosthetics, that being... it calls itself §RThe End of the Cycle§!, and it appears to be the entirety of The Shroud Sovereign, it is not willing to accept us after a highly prosthetic transformation.\n\nFortunately, we are not completely without gains. Through this short ceremony, we seem to have mastered the knowledge of using The Shroud's projection on the physical world to travel across galaxies, which we may be able to use in an improved universe. on the ship." + ethic_rebuild_ascension_perks.3006.a:0 "A pity, but this is just the beginning..." + ethic_rebuild_ascension_perks.3007.name:0 "Ready to go again!" + ethic_rebuild_ascension_perks.3007.desc:0 "We've been preparing for today since our psychic team was ejected from The Shroud five years ago - and never thought it would be five years at this moment. We use our own psionic energy and technology to heal the psychics who had various problems because of the last ritual, and we are also cultivating a new batch of elites in our own way. In any case, we have spent a lot of time, energy and financial resources for today, just to negotiate with the so-called god once again.\n\nThe holographic ceremony room is fully prepared, and the wisdom crystals combining psionic energy and technology are displayed everywhere. We have customized a special psychic device for each psychic according to their personal habits. The whole room is full of nervousness. Bloody breath. Compared with the confusion about the unknown and the blindness brought by uncertainty last time, this time, we are fully prepared to step into that mysterious place again!\n\nLet's get started when you're ready, The Shroud, whether you're friend or foe, we're ready to uncover your mysteries!" + ethic_rebuild_ascension_perks.3007.a:0 "Faith guides me forward!" + ethic_rebuild_ascension_perks.3008.name:0 "Yet another failure" + ethic_rebuild_ascension_perks.3008.desc:0 "As it happened, we were a little surprised that the first time we seemed to have misunderstood The Shroud, a place that was more expansive and unpredictable than we thought. It seems that the first encounter with §RThe End of the Cycle§! was just a coincidence, this time, we encountered another being - it was friendly and willing to share knowledge of The Shroud with us, we chatted about the Predicting the future in the material world is a topic of great interest to us.\n\nHowever, halfway through the negotiation, §RThe End of the Cycle§! appeared, interrupting our conversation rudely, ignoring our desire to talk to him, and trying to drive us away with violence. Even the spirit who shared the future with us was surprised, judging by its reaction, it didn't seem to understand why §RThe End of the Cycle§! was so manic and hostile to us.\n\nFrom the sporadic information, it seems that the god is eager to find a group of psychics who are willing to sign a contract with him, but for some reason not only did we not choose us, but we were not allowed to share knowledge with other beings in The Shroud , and forcibly intervene.\n\n§RThe End of the Cycle§! is indeed stronger than other spirits, but whether it is really the master of The Shroud as it says we still have a skeptical attitude, perhaps, that guy is afraid of us. Maybe? In short, this failure still can't stop us from going to The Shroud again, and it is even more gratifying that the knowledge of the future that the friendly pioneer has imparted to us is enough to make us stronger." + ethic_rebuild_ascension_perks.3008.a:0 "So what? We just want to show you!" + ethic_rebuild_ascension_perks.3009.name:0 "Third attempt" + ethic_rebuild_ascension_perks.3009.desc:0 "It seems that we have mastered this rule. The recovery period of the Psychic Association this time is the same as the last five years. We have been doing the same things as the previous five years in these five years. However, everyone's mentality is different. It's different - after all, we know more and more about The Shroud, and we believe that one day we will be able to match it.\n\nFamiliar ceremonies and familiar ceremonies, we have witnessed this era of miracles created by our own hands for ten years, so we firmly believe that there is nothing we can't do! Either The Shroud or §RThe End of the Cycle§! will one day admire us!\n\nThe psionic equipment has been completely refurbished, and the elite psychics are gathered here. The Shroud, witness our third expedition!" + ethic_rebuild_ascension_perks.3009.a:0 "It's time to give us an answer!" + ethic_rebuild_ascension_perks.3010.name:0 "Even if this is the battlefield..." + ethic_rebuild_ascension_perks.3010.desc:0 "It's it, §RThe End of the Cycle§!, I don't know what method it uses, the powerful Psionic Barrier isolates the way we used to enter The Shroud, using the way we used to, but it seems to be cut off by an invisible wall, this It is an unexpected situation that we did not expect, but it is also the unknown difficulty that we will encounter when we are mentally prepared.\n\nIt was tough, but with everyone's concerted efforts, we smashed the Psionic Barrier into The Shroud's fantasy realm in a short period of time. We tried to communicate with other beings, and got a lot of results, including the Psionic Barrier, and of course, as expected, we saw the angry §RThe End of the Cycle§! again.\n\nAlthough we only wished to know why it was keeping us out, it also seemed extremely impatient, and the expected negotiation broke down, but we also learned from a few words that our cutting-edge prosthetic is for it. It is a blasphemous existence - we naturally will not abandon the path we have chosen for this unreasonable guy, who, after receiving our reply, is as angry as expected and began to expel and attack us, and also attacked us. An ultimatum to destroy us.\n\nMost of our psychics use prosthetics to slow the mental shock of psychics, so there aren't many instances of us falling into madness after we were expelled from The Shroud, and maybe that's why the end of reincarnation is against us . We got a lot of clues and gains from breaking through the Psionic Shields, and now it's our turn to be on the defensive side." + ethic_rebuild_ascension_perks.3010.a:0 "Come on, whoever you are, will be defeated by us!" + ethic_rebuild_ascension_perks.3011.name:0 "The hour of destiny has come" + ethic_rebuild_ascension_perks.3011.desc:0 "This time we have no choice but to go back, and we don't need to go back, that's all. From the beginning of our civilization, no matter how dark the age, we have extended our civilization to the entire unknown universe. This universe was once as unknown to us as The Shroud, and now it's all in view, so one day, The Shroud will be too!\n\nIn front of the enemy, the miracle we created with our own hands - the psionic machine - made the arrogant man who claimed to be the master of The Shroud into anger, this is the testimony of our success! After this, we will let it go in vain, and let it understand the cruel reality - we are invincible!" + ethic_rebuild_ascension_perks.3011.a:0 "The time for the decisive battle has come, and we choose to fight the last stand!" + ethic_rebuild_ascension_perks.3015.name:0 "The Song of Entanglement" + ethic_rebuild_ascension_perks.3015.desc:0 "The battle was more brutal than we imagined, the attack from The Shroud was mental, and a large number of our psychics, even ordinary residents who did not participate in the battle, fell into madness and deep coma without warning. , even though we've finished fitting the Psionic Cybernetic, it's only slowing down the process. Our number of psychics is getting tighter and tighter, and we have fallen into despair for a time. Are we going to fail?\n\nBut something unexpected happened - near the end of this war, an artificial intelligence from our national computer network suddenly burst into Psionic fluctuations belonging to the frequency of [Root.GetSpeciesNamePlural], linking everyone into a An indestructible giant net!\n\nThe droids linked to our prosthetics bought us a lot of time, allowing us to successfully awaken a large number of people who had been attacked by The Shroud, in concerted efforts that expanded to a dual network of mind and matter, we worked together Severing all connections to The Shroud saved our civilization from crisis. Now, we don't have another chance to go to The Shroud, but also avoid more crisis. The decades-long journey is now coming to an end, but we have built our own spiritual realm through our own efforts. Whether it's complete or not, at least we've heard our soul sing along with the Synthetic..." + ethic_rebuild_ascension_perks.3015.a:0 "Psionic Synthetic also dreams of Shroud's sheep" + conquer_the_unknown_project_title:0 "Breaching the Shroud" + conquer_the_unknown_project_desc:0 "This is an exciting challenge. We know that we are different from the traditional psionic idealist country, but this does not prevent us from pursuing the high-dimensional space of the virtual world. We believe that the gods will understand and praise us. miracles, rather than shutting them out." + CONQUER_THE_UNKNOWN_PROJECT_1:0 "$BREACHING_SHROUD_PROJECT$" + CONQUER_THE_UNKNOWN_PROJECT_1_DESC:0 "$BREACHING_SHROUD_PROJECT_DESC$" + CONQUER_THE_UNKNOWN_PROJECT_2:0 "Breaching the Shroud again" + CONQUER_THE_UNKNOWN_PROJECT_2_DESC:0 "The first failure is not going to stop us, whatever it is, the master of The Shroud or the gods, we believe that our obsession will be accepted by him, and we may even overcome it - after all, we create The miracle of Psionic Cybernetic is not a one-off success." + CONQUER_THE_UNKNOWN_PROJECT_3:0 "Illusory dividing line" + CONQUER_THE_UNKNOWN_PROJECT_3_DESC:0 "With Breaching the Shroud, we seem to have failed twice - although some say we actually succeeded twice, after all, each time has benefited greatly - so we can't stop us for a third attempt. Our psychics are geared up again, let's get started!" + conquer_the_unknown:0 "Last Starlight" + conquer_the_unknown_type:0 "The last fight" + conquer_the_unknown_desc:0 "After The Shroud gave us an ultimatum, the Psychic Society went into a state of readiness across the board. We need to reset all kinds of instruments and equipment, but what is more exciting than before is that we have no one to back down in the face of a more powerful and unknown being pressuring us and declaring war! Fear or not, we choose to fight it!" + conquer_the_unknown_war:1 "The last fight" + conquer_the_unknown_war_tooltip:1 "In the face of the enemy's attack, we have no choice" + conquer_the_unknown_situation_end:1 "Everything will come to an end." + conquer_the_unknown_1:0 "Invasion" + conquer_the_unknown_2:0 "Resistance" + conquer_the_unknown_3:0 "Stalemate" + conquer_the_unknown_4:0 "Showdown" + conquer_the_unknown_monthly_change_tooltip:0 "The war with The Shroud continues" + owned_pop_has_trait_cybernetic_tooltip:0 "Has a Cybernetic population" + owned_pop_has_robotic_species_tooltip:0 "Has a Robotic population" + requires_not_ap_synthetic_evolution:1 "$TRIGGER_FAIL$May not have the §Y$ap_synthetic_evolution$§! Ascension Perk." + requires_not_ap_evolutionary_mastery:1 "$TRIGGER_FAIL$May not have the §Y$ap_evolutionary_mastery$§! Ascension Perk." + requires_not_ap_transcendence:1 "$TRIGGER_FAIL$May not have the §Y$ap_transcendence$§! Ascension Perk." + requires_not_ap_conquer_the_unknown:1 "$TRIGGER_FAIL$May not have the §Y$ap_conquer_the_unknown$§! Ascension Perk." \ No newline at end of file diff --git a/localisation/replace/simp_chinese/ZZZ_Ethic_notice_l_simp_chinese.yml b/localisation/replace/simp_chinese/ZZZ_Ethic_notice_l_simp_chinese.yml index 70c58b80d..4cbc62f8a 100644 --- a/localisation/replace/simp_chinese/ZZZ_Ethic_notice_l_simp_chinese.yml +++ b/localisation/replace/simp_chinese/ZZZ_Ethic_notice_l_simp_chinese.yml @@ -7,7 +7,8 @@ ethic_notice.1.ascension_perks:0 "[this.EthicAscensionPerks]" eci_ap_yes:0 "飞升设置: §HECI修改版§!" eci_ap_no:0 "飞升设置: §L原版§!" - ethic_notice.1.ascension_perks.tooltip:0 "§L更多思潮与国策:无限§!修改了原版三大飞升的内容,使基因、机械、灵能三条路线在一定程度上保持兼容。选择此项以开关这一可选内容。\n§H请注意:§!修改后的§Y$ap_the_flesh_is_weak$§!需要§Y$ap_engineered_evolution$§!作为前置。\n§R这一条设置在开局后将无法更改!§!" + ethic_notice.1.ascension_perks.tooltip:0 "§L更多思潮与国策:无限§!修改了原版三大飞升的内容,使基因、机械、灵能三条路线在一定程度上保持兼容,并增加了一条灵能-义体的飞升道路。选择此项以开关这一可选内容。\n§H请注意:§!修改后的§Y$ap_the_flesh_is_weak$§!需要§Y$ap_engineered_evolution$§!作为前置。\n§R这一条设置在开局后将无法更改!§!" + ethic_notice.1.ascension_perks_notice.tooltip:0 "§R这一条设置在开局后将无法更改!§!\n§H请注意:§!修改后的§Y$ap_the_flesh_is_weak$§!需要§Y$ap_engineered_evolution$§!作为前置。" ethic_notice.1.economic:0 "经济周期设置" ethic_notice.1.economic.tooltip:0 "§L更多思潮与国策:无限§!在游戏中添加了市场经济的经济周期系统,你可以在此对该系统进行设置。" ethic_notice.1.return:0 "返回设置" diff --git a/localisation/replace/simp_chinese/ethic_ascension_perks_l_simp_chinese.yml b/localisation/replace/simp_chinese/ethic_ascension_perks_l_simp_chinese.yml index e873785a1..333dfccd6 100644 --- a/localisation/replace/simp_chinese/ethic_ascension_perks_l_simp_chinese.yml +++ b/localisation/replace/simp_chinese/ethic_ascension_perks_l_simp_chinese.yml @@ -1,12 +1,25 @@ l_simp_chinese: -############### -# 飞升事件 -############### - ap_defender_of_the_galaxy:0 "星河卫士" ap_defender_of_the_galaxy_desc:0 "千万年来,无关紧要的纷争在星系中随处可见。但当可怕的黑暗势力降临在我们这片星海之时,谁能保护我们?" ap_defender_of_the_galaxy_effect_opinion:0 "所有国家的£opinion£§Y评价§!提升§G+50§!" + + ap_psychic_power:0 "心灵动力" + ap_psychic_power_desc:0 "我们的精神凌驾于庸俗的物质之上,我们的心灵无远弗届。" + psychic_power:0 "$pop_cat_ruler$人口额外§G+4§!£society£ §Y社会学研究点数§!\n$pop_cat_specialist$人口额外§G+2§!£physics£ §Y物理学研究点数§!\n$pop_cat_worker$人口额外§G+1§!£engineering£ §Y工程学研究点数§!\n所有人口额外消耗§Y0.5§!£unity£ 凝聚力,采纳§Y$ap_future_society$§!飞升后消耗减半。" + + ap_anarchy_utopia:0 "完美社区" + ap_anarchy_utopia_desc:0 "其他社会的人总认为没有政府的社区生态是不可能成立的,而我们会用事实扭转他们的偏见。" + anarchy_utopia:0 "$MOD_PLANET_STABILITY_ADD$§G+50§!,$PLANET_CRIME_TITLE$§G-100§!\n如果没有§H$civic_anarchism$§!国民理念,则$MOD_PLANET_STABILITY_ADD$§R-50§!,$PLANET_CRIME_TITLE$§R+100§!" + + ap_conquer_the_unknown:0 "征服未知" + ap_conquer_the_unknown_desc:0 "灵能的本质是什么?物质世界之外是否还有其它世界?为什么灵能会在一定程度上排斥义体机械?我们需要找到这一切的答案。\n\n§L大部分代码及文案来源于MOD: Another way,感谢作者的劳动。§!" + +############### +# 飞升事件 +############### + +# 三飞修改 utopia.2551G.desc:0 "终于。囚禁我们的血肉囚笼被净化,我们所有个体的神经图谱被上传至新的合成人单位。疾病,衰老和其他一切与有机躯体相关的痛苦源泉已成为过往。伟大的意识之海仍然存在于此——从灵能波到量子频率,祂依旧无处不在。\n\n既然我们褪下了我们的有机物身份,是时候为我们先进的合成人形态取一个新名字了。" @@ -15,14 +28,57 @@ utopia.2650G.desc:0 "[Root.GetSpeciesName]物种经历了只能被形容为“大觉醒”的蜕变,以往,我们伟大的灵能潜力便是我们物种固有的存在,虽然只在一小部分人身上有所展示,而如今……\n\n几乎是一夜之间,身处各处的[Root.GetSpeciesNamePlural]都解锁了他们全部的灵能潜力,我们的意识之海对我们完全敞开,将我们大脑中的灵能潜力集体激活。\n\n在一刹那间,我们所有人都感觉到了某种“桎梏消失的感觉”,但其很快又卷土重来,将我们的意识纳入其中。许多[Root.GetSpeciesNamePlural]在一瞬间便开始反抗这个庞大的意志的入侵,而他们的努力则——" utopia.2650.b:0 "让我们从奴役中苏醒,获得了自由与新生。" utopia.2650.c:0 "徒劳无功,伟大的意识之海无远弗届,直到永恒。" + + +# 征服未知 + ethic_rebuild_ascension_perks.3000.a:0 "我们正在揭开宇宙深层的面纱。" + + ethic_rebuild_ascension_perks.3006.name:0 "突入失败" + ethic_rebuild_ascension_perks.3006.desc:0 "等等,这不应该,我们明明已经成功的进入了虚境,这个绝对没错的!我们所有的通灵者都一致的表示我们接触到了那不可思议的领域,但是,我们却被弹了回来,毫不留情的被虚境拒绝了。\n\n对此,参与这个仪式的每一位高阶通灵者或多或少的出现了些许的身体不适,大多数都是脑子上的问题,头晕目眩恶心呕吐,甚至有些昏迷不醒和短暂记忆混乱,不过还是大多数人都能记得进入虚境后的过程和片段,经过整理消息,我们还是能够知道到底在虚境中发生了什么,以及我们被强制弹出的原因——\n\n经过研究,我们的科学家与灵能学者一致认为是我们的植入义体出现了问题,那个存在……它自称叫作§R轮回之终末§!,它似乎整个虚境的主宰,它并不愿意接纳经过高度义体化改造后的我们。\n\n不过幸运的是,我们也并不是完全没有收获,通过这次短暂的仪式,我们似乎掌握了利用虚境在物质世界的投影进行跨星系航行的知识,我们或许可以将其用在改良后的宇宙飞船上。" + ethic_rebuild_ascension_perks.3006.a:0 "可惜,但这只是刚刚开始..." + ethic_rebuild_ascension_perks.3007.name:0 "再一次整装待发!" + ethic_rebuild_ascension_perks.3007.desc:0 "自从五年前我们的通灵者团队们从虚境中被弹出的时候,我们就在准备着今天——没想到的是这一刹那便是五年。我们通过自己的灵能与科技治疗着因为上一次仪式出现了种种问题的通灵者们,也在用自己的方式培养着新的一批精英们。无论如何,我们为了今天,花费了大量的时间与精力财力,就为了再一次与那位所谓的神明交涉。\n\n全息的仪式间内准备齐全,灵能与科技结合的智慧结晶陈列在各处,每一位通灵者我们都按照其个人习惯量身定制了专用的通灵装置,整个房间中充斥着紧张但热血澎湃的气息。比起上一次对未知的迷茫,不确定性带来的盲目,这一次,我们做足了准备,再次踏入那片神秘之地!\n\n准备好了就让我们开始吧,虚境,无论你是敌是友,我们都准备好揭开你那神秘的面纱了!" + ethic_rebuild_ascension_perks.3007.a:0 "信念指引我等前行!" + ethic_rebuild_ascension_perks.3008.name:0 "又一次失败" + ethic_rebuild_ascension_perks.3008.desc:0 "事情的经过是这样的,我们有些惊讶我们第一次似乎是理解错了虚境这个场所,它比我们想象中的更加广阔且变幻莫测。似乎第一次就遇到了§R轮回之终末§!只是一个巧合,这次,我们遇到的是其他的存在——它很友善,愿意和我们分享虚境的知识,我们聊到了有关在物质世界里预知未来,这是我们非常感兴趣的话题。\n\n然而,交涉到一半,§R轮回之终末§!出现了,不但粗暴的打断了我们的交谈,同时无视了我们希望与其交谈的诉求,并妄图使用暴力驱赶我们。就连那位和我们分享预知未来的灵体都很惊讶,从它的反应来看似乎它也不理解§R轮回之终末§!为何如此狂躁并对我们抱有敌意。\n\n从零星的情报中来看,那位神明似乎很急迫的寻找愿意与他签订契约的通灵者群体,但不知为什么不仅就算没有选中我们,连我们与虚境中的其他存在分享知识都不允许,还要加以强行干涉。\n\n§R轮回之终末§!确实比其他灵体更强,但是它是否真的如它所说是虚境的主宰者这一说法我们仍然保有怀疑的态度,或许,那个家伙是外强中干的畏惧我们也说不定?总之这一次的失败依然不能阻挡我们再次前往虚境,而且更令人欣慰的是,那位友善的先驱者传授给我们预知未来的知识,已经足够让我们变得更加强大了。" + ethic_rebuild_ascension_perks.3008.a:0 "那又如何?我们就是要做给你看!" + ethic_rebuild_ascension_perks.3009.name:0 "第三次尝试" + ethic_rebuild_ascension_perks.3009.desc:0 "似乎我们已经掌握了这种规律,这次通灵者协会的恢复期和上次一样的也是五年,我们在这五年里做着和之前的五年一样的事情,但是,大家的心态却早已不同——毕竟,我们对虚境的了解已经越来越多,并且我们也相信早晚有一天我们能够与其比肩。\n\n熟悉的仪式间与熟悉的仪式,我们经历了十年之久的时间见证着我们亲手创造的这个充满奇迹的时代,所以我们更坚定不移的相信,没有什么是我们所做不到的!虚境也好,§R轮回之终末§!也好,终将有一天将敬佩我们!\n\n灵能设备全面翻新,精英通灵者们集结于此,虚境啊,亲眼见证我等的第三次远征吧!" + ethic_rebuild_ascension_perks.3009.a:0 "无论成败,是时候给我们一个答案了!" + ethic_rebuild_ascension_perks.3010.name:0 "即便这里就是战场……" + ethic_rebuild_ascension_perks.3010.desc:0 "是它,§R轮回之终末§!,不知它使用了什么手段,强大的灵能屏障隔绝了我们曾经进入虚境的方式,使用曾经的方法,却仿佛被一道无形的墙壁一样隔绝在外,这是我们没有预料到的突发情况,但这也是我们做好了心理准备将会遇到的未知困难。\n\n虽然很艰难,但是在大家齐心协力之下,我们在不算很久的一段时间之内就击碎了灵能屏障,进入虚境的梦幻领域。我们尝试了与其他存在交流,得到了不少收获,同时也包括灵能屏障相关的事,当然,我们也如预料之中的,再次见到了愤怒的§R轮回之终末§!。\n\n尽管我们只是希望得知它将我们拒之门外的原因,它也显得格外的不耐烦,和预料之中的谈判破裂,不过我们也从三言两语中得知了的确我们的尖端义体对它而言是亵渎的存在——我们自然不会为了这个不讲道理的家伙抛弃我们已经选择的道路,它在收到我们的回复后如预期一样的愤怒并对我们开始了驱逐和攻击,并且还向我们下了毁灭我们的最后通牒。\n\n我们的大部分通灵者都是借助义体来减缓通灵过后产生的精神冲击,所以在我们被逐出虚境之后陷入疯狂的例子并不很多,或许这也是§R轮回之终末§!抵触我们的原因。我们从突破灵能护盾中获得的线索和收获很多,接下来,换我们是防守的一方了。" + ethic_rebuild_ascension_perks.3010.a:0 "来吧,无论你是谁,都将败在我们手中!" + ethic_rebuild_ascension_perks.3011.name:0 "命运时针已至" + ethic_rebuild_ascension_perks.3011.desc:0 "这次我们别无选择,退无可退,而我们也无需后退,仅此而已。从我们的文明伊始以来,无论对抗多么黑暗的时代,我们都将我们的文明拓展到了整个未知的宇宙。这片宇宙曾经对我们和虚境一样未知,现在却尽收眼底,所以终有一天,虚境也将如此!\n\n敌人当前,我们亲手创造的奇迹——灵能义体——让那个自称虚境主宰的狂妄之徒恼羞成怒,这便是我等成功的见证!在这之后,我们会让其徒劳的无功而返,并且让其明白这个残酷的现实——我等是不可战胜的!" + ethic_rebuild_ascension_perks.3011.a:0 "决战之时已至,我等选择背水一战!" + ethic_rebuild_ascension_perks.3015.name:0 "牵绊的歌声" + ethic_rebuild_ascension_perks.3015.desc:0 "这场战斗比我们想象中的更为惨烈,来自虚境的攻击是精神上的,我们大量的通灵者,即便是没有参战的普通居民,都是毫无征兆的陷入了疯狂和深度昏迷之中,即使我们已经完成了灵能义体的配装,也只是堪堪减缓了这一过程。我们的通灵者们数量越来越吃紧,我们也一度陷入了绝望,难道要失败了么?\n\n但令人意想不到的事情发生了——在这场战争临近尾声之时,一个源自我们全国计算机网络的人工智能突然爆发出了属于[Root.GetSpeciesNamePlural]频率的灵能波动,将所有人连成了一张坚不可摧的巨网!\n\n与我们的义体链接在一起的机器人们为我们争取了大量时间,使我们我们成功唤醒了大量遭受了虚境攻击的人们,在扩大到心灵与物质的双重网络的协调下,我们齐心协力的切断了所有与虚境的连接,将我们的文明从危机中保住了。现在,我们没有再去虚境的机会了,但是也避免了更多的危机。数十年的旅程到现在要画上休止符了,但我们通过自己的努力,构建出了属于我们的心灵之境。无论圆满与否,至少,我们都听到了我们与合成人们来自灵魂一起齐唱的歌声..." + ethic_rebuild_ascension_perks.3015.a:0 "灵能合成人也会梦到虚境的羊" + + conquer_the_unknown_project_title:0 "突入虚境" + conquer_the_unknown_project_desc:0 "这是一场令人激动人心的挑战,我们深知我们与传统意义上的灵能唯心主义国家不同,但这并不妨碍我们追寻虚境这一高维空间,我们相信神明会理解并赞许我们的奇迹,而非将其拒之门外。" + CONQUER_THE_UNKNOWN_PROJECT_1:0 "$BREACHING_SHROUD_PROJECT$" + CONQUER_THE_UNKNOWN_PROJECT_1_DESC:0 "$BREACHING_SHROUD_PROJECT_DESC$" + CONQUER_THE_UNKNOWN_PROJECT_2:0 "再次突入虚境" + CONQUER_THE_UNKNOWN_PROJECT_2_DESC:0 "第一次的失败并不能让阻止我们前进的步伐,无论那是什么,虚境的主宰也好神明也罢,我们相信我们的执着会被其接受,甚至我们有可能战胜它——毕竟,我们创造灵能义体这一奇迹的时候也不是一次就踏向了成功。" + CONQUER_THE_UNKNOWN_PROJECT_3:0 "虚幻的分界线" + CONQUER_THE_UNKNOWN_PROJECT_3_DESC:0 "对于突入虚境,我们似乎已经失败两次了——不过也有人说我们其实是成功了两次,毕竟每一次都受益匪浅——所以我们更不能停下我们去进行第三次尝试。我们的通灵者又一次整装待发,让我们开始吧!" - ap_psychic_power:0 "心灵动力" - ap_psychic_power_desc:0 "我们的精神凌驾于庸俗的物质之上,我们的心灵无远弗届。" - psychic_power:0 "$pop_cat_ruler$人口额外§G+4§!£society£ §Y社会学研究点数§!\n$pop_cat_specialist$人口额外§G+2§!£physics£ §Y物理学研究点数§!\n$pop_cat_worker$人口额外§G+1§!£engineering£ §Y工程学研究点数§!\n所有人口额外消耗§Y0.5§!£unity£ 凝聚力,采纳§Y$ap_future_society$§!飞升后消耗减半。" + conquer_the_unknown:0 "最后的星光" + conquer_the_unknown_type:0 "背水一战" + conquer_the_unknown_desc:0 "在虚境对我们下出了最后通牒以后,通灵者协会全线转入备战状态。我们需要重置各种仪器和设备,然而比起之前更加令人热血沸腾的是——在面对更强大且未知的存在向我等施压并宣战时,我们无人退缩!无论是否恐惧,我们都选择与之一战!" + conquer_the_unknown_monthly_change_tooltip:0 "与虚境的战争仍在继续" + conquer_the_unknown_war:1 "背水一战" + conquer_the_unknown_war_tooltip:1 "面对敌人的进攻,我们别无选择" + conquer_the_unknown_situation_end:1 "一切终将落下帷幕。" - ap_anarchy_utopia:0 "完美社区" - ap_anarchy_utopia_desc:0 "其他社会的人总认为没有政府的社区生态是不可能成立的,而我们会用事实扭转他们的偏见。" - anarchy_utopia:0 "$MOD_PLANET_STABILITY_ADD$§G+50§!,$PLANET_CRIME_TITLE$§G-100§!\n如果没有§H$civic_anarchism$§!国民理念,则$MOD_PLANET_STABILITY_ADD$§R-50§!,$PLANET_CRIME_TITLE$§R+100§!" + conquer_the_unknown_1:0 "入侵" + conquer_the_unknown_2:0 "抵抗" + conquer_the_unknown_3:0 "胶着" + conquer_the_unknown_4:0 "决战" + conquer_the_unknown_monthly_change_tooltip:0 "与虚境的战争仍在继续" + owned_pop_has_trait_cybernetic_tooltip:0 "拥有义体人口" + owned_pop_has_robotic_species_tooltip:0 "拥有机械人口" # 登临巅峰 @@ -129,6 +185,7 @@ requires_not_ap_synthetic_evolution:1 "$TRIGGER_FAIL$不能拥有§Y$ap_synthetic_evolution$§!飞升天赋。" requires_not_ap_evolutionary_mastery:1 "$TRIGGER_FAIL$不能拥有§Y$ap_evolutionary_mastery$§!飞升天赋。" requires_not_ap_transcendence:1 "$TRIGGER_FAIL$不能拥有§Y$ap_transcendence$§!飞升天赋。" + requires_not_ap_conquer_the_unknown:1 "$TRIGGER_FAIL$不能拥有§Y$ap_conquer_the_unknown$§!飞升天赋。" requires_tr_right_finish:1 "$TRIGGER_FAIL$需要§Y$tr_right_finish$§!。" requires_anarchism:1 "$TRIGGER_FAIL$需要§H$civic_anarchism$§!主题理念。" diff --git a/localisation/replace/simp_chinese/ethic_civics_l_simp_chinese.yml b/localisation/replace/simp_chinese/ethic_civics_l_simp_chinese.yml index fea48e106..bee2780f0 100644 --- a/localisation/replace/simp_chinese/ethic_civics_l_simp_chinese.yml +++ b/localisation/replace/simp_chinese/ethic_civics_l_simp_chinese.yml @@ -44,11 +44,11 @@ civic_military_dictatorship:0 "§H§Y战争领主§!§!" civic_military_dictatorship_desc:0 "§Y主题理念§!\n该社会中的统治者传统上是军队的现役总司令,他们会有选择性的招募精锐的新兵到他们中来。" - civic_tooltip_military_dictatorship_effects:2 " - £building£ §Y首都建筑§!会替换部分 £job_politician£ §Y$job_politician$§!岗位为 £job_commandante£ §Y$job_commandante_plural$§!,增加帝国的§Y£mod_country_naval_cap_add£ §Y$MOD_COUNTRY_NAVAL_CAP_ADD$§!,生成£defense_army£§Y防御部队§!,增加行星§E£stability£§Y$PLANET_STABILITY_TITLE$§!,减少§Y轨道轰炸§!伤害\n - §Y舰队司令§!及§Y陆军将领§!初始等级为3级\n" + civic_tooltip_military_dictatorship_effects:2 " - £building£ §Y首都建筑§!会替换部分 £job_politician£ §Y$job_politician$§!岗位为 £job_commandante£ §Y$job_commandante_plural$§!,增加帝国的£mod_country_naval_cap_add£ §Y$MOD_COUNTRY_NAVAL_CAP_ADD$§!,生成£defense_army£§Y防御部队§!,增加行星£stability£§Y$PLANET_STABILITY_TITLE$§!,减少§Y轨道轰炸§!伤害\n - §Y舰队司令§!及§Y陆军将领§!初始等级为3级\n" civic_military_junta:0 "§H§Y战争委员会§!§!" civic_military_junta_desc:0 "§Y主题理念§!\n该政府是由最有权势的战争指挥官组成的联盟。" - civic_tooltip_military_junta_effects:2 " - £building£ §Y首都建筑§!会替换部分 £job_politician£ §Y$job_politician$§!岗位为 £job_commandante£ §Y$job_commandante_plural$§!,增加帝国的£mod_country_naval_cap_add£ §Y$MOD_COUNTRY_NAVAL_CAP_ADD$§!,生成£defense_army£§Y防御部队§!,增加行星§E£stability£§Y$PLANET_STABILITY_TITLE$§!,减少§Y轨道轰炸§!伤害\n - 禁止设置§Y生产重点§!政策为§Y民用§!\n" + civic_tooltip_military_junta_effects:2 " - £building£ §Y首都建筑§!会替换部分 £job_politician£ §Y$job_politician$§!岗位为 £job_commandante£ §Y$job_commandante_plural$§!,增加帝国的£mod_country_naval_cap_add£ §Y$MOD_COUNTRY_NAVAL_CAP_ADD$§!,生成£defense_army£§Y防御部队§!,增加行星£stability£§Y$PLANET_STABILITY_TITLE$§!,减少§Y轨道轰炸§!伤害\n - 禁止设置§Y生产重点§!政策为§Y民用§!\n" civic_peaceful_republic:0 "§H§Y和平乌托邦§!§!" civic_peaceful_republic_desc:0 "§Y主题理念§!\n和平主义形式的共和国,在那里公民被国家的理念统一,为每个人的自由,和平和繁荣的生活。" @@ -76,7 +76,7 @@ civic_citizen_service:0 "§H§Y军阀共和国§!§!" civic_citizen_service_desc:0 "§Y主题理念§!\n仅限为军队服役的人才拥有完整的公民权和随之而来的政治责任。服役保证公民权和选举、从政的权利。" - civic_tooltip_citizen_service_effects:2 " - £building£ §Y首都建筑§!会替换部分 £job_politician£ §Y$job_politician$§!岗位为 £job_commandante£ §Y$job_commandante_plural$§!,增加帝国的£mod_country_naval_cap_add£ §Y$MOD_COUNTRY_NAVAL_CAP_ADD$§!,生成£defense_army£§Y防御部队§!,增加行星§E£stability£§Y$PLANET_STABILITY_TITLE$§!,减少§Y轨道轰炸§!伤害\n - £job_commandante£ $job_commandante_plural$提供额外的 £unity£ 凝聚力和 £amenities£ 舒适度\n" + civic_tooltip_citizen_service_effects:2 " - £building£ §Y首都建筑§!会替换部分 £job_politician£ §Y$job_politician$§!岗位为 £job_commandante£ §Y$job_commandante_plural$§!,增加帝国的£mod_country_naval_cap_add£ §Y$MOD_COUNTRY_NAVAL_CAP_ADD$§!,生成£defense_army£§Y防御部队§!,增加行星£stability£§Y$PLANET_STABILITY_TITLE$§!,减少§Y轨道轰炸§!伤害\n - £job_commandante£ $job_commandante_plural$提供额外的 £unity£ 凝聚力和 £amenities£ 舒适度\n" civic_feudal_realm:0 "§H§Y封建帝国§!§!" civic_feudal_realm_desc:0 "§Y主题理念§!\n该社会中根深蒂固的贵族阶级占据着社会上层,君主依靠强大的拥有封地和自主权的封臣们来维持统治。" @@ -110,7 +110,7 @@ civic_ultimate_collective:1 "§H§Y全息社会主义§!§!" civic_ultimate_collective_desc:1 "§Y主题理念§!\n该社会信奉信息决定论,认为只要控制了社会上每一个“原子”的运转规则,就能实现终极的社会。他们也因此热衷于收集生活在这个社会中的所有人的所有信息,并将其交由少部分精英管理。" - civic_tooltip_ultimate_collective_effects:2 " - £building£ §Y首都建筑§!会替换部分 £job_politician£ §Y$job_politician$§!岗位为 £job_core_party_members£ §Y$job_core_party_members_plural$§!,提高星球§E£stability£§Y$PLANET_STABILITY_TITLE$§!并大幅度减少§Y£crime£ $PLANET_CRIME_TITLE$§!\n - 不能使用§Y$trade_policy_unity$§!和§Y社会发展§!税收投资政策\n - 允许特殊法令——§Y$edict_immortal_ruler$§!,能使当前的统治者不朽\n - £job_enforcer£ §Y$job_enforcer_plural$§!额外产出§Y3§! £unity£ 凝聚力\n" + civic_tooltip_ultimate_collective_effects:2 " - £building£ §Y首都建筑§!会替换部分 £job_politician£ §Y$job_politician$§!岗位为 £job_core_party_members£ §Y$job_core_party_members_plural$§!,提高星球£stability£§Y$PLANET_STABILITY_TITLE$§!并大幅度减少§Y£crime£ $PLANET_CRIME_TITLE$§!\n - 不能使用§Y$trade_policy_unity$§!和§Y社会发展§!税收投资政策\n - 允许特殊法令——§Y$edict_immortal_ruler$§!,能使当前的统治者不朽\n - £job_enforcer£ §Y$job_enforcer_plural$§!额外产出§Y3§! £unity£ 凝聚力\n" civic_state_monopoly:0 "§H§Y大康采恩§!§!" civic_state_monopoly_desc:0 "§Y主题理念§!\n这个社会以实力最雄厚的大垄断企业或银行为核心,全方面控制着社会的运转,大亨们操控着国家机器直接保护自己的私人财产。" @@ -146,12 +146,12 @@ civic_aristocratic_elite:0 "§Y§E世袭贵族§!§!" civic_aristocratic_elite_desc:0 "§E次主题理念§!\n该社会中存在着许多掌握着不同领域绝对主导权的庞大家族,这些门阀贵族之间的政治游戏是这个文明之中永恒的话题。" - civic_tooltip_aristocratic_elite_effects:4 " - £building£ §Y首都建筑§!会替换部分 £job_politician£ §Y$job_politician$§!岗位为 £job_noble£ §Y$job_noble_plural$§!,产出 £unity£ 凝聚力并增加行星§E£stability£§Y$PLANET_STABILITY_TITLE$§!\n - 维护§Y领袖§!所需要的£unity£ 凝聚力一半替换为£consumer_goods£ §Y$consumer_goods$§!,同时你也无法再解雇他们\n - 你的§Y附属国§!会额外增加§G0.5§! $r_loyalty$,并不会因为你有多个附属国遭受惩罚\n" + civic_tooltip_aristocratic_elite_effects:4 " - £building£ §Y首都建筑§!会替换部分 £job_politician£ §Y$job_politician$§!岗位为 £job_noble£ §Y$job_noble_plural$§!,产出 £unity£ 凝聚力并增加行星£stability£§Y$PLANET_STABILITY_TITLE$§!\n - 维护§Y领袖§!所需要的£unity£ 凝聚力一半替换为£consumer_goods£ §Y$consumer_goods$§!,同时你也无法再解雇他们\n - 你的§Y附属国§!会额外增加§G0.5§! $r_loyalty$,并不会因为你有多个附属国遭受惩罚\n" civic_stratocracy:0 "§Y§E秩序军政§!§!" civic_stratocracy_desc:0 "§E次主题理念§!\n在军事专政中,国家和军队在本质上和宪法上是相同的。行政职位通常由现役或光荣退役的军事首长担任。" - civic_tooltip_stratocracy_effects:2 " - £building£ §Y首都建筑§!会替换部分 £job_politician£ §Y$job_politician$§!岗位为 £job_commandante£ §Y$job_commandante_plural$§!,增加帝国的£mod_country_naval_cap_add£ §Y$MOD_COUNTRY_NAVAL_CAP_ADD$§!,生成£defense_army£§Y防御部队§!,增加行星§E£stability£§Y$PLANET_STABILITY_TITLE$§!,减少§Y轨道轰炸§!伤害\n" - civic_tooltip_stratocracy_communist_effects:2 " - £building£ §Y首都建筑§!会替换部分 £job_politician£ §Y$job_politician$§!岗位为 £job_soldier£ §Y$job_soldier_plural$§!,增加帝国的£mod_country_naval_cap_add£ §Y$MOD_COUNTRY_NAVAL_CAP_ADD$§!,生成£defense_army£§Y防御部队§!,增加行星§E£stability£§Y$PLANET_STABILITY_TITLE$§!,减少§Y轨道轰炸§!伤害\n" + civic_tooltip_stratocracy_effects:2 " - £building£ §Y首都建筑§!会替换部分 £job_politician£ §Y$job_politician$§!岗位为 £job_commandante£ §Y$job_commandante_plural$§!,增加帝国的£mod_country_naval_cap_add£ §Y$MOD_COUNTRY_NAVAL_CAP_ADD$§!,生成£defense_army£§Y防御部队§!,增加行星£stability£§Y$PLANET_STABILITY_TITLE$§!,减少§Y轨道轰炸§!伤害\n" + civic_tooltip_stratocracy_communist_effects:2 " - £building£ §Y首都建筑§!会替换部分 £job_politician£ §Y$job_politician$§!岗位为 £job_soldier£ §Y$job_soldier_plural$§!,增加帝国的£mod_country_naval_cap_add£ §Y$MOD_COUNTRY_NAVAL_CAP_ADD$§!,生成£defense_army£§Y防御部队§!,增加行星£stability£§Y$PLANET_STABILITY_TITLE$§!,减少§Y轨道轰炸§!伤害\n" civic_byzantine_bureaucracy:0 "§Y§E开明官僚主义§!§!" civic_byzantine_bureaucracy_desc:0 "§E次主题理念§!\n在该社会中,政府传统上由哲学家和思想家领导,这些人被认为是理想的统治者,通常兼具智慧、可靠和对和平繁荣生活的意愿。" @@ -164,7 +164,7 @@ civic_glorious_pioneer:0 "§Y§E思想设计师§!§!" civic_glorious_pioneer_desc:0 "§E次主题理念§!\n这个社会相信民众是缺乏某种“觉悟”的,他们尊崇已经觉悟的精英,并认为只有遵循先锋队指引的道路,广大群众才能挖掘出自己的潜力。" - civic_tooltip_glorious_pioneer_effects:2 " - £building£ §Y首都建筑§!会替换部分 £job_politician£ §Y$job_politician$§!岗位为 £job_core_party_members£ §Y$job_core_party_members_plural$§!,提高星球§E£stability£§Y$PLANET_STABILITY_TITLE$§!并大幅度减少§Y£crime£ $PLANET_CRIME_TITLE$§!\n - 不能使用§Y$trade_policy_unity$§!税收投资政策\n" + civic_tooltip_glorious_pioneer_effects:2 " - £building£ §Y首都建筑§!会替换部分 £job_politician£ §Y$job_politician$§!岗位为 £job_core_party_members£ §Y$job_core_party_members_plural$§!,提高星球£stability£§Y$PLANET_STABILITY_TITLE$§!并大幅度减少§Y£crime£ $PLANET_CRIME_TITLE$§!\n - 不能使用§Y$trade_policy_unity$§!税收投资政策\n" civic_technocracy:0 "§Y§E技术治国§!§!" civic_technocracy_desc:0 "§E次主题理念§!\n为了最大限度地提高效率,该社会将科学和理性作为行事准则。那些无知的、危险的、不合格的政治精英们的个人妄想绝对不能介入。" @@ -364,9 +364,9 @@ civic_underworld_society:0 "黑社会" civic_underworld_society_desc:1 "这个社会的基层由大大小小的黑帮所掌控,表面上的政府组织则在暗地里与这些黑社会开展交易以稳定社会。" - civic_tooltip_underworld_society_effects:3 "不能签署§Y商业协议§!\n可以在任何未与自己处于战争中或停战中的帝国的星球上建立§Y分部§!\n能够在自己的星球上设立§Y分部§!\n§Y分部§!行星上的£crime£ $PLANET_CRIME_TITLE$会提高分部的价值\n可以建设独特的增加£crime£ $PLANET_CRIME_TITLE$的 £building£ §Y$BRANCH_OFFICE_BUILDINGS$§!,这些建筑会提高自己星球的§E£stability£$PLANET_STABILITY_TITLE$\n每个§Y$job_criminal$§!提高§G2%§!当地劳工人口产出,并且额外增加§Y1§!§E£stability£$PLANET_STABILITY_TITLE$" + civic_tooltip_underworld_society_effects:3 "不能签署§Y商业协议§!\n可以在任何未与自己处于战争中或停战中的帝国的星球上建立§Y分部§!\n能够在自己的星球上设立§Y分部§!\n§Y分部§!行星上的£crime£ $PLANET_CRIME_TITLE$会提高分部的价值\n可以建设独特的增加£crime£ $PLANET_CRIME_TITLE$的 £building£ §Y$BRANCH_OFFICE_BUILDINGS$§!,这些建筑会提高自己星球的£stability£$PLANET_STABILITY_TITLE$\n每个§Y$job_criminal$§!提高§G2%§!当地劳工人口产出,并且额外增加§Y1§!£stability£$PLANET_STABILITY_TITLE$" - civic_tooltip_criminal_heritage_effects:3 "不能签署§Y商业协议§!\n可以在任何未与自己处于战争中或停战中的帝国的星球上建立§Y分部§!\n能够在自己的星球上设立§Y分部§!\n§Y分部§!行星上的£crime£ $PLANET_CRIME_TITLE$会提高分部的价值\n可以建设独特的增加£crime£ $PLANET_CRIME_TITLE$的 £building£ §Y$BRANCH_OFFICE_BUILDINGS$§!,这些建筑会提高自己星球的§E£stability£$PLANET_STABILITY_TITLE$\n每个§Y$job_criminal$§!提高§G1%§!当地劳工人口产出,并且额外产出§Y1.5§!£trade_value£ $TRADE_VALUE$" + civic_tooltip_criminal_heritage_effects:3 "不能签署§Y商业协议§!\n可以在任何未与自己处于战争中或停战中的帝国的星球上建立§Y分部§!\n能够在自己的星球上设立§Y分部§!\n§Y分部§!行星上的£crime£ $PLANET_CRIME_TITLE$会提高分部的价值\n可以建设独特的增加£crime£ $PLANET_CRIME_TITLE$的 £building£ §Y$BRANCH_OFFICE_BUILDINGS$§!,这些建筑会提高自己星球的£stability£$PLANET_STABILITY_TITLE$\n每个§Y$job_criminal$§!提高§G1%§!当地劳工人口产出,并且额外产出§Y1.5§!£trade_value£ $TRADE_VALUE$" civic_military_scientific:1 "战法要术" civic_military_scientific_desc:1 "这一文明相信科学是第一战斗力,并热衷于将大量人力与物资投入到武器装备的研发与测试中,以此确保在战争中的技术优势。" @@ -653,7 +653,7 @@ civic_machine_financial_investment:0 "金融投资网络" civic_machine_financial_investment_desc:0 "这个机械智能被它贪婪的造物主一遍又一遍地要求“提高利润”,在复杂的计算之后,它得出了最佳的解决方法——将这些有机生物通通赶进作坊和工厂。" - civic_tooltip_machine_financial_investment_effects:2 " - 游戏开局拥有§Y5§! £pop£ 额外资产\n - §Y$district_nexus$§!会替换部分 £job_maintenance_drone£ §Y$job_maintenance_drone$§!岗位为 £job_intelligent_labor£ §Y$job_intelligent_labor_plural$§!,提高星球§E£stability£§Y$PLANET_STABILITY_TITLE$§!并减少§Y$mod_pop_cat_worker_political_power$§!\n - 能在其他国家开设§H企业分部§!\n - 治理下的§Y有机体§!拥有特殊的 £job_surplus_value£ $job_surplus_value_plural$岗位,并且能够被$purge_labor_camps$处理\n" + civic_tooltip_machine_financial_investment_effects:2 " - 游戏开局拥有§Y5§! £pop£ 额外资产\n - §Y$district_nexus$§!会替换部分 £job_maintenance_drone£ §Y$job_maintenance_drone$§!岗位为 £job_intelligent_labor£ §Y$job_intelligent_labor_plural$§!,提高星球£stability£§Y$PLANET_STABILITY_TITLE$§!并减少§Y$mod_pop_cat_worker_political_power$§!\n - 能在其他国家开设§H企业分部§!\n - 治理下的§Y有机体§!拥有特殊的 £job_surplus_value£ $job_surplus_value_plural$岗位,并且能够被$purge_labor_camps$处理\n" civic_machine_financial_investment_secondary_species:0 "额外资产" civic_hive_biochemical_warrior:0 "$civic_biochemical_warrior$"