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This branch does not support win phone 8 (I thought.) A friend and I are rewriting win 8 and win phone 8 from the ground up to support 2.1 and in using the directx template as a starting point so it should integrate well with the latest way of doing the windows thing, but that is months away. I also got Chipmunk working in the win 8 template.
Everyone is welcome to it when I get a chance to share, or even just put it in a shippable/shareable state. I have never done a pull request ever but I think I get the idea. My main concern is the code is so different now from the .11 build from July 2012 I don't even know what the right way to do give back. Of course I only adapted the 2.1 API bits I used/needed, so it really has a lot of room to grow. Also I don't have any tests but my own vetted game code.
Hi, please tell how to use cocos2d-x 2.1.1 for windows 8 and windows phone 8 app development
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