Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

How to use cocos 2dx 2.1.1 for windows 8 and windows phone 8 #22

Open
yashavantha opened this issue Feb 13, 2013 · 1 comment
Open

How to use cocos 2dx 2.1.1 for windows 8 and windows phone 8 #22

yashavantha opened this issue Feb 13, 2013 · 1 comment

Comments

@yashavantha
Copy link

Hi, please tell how to use cocos2d-x 2.1.1 for windows 8 and windows phone 8 app development

@orionnoir
Copy link

This branch does not support win phone 8 (I thought.) A friend and I are rewriting win 8 and win phone 8 from the ground up to support 2.1 and in using the directx template as a starting point so it should integrate well with the latest way of doing the windows thing, but that is months away. I also got Chipmunk working in the win 8 template.

Everyone is welcome to it when I get a chance to share, or even just put it in a shippable/shareable state. I have never done a pull request ever but I think I get the idea. My main concern is the code is so different now from the .11 build from July 2012 I don't even know what the right way to do give back. Of course I only adapted the 2.1 API bits I used/needed, so it really has a lot of room to grow. Also I don't have any tests but my own vetted game code.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants