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Currently we are sending events that are created as a result of object creation and destruction in realtime (well almost).
This causes lot of noise in the communication channel and I think rather than completely disabling it - we should implement support for enabling or disabling of sending these events. This is different from enable/disable of object traces. We can have object traces enabled but still not choose to receive object create/destroy events and just work with snapshots.
The text was updated successfully, but these errors were encountered:
Currently we are sending events that are created as a result of object creation and destruction in realtime (well almost).
This causes lot of noise in the communication channel and I think rather than completely disabling it - we should implement support for enabling or disabling of sending these events. This is different from enable/disable of object traces. We can have object traces enabled but still not choose to receive object create/destroy events and just work with snapshots.
The text was updated successfully, but these errors were encountered: