-
Notifications
You must be signed in to change notification settings - Fork 0
/
joystick-in-windows.py
255 lines (218 loc) · 8.51 KB
/
joystick-in-windows.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
import os
import pygame
from pynput.mouse import Button
from pynput.keyboard import Key
import pynput
import pyautogui
import time
pygame.init()
mouse = pynput.mouse.Controller()
keyboard = pynput.keyboard.Controller()
clicked_a = False
clicked_b = False
clicked_x = False
clicked_y = False
clicked_home = False
clicked_screen = False
clicked_plus = False
clicked_moin = False
clicked_fleche_bas = False
clicked_l = False
clicked_r = False
valid = True
clicked_valid = False
# Initialiser le module joystick
pygame.joystick.init()
# Vérifier le nombre de manettes connectées
joystick_count = pygame.joystick.get_count()
print(f"Nombre de manettes connectées : {joystick_count}")
if joystick_count > 0:
# Sélectionner la première manette
joystick = pygame.joystick.Joystick(0)
joystick.init()
print(f"Nom de la manette : {joystick.get_name()}")
try:
clock = pygame.time.Clock()
target_fps = 60 # Définir le FPS cible
while True:
# Gérer les événements
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
# Lire les entrées de la manette
axes = [joystick.get_axis(i) for i in range(joystick.get_numaxes())]
# les boutons seront les clicks de souris
buttons = [joystick.get_button(i) for i in range(joystick.get_numbuttons())]
if valid:
# bouger la souris naturellement
first_joy_stick = axes[0:2]
first_dx = round(first_joy_stick[0], 1)
first_dy = round(first_joy_stick[1], 1)
mouse.move(first_dx*15, first_dy*15)
# controller le scroll
second_joy_stick = axes[2:4]
second_dx = round(second_joy_stick[0], 1)
second_dy = -round(second_joy_stick[1], 1)
mouse.scroll(second_dx*0.25, second_dy*0.25)
# a -> clique gauche
a = buttons[0]
if a == 1:
if not clicked_a:
mouse.press(Button.left)
# print("a press")
clicked_a = True
elif clicked_a:
mouse.release(Button.left)
# print("a realease")
clicked_a = False
# b -> Echap
b = buttons[1]
if b == 1:
if not clicked_b:
keyboard.press(Key.esc)
# print("b press")
clicked_b = True
elif clicked_b:
keyboard.release(Key.esc)
# print("b realase")
clicked_b = False
# x -> clique gauche et droit
x = buttons[2]
if x == 1:
if not clicked_x:
mouse.press(Button.left)
mouse.press(Button.right)
# print("x press")
clicked_x = True
elif clicked_x:
mouse.release(Button.left)
mouse.release(Button.right)
# print("x realase")
clicked_x = False
# y -> clique droit
y = buttons[3]
if y == 1:
if not clicked_y:
mouse.press(Button.right)
# print("y press")
clicked_y = True
elif clicked_y:
mouse.release(Button.right)
# print("y realase")
clicked_y = False
# home -> win + D
home = buttons[5]
if home == 1:
if not clicked_home:
keyboard.press(Key.cmd)
keyboard.type("d")
keyboard.release(Key.cmd)
# print("home press")
clicked_home = True
elif clicked_home:
# print("home realase")
clicked_home = False
# screen -> imp ecran
screen = buttons[-1]
if screen == 1:
if not clicked_screen:
# Récupérer l'image capturée
screenshot = pyautogui.screenshot()
screenshot_folder = screenshot_folder = os.path.join(os.path.expanduser("~"), "screenshots")
try:
os.makedirs(screenshot_folder)
except Exception as e:
print(e)
timestamp = time.strftime("%d-%m-%Y_%H-%M-%S")
filename = os.path.join(screenshot_folder, f"Screenshot_{timestamp}.png")
# Sauvegarder l'image
screenshot.save(filename)
# print("screen press")
clicked_screen = True
elif clicked_screen:
# print("screen realase")
clicked_screen = False
# + -> volume +
plus = buttons[6]
if plus == 1:
if not clicked_plus:
keyboard.press(Key.media_volume_up)
# print("plus press")
clicked_plus = True
elif clicked_plus:
keyboard.release(Key.media_volume_up)
# print("plus realase")
clicked_plus = False
# - -> volume -
moin = buttons[4]
if moin == 1:
if not clicked_moin:
keyboard.press(Key.media_volume_down)
# print("moin press")
clicked_moin = True
elif clicked_moin:
keyboard.release(Key.media_volume_down)
# print("moin realase")
clicked_moin = False
# fleche directionelle -> raccourcis genre alt avec l et r
fleche_bas = buttons[12]
if fleche_bas == 1:
if not clicked_fleche_bas:
keyboard.press(Key.alt)
keyboard.tap(Key.tab)
# print("fleche_bas press")
clicked_fleche_bas = True
elif clicked_fleche_bas:
keyboard.release(Key.alt)
# print("fleche_bas realase")
clicked_fleche_bas = False
# l et r -> raccourcis
l = buttons[10]
if l == 1:
if not clicked_l:
if clicked_fleche_bas:
keyboard.tap(Key.tab)
# print("l press")
clicked_l = True
elif clicked_l:
# print("l realase")
clicked_l = False
r = buttons[9]
if r == 1:
if not clicked_r:
if clicked_fleche_bas:
keyboard.press(Key.shift)
keyboard.tap(Key.tab)
keyboard.release(Key.shift)
# print("r press")
clicked_r = True
elif clicked_r:
# print("r realase")
clicked_r = False
l = buttons[10]
if l == 1:
if not clicked_l:
if clicked_fleche_bas:
keyboard.tap(Key.tab)
# print("l press")
clicked_l = True
elif clicked_l:
# print("l realase")
clicked_l = False
if buttons[7] == buttons[8] == 1:
clicked_valid = True
else:
if clicked_valid:
if valid:
valid = False
else:
valid = True
clicked_valid = False
# print(buttons)
# Réguler le FPS
clock.tick(target_fps)
except KeyboardInterrupt:
pygame.quit()
else:
print("Aucune manette connectée.")