You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
After playing a game, I noticed the stardate never increased and no action seems to increase it. Looking through the code I do not see any mechanism to increase the star date. If we warp into a sector, we may be on top of a star or enemy ships may be on top of a star - this makes the ships invisible. See partial log below, if the author doesn't have time I can eventually PR a fix:
Now entering Betelgeuse I quadrant . . .
---------------------------------
* Stardate 2300.0
* Condition GREEN
Quadrant 4 , 5
Sector 6 , 5
Photon torpedoes 28
<*> * Total energy 2966
Shields 0
Klingons remaining 2
---------------------------------
Command? lrs
Long range scan for quadrant 4 , 5
-------------------
: 004 : 006 : 004 :
-------------------
: 006 : 003 : 006 :
-------------------
: 004 : 003 : 005 :
-------------------
Command? com
Computer active and waiting command? 0
Computer record of galaxy for quadrant 4 , 5
1 2 3 4 5 6 7 8
----- ----- ----- ----- ----- ----- ----- -----
1 002 004 013 004 003 001 007 004
----- ----- ----- ----- ----- ----- ----- -----
2 000 007 002 003 006 000 011 005
----- ----- ----- ----- ----- ----- ----- -----
3 005 007 004 004 006 004 006 001
----- ----- ----- ----- ----- ----- ----- -----
4 007 010 001 006 003 006 *** ***
----- ----- ----- ----- ----- ----- ----- -----
5 004 001 004 004 003 005 *** ***
----- ----- ----- ----- ----- ----- ----- -----
6 001 003 005 000 *** *** 007 017
----- ----- ----- ----- ----- ----- ----- -----
7 002 001 006 000 *** 002 004 004
----- ----- ----- ----- ----- ----- ----- -----
8 004 007 003 004 *** 002 010 006
----- ----- ----- ----- ----- ----- ----- -----
Command? nav
Course (1-9)? 1
Warp Factor (0-8)? 3
Warp engines shut down at sector 6 , 5 dues to bad navigation
Command? lrs
Long range scan for quadrant 4 , 5
-------------------
: 004 : 006 : 004 :
-------------------
: 006 : 003 : 006 :
-------------------
: 004 : 003 : 005 :
-------------------
Command? srs
---------------------------------
* Stardate 2300.0
* Condition GREEN
Quadrant 4 , 5
Sector 6 , 5
Photon torpedoes 28
<*> * Total energy 2966
Shields 0
Klingons remaining 2
---------------------------------
Command? nav
Course (1-9)? 7
Warp Factor (0-8)? 0.2
---------------------------------
* Stardate 2300.0
* Condition GREEN
Quadrant 4 , 5
Sector 7 , 5
Photon torpedoes 28
* Total energy 2955
<*> Shields 0
Klingons remaining 2
---------------------------------
Command? nav
Course (1-9)? 1
Warp Factor (0-8)? 3
Now entering Betelgeuse IV quadrant . . .
---------------------------------
* Stardate 2300.0
Condition GREEN
Quadrant 4 , 8
Sector 7 , 5
Photon torpedoes 28
Total energy 2921
<*> * Shields 0
Klingons remaining 2
---------------------------------
Command? lrs
Long range scan for quadrant 4 , 8
-------------------
: 006 : 001 : *** :
-------------------
: 007 : 002 : *** :
-------------------
: 011 : 000 : *** :
-------------------
Command? com
Computer active and waiting command? 0
Computer record of galaxy for quadrant 4 , 8
1 2 3 4 5 6 7 8
----- ----- ----- ----- ----- ----- ----- -----
1 002 004 013 004 003 001 007 004
----- ----- ----- ----- ----- ----- ----- -----
2 000 007 002 003 006 000 011 005
----- ----- ----- ----- ----- ----- ----- -----
3 005 007 004 004 006 004 006 001
----- ----- ----- ----- ----- ----- ----- -----
4 007 010 001 006 003 006 007 002
----- ----- ----- ----- ----- ----- ----- -----
5 004 001 004 004 003 005 011 000
----- ----- ----- ----- ----- ----- ----- -----
6 001 003 005 000 *** *** 007 017
----- ----- ----- ----- ----- ----- ----- -----
7 002 001 006 000 *** 002 004 004
----- ----- ----- ----- ----- ----- ----- -----
8 004 007 003 004 *** 002 010 006
----- ----- ----- ----- ----- ----- ----- -----
Command? nav
Course (1-9)? 6
Warp Factor (0-8)? 1
Damage Control report: Shield Control damaged
Now entering Aldebaran III quadrant . . .
---------------------------------
Stardate 2300.0
Condition YELLOW
>!< * Quadrant 5 , 7
Sector 7 , 5
Photon torpedoes 28
Total energy 2903
<*> Shields 0
Klingons remaining 2
---------------------------------
Command? lrs
Long range scan for quadrant 5 , 7
-------------------
: 006 : 007 : 002 :
-------------------
: 005 : 011 : 000 :
-------------------
: 000 : 007 : 017 :
-------------------
Command? com
Computer active and waiting command? 0
Computer record of galaxy for quadrant 5 , 7
1 2 3 4 5 6 7 8
----- ----- ----- ----- ----- ----- ----- -----
1 002 004 013 004 003 001 007 004
----- ----- ----- ----- ----- ----- ----- -----
2 000 007 002 003 006 000 011 005
----- ----- ----- ----- ----- ----- ----- -----
3 005 007 004 004 006 004 006 001
----- ----- ----- ----- ----- ----- ----- -----
4 007 010 001 006 003 006 007 002
----- ----- ----- ----- ----- ----- ----- -----
5 004 001 004 004 003 005 011 000
----- ----- ----- ----- ----- ----- ----- -----
6 001 003 005 000 *** 000 007 017
----- ----- ----- ----- ----- ----- ----- -----
7 002 001 006 000 *** 002 004 004
----- ----- ----- ----- ----- ----- ----- -----
8 004 007 003 004 *** 002 010 006
----- ----- ----- ----- ----- ----- ----- -----
Command? nav
Course (1-9)? 5.5
Warp Factor (0-8)? 2
Now entering Aldebaran I quadrant . . .
---------------------------------
* Stardate 2300.0
Condition YELLOW
Quadrant 5 , 5
* Sector 7 , 5
Photon torpedoes 28
Total energy 2877
<*> Shields 0
* Klingons remaining 2
---------------------------------
Command? lrs
Long range scan for quadrant 5 , 5
-------------------
: 006 : 003 : 006 :
-------------------
: 004 : 003 : 005 :
-------------------
: 000 : 104 : 000 :
-------------------
Command? nav
Course (1-9)? 7
Warp Factor (0-8)? 1
Now entering Regulus I quadrant . . .
COMBAT AREA CONDITION RED
SHIELDS DANGEROUSLY LOW
---------------------------------
* Stardate 2300.0
Condition *RED*
Quadrant 6 , 5
Sector 7 , 5
+K+ Photon torpedoes 28
* * Total energy 2859
* <*> Shields 0
Klingons remaining 2
---------------------------------
Command? tor
Photon torpedo course (1-9)? ^[
Ensign Chekov reports, 'Incorrect course data, sir!'
Command? com
Computer active and waiting command? 1
Status report:
Klingons left: 2
Mission must be completed in 35.0 stardates.
The Federation is maintaining 6 starbases in the galaxy.
Device State of Repair
Short Range Scanners 0
Warp Engines 0
Shield Control -1.5495872
Damage Control 0
Long Range Scanners 0
Library-Computer 0
Phaser Control 0
Photon Tubes 0
Command? com
Computer active and waiting command? 2
From Enterprise to Klingon battle cruiser
Direction = 2
Distance = 2
Command? tor
Photon torpedo course (1-9)? 2
Torpedo track:
6 , 6
5 , 7
*** Klingon destroyed ***
Command? srs
---------------------------------
* Stardate 2300.0
Condition YELLOW
Quadrant 6 , 5
Sector 7 , 5
Photon torpedoes 27
* * Total energy 2859
* <*> Shields 0
Klingons remaining 1
---------------------------------
Command? lrs
Long range scan for quadrant 6 , 5
-------------------
: 004 : 003 : 005 :
-------------------
: 000 : 004 : 000 :
-------------------
: 000 : 103 : 002 :
-------------------
Command? nav
Course (1-9)? 7
Warp Factor (0-8)? 1
Now entering Arcturus I quadrant . . .
COMBAT AREA CONDITION RED
SHIELDS DANGEROUSLY LOW
---------------------------------
* Stardate 2300.0
* Condition *RED*
* Quadrant 7 , 5
Sector 7 , 5
Photon torpedoes 27
+K+ Total energy 2841
<*> Shields 0
Klingons remaining 1
---------------------------------
Command? tor
Photon torpedo course (1-9)? 3
Torpedo track:
6 , 5
5 , 5
4 , 5
3 , 5
2 , 5
1 , 5
Star at 1 , 5 absorbed torpedo energy.
128 unit hit on Enterprise from sector 6 , 4
The Enterprise has been destroyed. The Federation will be conquered.
Is is stardate 2300.0.
There were 1 Klingon battle cruisers left at
the end of your mission.
The text was updated successfully, but these errors were encountered:
After playing a game, I noticed the stardate never increased and no action seems to increase it. Looking through the code I do not see any mechanism to increase the star date. If we warp into a sector, we may be on top of a star or enemy ships may be on top of a star - this makes the ships invisible. See partial log below, if the author doesn't have time I can eventually PR a fix:
The text was updated successfully, but these errors were encountered: