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drowning.lua
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drowning.lua
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local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime;
if timer >= 1 then
local t0 = minetest.get_us_time()
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local name, armor_inv = armor.get_valid_player(armor, player, "[spacesuit]")
local has_helmet = armor_inv:contains_item("armor", "spacesuit:helmet")
local has_chestplate = armor_inv:contains_item("armor", "spacesuit:chestplate")
local has_pants = armor_inv:contains_item("armor", "spacesuit:pants")
local has_boots = armor_inv:contains_item("armor", "spacesuit:boots")
local has_full_suit = has_helmet and has_chestplate and has_pants and has_boots
local armor_list = armor_inv:get_list("armor")
-- does the player wear a suit?
spacesuit.set_player_wearing(player, has_full_suit, has_helmet, armor_list)
if has_full_suit and player:get_breath() < 10 then
for i, stack in pairs(armor_inv:get_list("armor")) do
if not stack:is_empty() then
local name = stack:get_name()
if name:sub(1, 10) == "spacesuit:" then
local use = minetest.get_item_group(name, "armor_use") * timer or 0
armor:damage(player, i, stack, use)
end
end
end
player:set_breath(10)
end
end
timer = 0
local t1 = minetest.get_us_time()
local diff = t1 - t0
if diff > 10000 then
minetest.log("warning", "[spacesuit] update took " .. diff .. " us")
end
end
end)