You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Encountered several games which create the following stacktraces trying to decompile all code:
Failed to decompile code for "gml_Object_obj_player1_Step_0": System.NullReferenceException: Object reference not set to an instance of an object.
at DogScepterLib.Project.GML.Decompiler.ASTBuilder.BuildFromNode(DecompileContext dctx, ASTNode start, Node baseNode, Stack`1 existingStack) in C:\Users\narr\gitrepos\dog-scepter\DogScepterLib\Project\GML\Decompiler\ASTBuilder
.cs:line 71
at DogScepterLib.Project.GML.Decompiler.ASTBuilder.FromContext(DecompileContext ctx) in C:\Users\narr\gitrepos\dog-scepter\DogScepterLib\Project\GML\Decompiler\ASTBuilder.cs:line 14
at DogScepterLib.Project.GML.Decompiler.DecompileContext.DecompileSegment(GMCode codeEntry, BlockList existingList) in C:\Users\narr\gitrepos\dog-scepter\DogScepterLib\Project\GML\Decompiler\DecompileContext.cs:line 246
at DogScepterLib.Project.GML.Decompiler.DecompileContext.DecompileWholeEntry(GMCode codeEntry) in C:\Users\narr\gitrepos\dog-scepter\DogScepterLib\Project\GML\Decompiler\DecompileContext.cs:line 207
at DogScepterLib.Project.GML.Decompiler.DecompileContext.DecompileWholeEntryString(GMCode codeEntry) in C:\Users\narr\gitrepos\dog-scepter\DogScepterLib\Project\GML\Decompiler\DecompileContext.cs:line 186
at DogScepterCLI.Commands.DumpCommand.<>c__DisplayClass36_1.<ExecuteAsync>b__0(GMCode elem) in C:\Users\narr\gitrepos\dog-scepter\DogScepterCLI\Commands\DumpCommand.cs:line 199
Encountered several games which create the following stacktraces trying to decompile all code:
Games in question are:
Spelldown, master chef, goose no lose, blade
The text was updated successfully, but these errors were encountered: