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testfog.tscn
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testfog.tscn
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[gd_scene load_steps=5 format=3 uid="uid://caphtwt6h6con"]
[ext_resource type="Texture2D" uid="uid://c1ebte16oy5lt" path="res://Assets/icon.svg" id="1_2br50"]
[ext_resource type="Shader" path="res://game.gdshader" id="2_sgos1"]
[ext_resource type="Texture2D" uid="uid://dsu5unigaw2w6" path="res://Assets/Units/temp_bullet.png" id="3_rpn68"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_nsrn7"]
shader = ExtResource("2_sgos1")
shader_parameter/player_position = Vector2(1000, 900)
shader_parameter/hole_radius = 188.835
[node name="Node2D" type="Node2D"]
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(421, 125)
texture = ExtResource("1_2br50")
[node name="Sprite2D" type="Sprite2D" parent="Sprite2D"]
material = SubResource("ShaderMaterial_nsrn7")
position = Vector2(27.9999, 45)
scale = Vector2(-172.277, 89.2464)
texture = ExtResource("3_rpn68")