There are multiple ways to contribute with this project.
README.md
:- Needs more info about the current state of the project
- Include photos or description of the event
- Add instructions of how to start the project for new collaborators.
CONTRIBUTING.md
is a good starting point but it needs more info about the roadmap and actionable ideas.
Yeah, let's be honest. We developed this game in less than 48 hours and it is full of bugs. You can contribute with these but surely you will find more for your own:
- The interaction with objects and events can be improved.
- The administration of events is kinda clunky. We are using
hooks
and that easily becomes messy and complex,react context
could be more appropiated. - The second character should not be interactive until some specific events.
- Is not possible to activate any winning condition!.
- Up the hatch, love meter low:
- Moustachio climbs up the hatch... and closes it behind him.
- Guess he really doesn’t love you anymore.
- You die.
- Up the hatch, love meter high:
- Moustachio climbs up the hatch, and you scramble out after him.
- Escaping certain death has reminded him how much he loves you
- You both live happily ever after on a tropical deserted island. Cute!
- Breaking the glass, bleeding out [DONE]:
- Punching the glass was a real dumb idea.You slice your hand open and bleed to death.
- Moustachio has to clean up the mess. So now you’re dead and single
The complete diagram with possible endings
- The overall idea is to create an inventory that allows you to collect items.
- When the character pick up an item, this one dissapears from the map but appears in the top of the screen.
- There are some assets that are already designed for this purpose.
We recorded voice clips for the character that can be played in different actions. The voice clips were recorded thanks to the multi-faceted Ash Guy and the skilled Hanna Burrows. Markdown doesn't allow to post the audio but it can be found on content/SoundSprite.mp3
.
Record time | Record clip |
---|---|
00:00 | Misc approving noise |
01:21 | Ashizada Dzonioche (Vengeance will be mine) |
04:06 | Doza Aminia (Greetings) |
05:21 | Doza Aminia Variant |
07:18 | Doza Aminia Variant |
09:05 | Misc grunt |
10:09 | Nabrushoo (Let’s go) |
11:07 | Nyedee (Hurry) |
12:22 | Nyedee Variant |
13:17 | Omadee (Help) |
15:12 | Omadee Variant |
16:19 | Omadee Variant |
18:18 | Misc surprise noise |
The translation of the wording (thanks to the work of Melissa David):
Mysterious language | English translation |
---|---|
Apopotaba apopiapodpopod | "three podlings laughing" (expression that means "It can't be helped") |
Apopiapodpo Aslamo | We are all going to die! |
Gorah, viseligche! | let's celebrate! |
Nabrushoo! | Let's go! |
Dzenpo! | Awesome! |
A shiza-da dzonioche! | Vengence will be mine! |
Doza Aminia! | Greetings! |
Nyedee, nyedee ! | Hurry! |
Omadee! | Help! |