From 6e366a00d67a1649986003c60c84aff8e3f769cd Mon Sep 17 00:00:00 2001 From: melontini <104443436+melontini@users.noreply.github.com> Date: Mon, 15 Jul 2024 20:49:23 +0700 Subject: [PATCH] CHANGELOG.md --- CHANGELOG.md | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index bfad739..ab53366 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -3,16 +3,23 @@ User Changes: * Added `arrayFindAny` and `arrayFindFirst` functions to expressions. As the name suggests, those functions will try to find an element of an array or return `null` if the array is empty. +* Added `chain` function to expressions. This function operates on the results of the first one and allows chaining multiple function calls together like so: + ``` + //`it` is the result of the previous function, unless there's a lower level lamda. + chain(arrayOf(2, 3, 6), arrayMap(it, sqrt(it)), arrayFindFirst(it)); + //this is the same as: + arrayFindFirst(arrayMap(arrayOf(2, 3, 6), sqrt(it))) + ``` * Java `Iterable`s can now be converted to arrays. * Added `remove` to `cmd:data`. * Added `cmd:operate` to the `scoreboard players` command. * Added registry access for expressions! Now you can access the game's static and dynamic content registries by using new `Registry` and `DynamicRegistry` functions. * Why is this useful? For example, this allows you to compare item stacks based on their item type: ``` - this_entity.getHandItems[0].getItem == Registry('item').chest + this_entity.getHandSlots[0].getItem == Registry('item').chest ``` * For item and block registries there is a shortcut: `Item`, `Block`. ``` - this_entity.getHandItems[0].getItem == Item('chest') + this_entity.getHandSlots[0].getItem == Item('chest') ``` * `Biome` and `DimensionType` are available dynamic registry shortcuts. \ No newline at end of file