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listSort.cpp
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listSort.cpp
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//Author: Nathan Jodoin
//CSCE2110 - SimCity
//Recitation Section 213 - Group 6
//Master List Sorting Functions
#include "definitions.hpp"
/////// MERGED by nathan, Please do not overwrite the code below, it is working... //////
// populates provided list struct with res, ind, and comm nodes
void populateZlist(Map &city_map, z_list &m_list)
{
for (std::vector<zone *> row : city_map.map_grid)
{
for (zone *curr : row)
{
switch (curr->getType())
{
case 'R':
{
residential *temp_r = dynamic_cast<residential *>(curr);
m_list.res.push_back(temp_r);
break;
}
case 'I':
{
industrial *temp_i = dynamic_cast<industrial *>(curr);
m_list.ind.push_back(temp_i);
break;
}
case 'C':
{
commercial *temp_c = dynamic_cast<commercial *>(curr);
m_list.com.push_back(temp_c);
break;
}
};
}
}
}
void mergePopulatedVectors(std::vector<populated *> &vec,
const int low, const int midpoint, const int high)
{
// created our new halves and midpoint
std::vector<populated *> left_half, right_half;
// populate low to mid for left subvec
for (int i = low; i <= midpoint; i++)
{
left_half.push_back(vec[i]);
}
// from mid + 1 to the end for right subvec
for (int i = midpoint + 1; i <= high; i++)
{
right_half.push_back(vec[i]);
}
int left_i = 0, right_i = 0, merged_i = low;
while (left_i < left_half.size() && right_i < right_half.size())
{
// adds the subvector items back in descending order
if (left_half[left_i]->getPopulation() >= right_half[right_i]->getPopulation())
{
vec[merged_i] = left_half[left_i];
left_i++;
}
else
{
vec[merged_i] = right_half[right_i];
right_i++;
}
// iterate merged index
merged_i++;
}
// copy remaining left + right elements, left priority
while (left_i < left_half.size())
{
vec[merged_i] = left_half[left_i];
left_i++;
merged_i++;
}
while (right_i < right_half.size())
{
vec[merged_i] = right_half[right_i];
right_i++;
merged_i++;
}
// to avoid memory bloat in recursion
left_half.clear();
right_half.clear();
}
// sorts populated z_list struct members by population
void mergesortVecDsc(std::vector<populated *> &vec, const int low, const int high)
{
// base case
if (low >= high)
{
return;
}
// this way, if beginning is not 0, we still get a good midpoint
int midpoint = low + (high - low) / 2;
// sort recursion begins
mergesortVecDsc(vec, low, midpoint);
mergesortVecDsc(vec, midpoint + 1, high);
// merge the final results
mergePopulatedVectors(vec, low, midpoint, high);
}
// calculate the adjacent population of a populated* zone
int calcAdjPop(populated* &zn)
{
int adj_pop = 0;
for(zone* adj : zn->getLocallyAdjacent())
{
populated* tmp_pop_ptr = dynamic_cast<populated*>(adj);
if(tmp_pop_ptr != nullptr)
{
adj_pop += tmp_pop_ptr->getPopulation();
}
}
return adj_pop;
}
//insertion sort by adjacent population within == local population bubbles
void adjPopulationSort(std::vector<populated*> &vec)
{
for(int i = 1; i < vec.size(); i++)
{
//calculate adj population for j
int adj_pop_i = calcAdjPop(vec[i]);
for(int j = i - 1; j > 0; j--)
{
//calculate adj population for j
int adj_pop_j = calcAdjPop(vec[j]);
bool same_loc_pop;
// are the local populations the same?
same_loc_pop = (vec[i]->getPopulation() == vec[j]->getPopulation());
// if yes shift larger adj population to the left
if(same_loc_pop && (adj_pop_i > adj_pop_j))
{
populated* temp = vec[i];
vec[i] = vec[j];
vec[j] = temp;
}
}
}
}
//insertion sort by y location within local & adj population == subsets
void yLocSort(std::vector<populated*> &vec)
{
for(int i = 1; i < vec.size(); i++)
{
int loc_pop_i = vec[i]->getPopulation();
int adj_pop_i = calcAdjPop(vec[i]);
int y_i = vec[i]->getLocation().second;
for(int j = i - 1; j > 0; j--)
{
int loc_pop_j = vec[j]->getPopulation();
int adj_pop_j = calcAdjPop(vec[j]);
int y_j = vec[j]->getLocation().second;
bool same_adj_pop, same_loc_pop;
// are the local and adjacent populations the same?
same_loc_pop = (loc_pop_i == loc_pop_j);
same_adj_pop = (adj_pop_i == adj_pop_j);
// if yes shift larger adj population to the left
if(same_loc_pop && same_adj_pop && (y_i < y_j))
{
populated* temp = vec[i];
vec[i] = vec[j];
vec[j] = temp;
}
}
}
}
//insertion sort by x location within local & adj population & y loc == subsets
void xLocSort(std::vector<populated*> &vec)
{
for(int i = 1; i < vec.size(); i++)
{
int loc_pop_i = vec[i]->getPopulation();
int adj_pop_i = calcAdjPop(vec[i]);
int y_i = vec[i]->getLocation().second;
int x_i = vec[i]->getLocation().first;
for(int j = i - 1; j > 0; j--)
{
int loc_pop_j = vec[j]->getPopulation();
int adj_pop_j = calcAdjPop(vec[j]);
int y_j = vec[j]->getLocation().second;
int x_j = vec[j]->getLocation().first;
bool same_adj_pop, same_loc_pop, same_y;
// are the local and adjacent populations the same?
same_loc_pop = (loc_pop_i == loc_pop_j);
same_adj_pop = (adj_pop_i == adj_pop_j);
same_y = (y_i == y_j);
// if yes shift larger adj population to the left
if(same_loc_pop && same_adj_pop && same_y && (x_i < x_j))
{
populated* temp = vec[i];
vec[i] = vec[j];
vec[j] = temp;
}
}
}
}
void popZoneSort(z_list &lists)
{
// recursively sort residential, then industrial, then commercial lists
// population
mergesortVecDsc(lists.res, 0, lists.res.size() - 1);
mergesortVecDsc(lists.ind, 0, lists.ind.size() - 1);
mergesortVecDsc(lists.com, 0, lists.com.size() - 1);
//resort by adj population within == local population
adjPopulationSort(lists.com);
adjPopulationSort(lists.ind);
//resort by Y location
yLocSort(lists.com);
yLocSort(lists.ind);
//resort by X location
xLocSort(lists.com);
xLocSort(lists.ind);
}