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main.lua
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main.lua
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local addon_name, addon = ...
_G[addon_name] = LibStub("AceAddon-3.0"):NewAddon(addon, addon_name, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
local AceGUI = LibStub("AceGUI-3.0")
local AceConsole = LibStub("AceConsole-3.0")
local AceEvent = LibStub("AceEvent-3.0")
local SpellData = LibStub("AceGUI-3.0-SpellLoader")
local ItemData = LibStub("AceGUI-3.0-ItemLoader")
local L = LibStub("AceLocale-3.0"):GetLocale(addon_name)
local getCached, getRetryCached
local DBIcon = LibStub("LibDBIcon-1.0")
local Media = LibStub("LibSharedMedia-3.0")
local ThreatClassic = LibStub("ThreatClassic-1.0")
if (WOW_PROJECT_ID == WOW_PROJECT_CLASSIC) then
UnitThreatSituation = ThreatClassic.UnitThreatSituation
local LibClassicDurations = LibStub("LibClassicDurations")
LibClassicDurations:Register(addon_name)
else
ThreatClassic:Disable()
end
local pairs, color, string = pairs, color, string
local floor = math.floor
local isin, starts_with, isint = addon.isin, addon.starts_with, addon.isint
addon.pretty_name = GetAddOnMetadata(addon_name, "Title")
addon.delayed_condition = {}
local DataBroker = LibStub("LibDataBroker-1.1"):NewDataObject(addon_name,
{ type = "data source", label = addon.pretty_name, icon = "Interface\\AddOns\\" .. addon_name .. "\\textures\\RotationMaster-Minimap" })
--
-- Initialization
--
BINDING_HEADER_ROTATIONMASTER = addon.pretty_name
BINDING_NAME_ROTATIONMASTER_TOGGLE = string.format(L["Toggle %s " .. color.CYAN .. "/rm toggle" .. color.RESET], addon.pretty_name)
local playerGUID = UnitGUID("player")
local defaults = {
profile = {
enable = true,
poll = 0.15,
ignore_mana = false,
ignore_range = false,
effect = "61b36ed1-fa31-4656-ad71-f3d50f193a85",
color = { r = 1.0, g = 1.0, b = 1.0, a = 1.0 },
magnification = 1.4,
setpoint = 'CENTER',
xoffs = 0,
yoffs = 0,
loglevel = 2,
detailed_profiling = false,
disable_autoswitch = false,
live_config_update = 2,
spell_history = 60,
combat_history = 10,
damage_history = 30,
disable_buttons = false,
preview_spells = 0,
preview_window = {
point = "CENTER",
relpoint = "CENTER",
xoffs = 0,
yoffs = 0
},
rotations = {},
itemsets = {},
announces = {},
minimap = {
hide = false,
},
condition_groups = {},
switch_conditions = {},
other_conditions_order = {},
disabled_conditions = {},
},
char = {
bindings = {},
},
global = {
itemsets = {},
effects = {},
custom_conditions = {},
}
}
if WOW_PROJECT_ID ~= WOW_PROJECT_MAINLINE and
LE_EXPANSION_LEVEL_CURRENT >= 2 then
defaults.char.specs = {}
defaults.char.specs[1] = PRIMARY
defaults.char.specs[2] = SECONDARY
end
local events = {
-- Conditions that indicate a major combat event that should trigger an immediate
-- evaluation of the rotation conditions (or will disable your rotation entirely).
'PLAYER_TARGET_CHANGED',
'PLAYER_REGEN_DISABLED',
'PLAYER_REGEN_ENABLED',
'UNIT_PET',
'PLAYER_CONTROL_GAINED',
'PLAYER_CONTROL_LOST',
"UPDATE_STEALTH",
-- Conditions that affect whether the rotation should be switched.
'ZONE_CHANGED',
'ZONE_CHANGED_INDOORS',
'GROUP_ROSTER_UPDATE',
'CHARACTER_POINTS_CHANGED',
"PLAYER_FLAGS_CHANGED",
"UPDATE_SHAPESHIFT_FORM",
-- Conditions that affect affect the contents of highlighted buttons.
'ACTIONBAR_SLOT_CHANGED',
'PET_BAR_UPDATE',
'PLAYER_ENTERING_WORLD',
'ACTIONBAR_HIDEGRID',
'PET_BAR_HIDEGRID',
'ACTIONBAR_PAGE_CHANGED',
'LEARNED_SPELL_IN_TAB',
'UPDATE_MACROS',
'SPELLS_CHANGED',
-- Special Purpose
'NAME_PLATE_UNIT_ADDED',
'NAME_PLATE_UNIT_REMOVED',
'BAG_UPDATE',
'UNIT_COMBAT',
"UNIT_SPELLCAST_SENT",
"UNIT_SPELLCAST_START",
"UNIT_SPELLCAST_STOP",
"UNIT_SPELLCAST_SUCCEEDED",
"UNIT_SPELLCAST_INTERRUPTED",
"UNIT_SPELLCAST_FAILED",
"UNIT_SPELLCAST_DELAYED",
"UNIT_SPELLCAST_CHANNEL_START",
"UNIT_SPELLCAST_CHANNEL_STOP",
"COMBAT_LOG_EVENT_UNFILTERED",
"SPELL_DATA_LOAD_RESULT",
"ITEM_DATA_LOAD_RESULT"
}
local mainline_events = {
'PLAYER_FOCUS_CHANGED',
'VEHICLE_UPDATE',
'UNIT_ENTERED_VEHICLE',
'PLAYER_TALENT_UPDATE',
'ACTIVE_TALENT_GROUP_CHANGED',
'PLAYER_SPECIALIZATION_CHANGED',
}
local wrath_events = {
'PLAYER_TALENT_UPDATE',
-- 'ACTIVE_TALENT_GROUP_CHANGED', # Implied by the above
}
local tbc_events = {
'PLAYER_FOCUS_CHANGED',
}
local classic_events = {
}
function addon:HandleCommand(str)
local cmd, npos = AceConsole:GetArgs(str, 1, 1)
if not cmd or cmd == "help" then
addon:print(L["/rm help - This text."])
addon:print(L["/rm config - Open the config dialog."])
addon:print(L["/rm disable - Disable battle rotation."])
addon:print(L["/rm enable - Enable battle rotation."])
addon:print(L["/rm toggle - Toggle between enabled and disabled."])
addon:print(L["/rm current - Print out the name of the current rotation."])
addon:print(L["/rm set [auto|profile] - Switch to a specific rotation, or use automatic switching again."])
addon:print(L[" This is reset upon switching specializations."])
addon:print(L["/rm check - Check the database integrity."])
addon:print(L["/rm repair - Fix any DB errors found in the data with internal validation."])
elseif cmd == "config" then
InterfaceOptionsFrame_OpenToCategory(self.optionsFrames.Rotation.frame)
InterfaceOptionsFrame_OpenToCategory(self.optionsFrames.Rotation.frame)
elseif cmd == "disable" then
addon:disable()
elseif cmd == "enable" then
addon:enable()
elseif cmd == "toggle" then
if self.currentRotation == nil then
addon:enable()
else
addon:disable()
end
elseif cmd == "current" then
if self.currentRotation == nil then
addon:print(L["No rotation is currently active."])
else
addon:print(L["The current rotation is " .. color.WHITE .. "%s" .. color.INFO], addon:GetRotationName(self.currentRotation))
end
elseif cmd == "set" then
local name = string.sub(str, npos)
if name == "auto" then
self.manualRotation = false
self:SwitchRotation()
elseif name == self.currentRotation then
self.manualRotation = true
addon:info(L["Active rotation manually switched to " .. color.WHITE .. "%s" .. color.INFO], name)
elseif name == DEFAULT then
self:RemoveAllCurrentGlows()
self.manualRotation = true
self.currentRotation = DEFAULT
self.skipAnnounce = true
self.avail_announced = {}
self.announced = {}
self:EnableRotationTimer()
DataBroker.text = self:GetRotationName(DEFAULT)
AceEvent:SendMessage("ROTATIONMASTER_ROTATION", self.currentRotation, self:GetRotationName(self.currentRotation))
addon:info(L["Active rotation manually switched to " .. color.WHITE .. "%s" .. color.INFO], name)
else
if self.db.profile.rotations[self.currentSpec] ~= nil then
for id, rot in pairs(self.db.profile.rotations[self.currentSpec]) do
if rot.name == name then
self:RemoveAllCurrentGlows()
self.manualRotation = true
self.currentRotation = id
self.skipAnnounce = true
self.avail_announced = {}
self.announced = {}
self:EnableRotationTimer()
DataBroker.text = self:GetRotationName(id)
AceEvent:SendMessage("ROTATIONMASTER_ROTATION", self.currentRotation, self:GetRotationName(self.currentRotation))
addon:info(L["Active rotation manually switched to " .. color.WHITE .. "%s" .. color.INFO], name)
if (not self:rotationValidConditions(rot, self.currentSpec)) then
addon:warn(L["Active rotation is incomplete and may not work correctly!"])
end
return
end
end
end
addon:warn(L["Could not find rotation named " .. color.WHITE .. "%s" .. color.WARN .. " for your current specialization."], name)
end
elseif cmd == "check" then
addon:print(L["Validating database integrity"])
self:validate(defaults, false)
elseif cmd == "repair" then
addon:print(L["Validating database integrity"])
self:validate(defaults, true)
else
addon:warn(L["Invalid option " .. color.WHITE .. "%s" .. color.WARN], cmd)
end
end
function addon:OnInitialize()
self:augmentDefaults(defaults)
self.db = LibStub("AceDB-3.0"):New(addon_name .. "DB", defaults, true)
for ext_addon,conditions in pairs(self.delayed_condition) do
if IsAddOnLoaded(ext_addon) then
for name, condition in pairs(conditions) do
self:RegisterCondition(name, condition)
end
end
end
self:init()
self:validate(defaults)
AceConsole:RegisterChatCommand("rm", function(str)
addon:HandleCommand(str)
end)
AceConsole:RegisterChatCommand("rotationmaster", function(str)
addon:HandleCommand(str)
end)
if type(self.db.profile.minimap) == "boolean" then
self.db.profile.minimap = nil
end
DBIcon:Register(addon.name, DataBroker, self.db.profile.minimap)
DataBroker.text = color.RED .. OFF
self.funcDeserialize = {}
for key, condition in pairs(self.db.global.custom_conditions) do
addon:register_custom_condition(key, condition)
end
-- These values are cached for the entire time you are in combat. Their values
-- are unlikely to change during combat (and if they do, they will have minimal effect)
self.combatCache = {}
-- These values are cached until the cache is reset (spec change, etc). Their values
-- will not change without a respec (or sometimes never).
self.longtermCache = {}
self.currentSpec = nil
self.currentForm = nil
-- This is a list of rotations that are available (ie. they are complete). So we don't
-- have to call validate in a time of battle.
self.autoswitchRotation = {}
self.currentRotation = nil
self.manualRotation = false
self.inCombat = false
self.rotationTimer = nil
self.fetchTimer = nil
self.shapeshiftTimer = nil
-- This is a cache of spec based spell names -> IDs. Updated when we switch specs.
self.specSpells = {}
self.specSpellsReverse = {}
self.bagContents = {}
self.specTalents = {}
self.unitsInRange = {}
self.damageHistory = {}
self.lastMainSwing = nil
self.lastOffSwing = nil
self.spellHistory = {}
self.combatHistory = {}
self.avail_announced = {}
self.announced = {}
self.skipAnnounce = true
self.currentConditionEval = nil
self.conditionEvalTimer = nil
self.lastCacheReport = GetTime()
self.itemSetButtons = {}
self.itemSetCallback = nil
self.bindingItemSet = nil
self.evaluationProfile = addon:ProfiledCode()
self.currentSpell = nil
self.nextWindow = nil
-- This is here because of order of loading.
getCached = addon.getCached
getRetryCached = addon.getRetryCached
--self:SetupOptions()
end
function addon:GetRotationName(id)
if id == DEFAULT then
return DEFAULT
elseif self.db.profile.rotations[self.currentSpec] ~= nil and
self.db.profile.rotations[self.currentSpec][id] ~= nil then
return self.db.profile.rotations[self.currentSpec][id].name
else
return nil
end
end
local function minimapToggleRotation(_, _, _, checked)
if checked then
addon:enable()
else
addon:disable()
end
end
local function minimapChangeRotation(_, arg1, _, _)
if arg1 == nil then
addon.manualRotation = false
addon:SwitchRotation()
else
addon.manualRotation = true
if addon.currentSpec ~= arg1 then
addon:RemoveAllCurrentGlows()
addon.currentRotation = arg1
addon.skipAnnounce = true
addon.avail_announced = {}
addon.announced = {}
addon:EnableRotationTimer()
DataBroker.text = addon:GetRotationName(arg1)
AceEvent:SendMessage("ROTATIONMASTER_ROTATION", addon.currentRotation, addon:GetRotationName(addon.currentRotation))
end
addon:info(L["Active rotation manually switched to " .. color.WHITE .. "%s" .. color.INFO],
addon:GetRotationName(arg1))
end
end
function minimapInitialize()
local info = UIDropDownMenu_CreateInfo()
info.text = addon.pretty_name
info.isTitle = true
info.notCheckable = true
UIDropDownMenu_AddButton(info)
info = UIDropDownMenu_CreateInfo()
info.isNotRadio = true
info.keepShownOnClick = true
info.text, info.checked = L["Battle rotation enabled"], addon.db.profile.enable
info.func = minimapToggleRotation
UIDropDownMenu_AddButton(info)
info = UIDropDownMenu_CreateInfo()
info.text = " "
info.notClickable = true
info.notCheckable = true
UIDropDownMenu_AddButton(info)
info.isTitle = true
info.text = L["Current Rotation"]
UIDropDownMenu_AddButton(info)
info = UIDropDownMenu_CreateInfo()
info.func = minimapChangeRotation
info.text, info.arg1, info.checked = L["Automatic Switching"], nil, (addon.manualRotation == false)
UIDropDownMenu_AddButton(info)
info.text, info.arg1, info.checked = DEFAULT, DEFAULT, (addon.manualRotation == true and addon.currentRotation == DEFAULT)
UIDropDownMenu_AddButton(info)
if addon.db.profile.rotations[addon.currentSpec] ~= nil then
for id, rot in pairs(addon.db.profile.rotations[addon.currentSpec]) do
if id ~= DEFAULT then
info.text, info.arg1, info.checked = rot.name, id, (addon.manualRotation == true and addon.currentRotation == id)
UIDropDownMenu_AddButton(info)
end
end
end
end
function DataBroker.OnClick(_, button)
local frame = CreateFrame("Frame", addon_name .. "LDBFrame")
local dropdownFrame = CreateFrame("Frame", addon_name .. "LDBDropdownFrame", frame, "UIDropDownMenuTemplate")
if button == "RightButton" then
UIDropDownMenu_Initialize(dropdownFrame, minimapInitialize)
ToggleDropDownMenu(1, nil, dropdownFrame, "cursor", 5, -10)
elseif button == "LeftButton" then
InterfaceOptionsFrame_OpenToCategory(addon.optionsFrames.Rotation.frame)
InterfaceOptionsFrame_OpenToCategory(addon.optionsFrames.Rotation.frame)
end
end
function DataBroker.OnTooltipShow(GameTooltip)
GameTooltip:SetText(addon.pretty_name .. " " .. GetAddOnMetadata(addon_name, "Version"), 0, 1, 1)
GameTooltip:AddLine(" ")
if addon.currentRotation ~= nil then
GameTooltip:AddLine(L["Current Rotation"], 0.55, 0.78, 0.33, 1)
GameTooltip:AddLine(addon:GetRotationName(addon.currentRotation), 1, 1, 1)
else
GameTooltip:AddLine(L["Battle rotation disabled"], 1, 0, 0, 1)
end
end
function addon:toggle()
if self.currentRotation == nil then
self:enable()
else
self:disable()
end
end
function addon:enable()
for _, v in pairs(events) do
self:RegisterEvent(v)
end
if (WOW_PROJECT_ID == WOW_PROJECT_MAINLINE) then
self.currentSpec = GetSpecializationInfo(addon:GetSpecialization())
if self.specTab then
self.specTab:SelectTab(self.currentSpec)
end
for _, v in pairs(mainline_events) do
self:RegisterEvent(v)
end
elseif (LE_EXPANSION_LEVEL_CURRENT == 2) then
self.currentSpec = addon:GetSpecialization()
for _, v in pairs(wrath_events) do
self:RegisterEvent(v)
end
elseif (LE_EXPANSION_LEVEL_CURRENT == 1) then
self.currentSpec = 0
for _, v in pairs(tbc_events) do
self:RegisterEvent(v)
end
elseif (LE_EXPANSION_LEVEL_CURRENT == 0) then
self.currentSpec = 0
for _, v in pairs(classic_events) do
self:RegisterEvent(v)
end
end
if self.db.profile.preview_spells > 0 then
self:CreatePreviewWindow()
end
self:UpdateSkill()
self:EnableRotation()
end
function addon:disable()
self:DisableRotation()
if self.nextWindow then
local spells = self.db.profile.preview_spells
self.nextWindow:Release()
self.nextWindow = nil
self.db.profile.preview_spells = spells
end
self.spellHistory = {}
self.combatHistory = {}
self:UnregisterAllEvents()
end
function addon:OnEnable()
self:info(L["Starting up version %s"], GetAddOnMetadata(addon_name, "Version"))
if self.db.profile.live_config_update and not self.conditionEvalTimer then
self.conditionEvalTimer = self:ScheduleRepeatingTimer('UpdateCurrentCondition', self.db.profile.live_config_update)
end
if self.db.profile.enable then
self:enable()
end
end
function addon:rotationValidConditions(rot, spec)
local itemsets = self.db.profile.itemsets
local global_itemsets = self.db.global.itemsets
-- We found a cooldown OR a rotation step
local itemfound = false
if rot.cooldowns ~= nil then
-- All cooldowns are valid
for _, v in pairs(rot.cooldowns) do
if not v.disabled then
if (v.type == nil or v.action == nil or not self:validateCondition(v.conditions, spec)) then
return false
end
if v.type == "item" then
if type(v.action) == "string" then
local itemset
if itemsets[v.action] ~= nil then
itemset = itemsets[v.action]
elseif global_itemsets[v.action] ~= nil then
itemset = global_itemsets[v.action]
end
if not itemset or #itemset.items == 0 then
return false
end
else
if #v.action == 0 then
return false
end
end
end
itemfound = true
end
end
end
if rot.rotation ~= nil then
-- All rotation steps are valid
for _, v in pairs(rot.rotation) do
if not v.disabled then
if (v.type == nil or not self:validateCondition(v.conditions, spec)) then
return false
end
if (v.type ~= "none" and v.action == nil) then
return false
end
if v.type == "item" then
if type(v.action) == "string" then
local itemset
if itemsets[v.action] ~= nil then
itemset = itemsets[v.action]
elseif global_itemsets[v.action] ~= nil then
itemset = global_itemsets[v.action]
end
if not itemset or #itemset.items == 0 then
return false
end
else
if #v.action == 0 then
return false
end
end
end
itemfound = true
end
end
end
return itemfound
end
function addon:UpdateAutoSwitch()
self.autoswitchRotation = {}
if self.db.profile.rotations[self.currentSpec] ~= nil then
for id, rot in pairs(self.db.profile.rotations[self.currentSpec]) do
if id ~= DEFAULT then
-- The switch condition is nontrivial and valid.
if rot.switch and not rot.disabled and addon:usefulCondition(rot.switch) and
self:validateCondition(rot.switch, self.currentSpec) and
self:rotationValidConditions(rot, self.currentSpec) then
addon:debug(L["Rotaion " .. color.WHITE .. "%s" .. color.DEBUG .. " is now available for auto-switching."], rot.name)
table.insert(self.autoswitchRotation, id)
end
end
end
end
-- We autoswitch to the lowest (alphabetically) matching rotation.
table.sort(self.autoswitchRotation, function(lhs, rhs)
return self.db.profile.rotations[self.currentSpec][lhs].name <
self.db.profile.rotations[self.currentSpec][rhs].name
end)
addon:debug(L["Autoswitch rotation list has been updated."])
end
-- Figure out which of the autoswitch rotations best matches
function addon:SwitchRotation()
if self.db.profile.disable_autoswitch or self.manualRotation then
return
end
local newRotation
for _, v in pairs(self.autoswitchRotation) do
if addon:evaluateCondition(self.db.profile.rotations[self.currentSpec][v].switch) then
newRotation = v
break
end
end
if not newRotation and self.db.profile.rotations[self.currentSpec] ~= nil and
self.db.profile.rotations[self.currentSpec][DEFAULT] ~= nil and
self:rotationValidConditions(self.db.profile.rotations[self.currentSpec][DEFAULT], self.currentSpec) then
newRotation = DEFAULT
end
if newRotation then
if self.currentRotation ~= newRotation then
addon:info(L["Active rotation automatically switched to " .. color.WHITE .. "%s" .. color.INFO], self:GetRotationName(newRotation))
self:RemoveAllCurrentGlows()
self.currentRotation = newRotation
self.skipAnnounce = true
self.avail_announced = {}
self.announced = {}
self:EnableRotationTimer()
DataBroker.text = self:GetRotationName(newRotation)
AceEvent:SendMessage("ROTATIONMASTER_ROTATION", self.currentRotation, self:GetRotationName(self.currentRotation))
end
return
end
-- Could not find a rotation to switch to, even the default one.
if self.currentRotation ~= nil then
addon:warn(L["No rotation is active as there is none suitable to automatically switch to."])
self:DisableRotation()
end
end
function addon:EnableRotation()
if self.currentRotation then
return
end
self:Fetch()
self:UpdateAutoSwitch()
self:SwitchRotation()
if self.currentRotation ~= nil then
DataBroker.text = self:GetRotationName(self.currentRotation)
addon:info(L["Battle rotation enabled"])
end
end
function addon:DisableRotation()
if not self.currentRotation then
return
end
self:DisableRotationTimer()
self:RemoveAllCurrentGlows()
self:DestroyAllGlows()
self.currentRotation = nil
DataBroker.text = color.RED .. OFF
AceEvent:SendMessage("ROTATIONMASTER_ROTATION", nil)
addon:info(L["Battle rotation disabled"])
end
function addon:EnableRotationTimer()
if self.currentRotation and not self.rotationTimer then
self.rotationTimer = self:ScheduleRepeatingTimer('EvaluateNextAction', self.db.profile.poll)
end
end
function addon:DisableRotationTimer()
if self.rotationTimer then
self:CancelTimer(self.rotationTimer)
self.rotationTimer = nil
end
end
function addon:ButtonFetch()
if self.fetchTimer then
self:CancelTimer(self.fetchTimer)
end
self.fetchTimer = self:ScheduleTimer(function()
self.skipAnnounce = true
self:Fetch()
end, 0.25)
end
local function CreateUnitInfo(cache, unit)
local info = {
unit = unit,
name = getCached(cache, UnitName, unit),
attackable = getCached(cache, UnitCanAttack, "player", unit),
enemy = getCached(cache, UnitIsEnemy, "player", unit),
}
if info.enemy then
info.threat = getCached(cache, UnitThreatSituation, "player", unit)
end
return info
end
local function UpdateUnitInfo(cache, record)
if not getCached(cache, UnitExists, record.unit) then
return
end
record.attackable = getCached(cache, UnitCanAttack, "player", record.unit)
record.enemy = getCached(cache, UnitIsEnemy, "player", record.unit)
if record.enemy then
record.threat = getCached(cache, UnitThreatSituation, "player", record.unit)
else
record.threat = nil
end
end
local function announce(cache, cond, text)
local dest
if cond.announce == "local" then
addon:announce(text)
elseif cond.announce == "partyraid" then
if getCached(cache, IsInRaid) then
dest = "RAID"
elseif getCached(cache, IsInGroup) then
dest = "PARTY"
else
addon:announce(text)
end
elseif cond.announce == "party" then
if getCached(cache, IsInGroup) then
dest = "PARTY"
end
elseif cond.announce == "raidwarn" then
if getCached(cache, IsInRaid) then
if getCached(cache, IsRaidLeader) then
dest = "RAID_WARNING"
else
dest = "RAID"
end
elseif getCached(cache, IsInGroup) then
dest = "PARTY"
else
addon:announce(text)
end
elseif cond.announce == "say" then
dest = "SAY"
elseif cond.announce == "yell" then
dest = "YELL"
elseif cond.announce == "emote" then
dest = "EMOTE"
end
if dest ~= nil then
SendChatMessage(text, dest)
end
if cond.announce_sound then
PlaySoundFile(Media:Fetch("sound", cond.announce_sound), "Master")
end
end
function addon:EvaluateNextAction()
if self.currentRotation == nil then
addon:DisableRotationTimer()
elseif self.db.profile.rotations ~= nil and
self.db.profile.rotations[self.currentSpec] ~= nil and
self.db.profile.rotations[self.currentSpec][self.currentRotation] ~= nil then
self.evaluationProfile:start()
local now = GetTime()
local cache = {}
if not self.inCombat then
self.combatCache = cache
end
self.evaluationProfile:child("environment"):start()
local unitsHandled, unitsGUID = {}, {}
for unit, _ in pairs(addon.units) do
unitsGUID[unit] = getCached(cache, UnitGUID, unit)
end
for guid, entity in pairs(self.unitsInRange) do
if isin(addon.units, entity.unit) then
if unitsGUID[entity.unit] and unitsGUID[entity.unit] == guid then
unitsHandled[entity.unit] = true
else
self.unitsInRange[guid] = nil
end
end
addon:verbose("Updating Unit " .. guid .. " (" .. entity.name .. ")")
UpdateUnitInfo(cache, entity)
end
for unit, guid in pairs(unitsGUID) do
if not unitsHandled[unit] and not self.unitsInRange[guid] and
not starts_with(unit, "mouseover") then
self.unitsInRange[guid] = CreateUnitInfo(cache, unit)
end
end
local threshold_time = now - self.db.profile.spell_history
while #self.spellHistory ~= 0 do
if self.spellHistory[#self.spellHistory].time < threshold_time then
table.remove(self.spellHistory, #self.spellHistory)
else
break
end
end
threshold_time = now - self.db.profile.combat_history
for _,history in pairs(self.combatHistory) do
while #history ~= 0 do
if history[#history].time < threshold_time then
table.remove(history, #history)
else
break
end
end
end
self.evaluationProfile:child("environment"):stop()
threshold_time = now - self.db.profile.damage_history
for guid, entry in pairs(self.damageHistory) do
while #entry.heals ~= 0 do
if entry.heals[#entry.heals].time < threshold_time then
table.remove(entry.heals, #entry.heals)
else
break
end
end
while #entry.damage ~= 0 do
if entry.damage[#entry.damage].time < threshold_time then
table.remove(entry.damage, #entry.damage)
else
break
end
end
if #entry.heals == 0 and #entry.damage == 0 then
self.damageHistory[guid] = nil
end
end
-- The common way to evaluate any rotation or cooldown condition.
local function eval(cond)
local spellid, enabled = nil, false
if cond.action ~= nil and (cond.disabled == nil or cond.disabled == false) then
local spellids, itemids
if cond.type ~= "any" or getCached(addon.longtermCache, IsSpellKnown, cond.action, false) or
getCached(cache, IsSpellKnown, cond.action, true) then
spellids, itemids = addon:GetSpellIds(cond)
end
if spellids ~= nil then
local idx
spellid, idx = addon:FindSpell(spellids)
if (spellid and addon:evaluateCondition(cond.conditions)) then
local avail, nomana = getCached(cache, IsUsableSpell, spellid)
if avail and (self.db.profile.ignore_mana or not nomana) then
if self.db.profile.ignore_range then
enabled = true
else
local inrange
if cond.type == BOOKTYPE_SPELL or cond.type == BOOKTYPE_PET then
local sbid = getCached(cond.type == BOOKTYPE_SPELL and addon.longtermCache or cache,
FindSpellBookSlotBySpellID, spellid, cond.type == BOOKTYPE_PET)
inrange = getCached(cache, IsSpellInRange, sbid, cond.type, "target")
elseif cond.type == "any" then
local sbid = getCached(addon.longtermCache, FindSpellBookSlotBySpellID, spellid, false)
if sbid ~= nil then
inrange = getCached(cache, IsSpellInRange, sbid, BOOKTYPE_SPELL, "target")
else
sbid = getCached(cache, FindSpellBookSlotBySpellID, spellid, true)
if sbid ~= nil then
inrange = getCached(cache, IsSpellInRange, sbid, BOOKTYPE_PET, "target")
end
end
elseif cond.type == "item" then
inrange = getCached(cache, IsItemInRange, itemids[idx], "target")
end
enabled = (inrange ~= nil and inrange or true)
end
end
end
end
end
return spellid, enabled
end
self.evaluationProfile:child("rotation"):start()
local rot = self.db.profile.rotations[self.currentSpec][self.currentRotation]
if rot.rotation ~= nil then
local enabled
local preview = 0
if self.nextWindow then
self.nextWindow:ReleaseChildren()
self.nextWindow:PauseLayout()
end
for id, cond in pairs(rot.rotation) do
if cond.type == "none" and (cond.disabled == nil or cond.disabled == false) and
addon:evaluateCondition(cond.conditions) then
break
end
local spellid
spellid, enabled = eval(cond)
if spellid and enabled then
preview = preview + 1
if preview == 1 then
self.currentSpell = spellid
addon:verbose("Rotation step %d satisfied it's condition.", id)
if not addon:IsGlowing(spellid) then
if not self.db.profile.disable_buttons then
addon:GlowNextSpell(spellid)
end
if WeakAuras then
WeakAuras.ScanEvents("ROTATIONMASTER_SPELL_UPDATE", cond.type, spellid)
end
AceEvent:SendMessage("ROTATIONMASTER_SPELL_UPDATE", self.currentRotation, id, cond.id, cond.type, spellid)
end
end
if self.nextWindow then
local icon = AceGUI:Create("Icon")
local name, _, img = GetSpellInfo(spellid)
icon:SetImage(img)
if preview == 1 then
icon:SetImageSize(54, 54)
else
icon:SetImageSize(36, 36)
end
icon:SetLabel(name)
icon:SetCallback("OnEnter", function()
GameTooltip:SetOwner(icon.frame, "ANCHOR_BOTTOMRIGHT", 3)
GameTooltip:SetHyperlink("spell:" .. spellid)
end)
icon:SetCallback("OnLeave", function()
if GameTooltip:IsOwned(icon.frame) then
GameTooltip:Hide()
end
end)
addon.nextWindow:AddChild(icon)
if preview >= self.db.profile.preview_spells then
break
end
else
break
end
else
addon:verbose("Rotation step %d did not satisfy it's condition.", id)
end
end
if not enabled then
if not self.db.profile.disable_buttons then
addon:GlowClear()
end
if WeakAuras then
WeakAuras.ScanEvents("ROTATIONMASTER_SPELL_UPDATE", nil, nil)
end
AceEvent:SendMessage("ROTATIONMASTER_SPELL_UPDATE", self.currentRotation, nil)
end
if self.nextWindow then
self.nextWindow:ResumeLayout()
self.nextWindow:DoLayout()
end
end
self.evaluationProfile:child("rotation"):stop()
self.evaluationProfile:child("cooldowns"):start()
if rot.cooldowns ~= nil then
local enabled_cooldowns = {}
local disabled_cooldowns = {}
for id, cond in pairs(rot.cooldowns) do
local spellid, enabled = eval(cond)