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We'd need a home menu and a pause menu. Both could be a simple 2D overlay on top of the rest of the scene. For the home menu, we'd probably want a separate scene (perhaps with some simple animation running in the background).
I'd recommend looking at http://docs.unity3d.com/Manual/GUIScriptingGuide.html for creating the menus. The other tricky part, is will ultimately want the pause menu to pause the entire game (but we can probably just get the interface up first).
csobel
changed the title
Menu System
[Gameplay] Menu System
Sep 27, 2014
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