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Menu System #19

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csobel opened this issue Sep 20, 2014 · 3 comments
Open

Menu System #19

csobel opened this issue Sep 20, 2014 · 3 comments
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@csobel
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csobel commented Sep 20, 2014

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@csobel
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csobel commented Sep 27, 2014

We'd need a home menu and a pause menu. Both could be a simple 2D overlay on top of the rest of the scene. For the home menu, we'd probably want a separate scene (perhaps with some simple animation running in the background).

I'd recommend looking at http://docs.unity3d.com/Manual/GUIScriptingGuide.html for creating the menus. The other tricky part, is will ultimately want the pause menu to pause the entire game (but we can probably just get the interface up first).

@csobel csobel changed the title Menu System [Gameplay] Menu System Sep 27, 2014
@FWYT
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FWYT commented Sep 27, 2014

Mine :D
-Frances

@AEgan AEgan added the Gameplay label Sep 27, 2014
@AEgan AEgan changed the title [Gameplay] Menu System Menu System Sep 27, 2014
@corychang
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Pull request: #32

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