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Instead of undoing a pair of turns (i.e. a move), allow undo of a single player's turn, one at a time. Complication: if undoing a computer player's move, would require putting that player in a special "paused" state that prevents it from thinking. Then, we would need a UI command to start playing again.
The text was updated successfully, but these errors were encountered:
Instead of undoing a pair of turns (i.e. a move), allow undo of a single player's turn, one at a time. Complication: if undoing a computer player's move, would require putting that player in a special "paused" state that prevents it from thinking. Then, we would need a UI command to start playing again.
The text was updated successfully, but these errors were encountered: