A CosmoScout VR plugin which draws GTLF models at positions based on SPICE data. It uses physically based rendering for surface shading.
This plugin can be enabled with the following configuration in your settings.json
:
{
...
"plugins": {
...
"csp-satellites": {
"satellites": {
<anchor name>: {
"modelFile": <path to model file>, // .glb or .gltf
"environmentMap": <path to env map>, // .dds, .ktx or .kmg
"size": <float>, // The radius in meters.
"transformation": { // optional
"translation": [<x>, <y>, <z>],
"rotation": [<x>, <y>, <z>, <w>], // Quaternion
"scale": <float>
}
},
... <more satellites> ...
}
}
}
}
More in-depth information and some tutorials will be provided soon.