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precompiled.pch
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////////////////////////////////////////////////////////////////////////////////////////////////////
// This file is part of CosmoScout VR //
////////////////////////////////////////////////////////////////////////////////////////////////////
// SPDX-FileCopyrightText: German Aerospace Center (DLR) <[email protected]>
// SPDX-License-Identifier: MIT
// Headers which are included here are used at least 3 times.
#include <array>
#include <algorithm>
#include <fstream>
#include <iostream>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include <GL/glew.h>
#include <glm/glm.hpp>
#include <VistaKernel/DisplayManager/VistaDisplayManager.h>
#include <VistaKernel/GraphicsManager/VistaOpenGLDraw.h>
#include <VistaKernel/GraphicsManager/VistaOpenGLNode.h>
#include <VistaKernel/VistaSystem.h>
#include <VistaMath/VistaBoundingBox.h>
#include <VistaOGLExt/VistaGLSLShader.h>
#include <VistaOGLExt/VistaTexture.h>
#include "logger.hpp"