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CAdapterSteamGameServer002.h
25 lines (24 loc) · 1.56 KB
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CAdapterSteamGameServer002.h
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class CAdapterSteamGameServer002
{
virtual unknown_ret LogOn() = 0;
virtual unknown_ret LogOff() = 0;
virtual unknown_ret BLoggedOn() = 0;
virtual unknown_ret GSSetSpawnCount( uint32 ) = 0;
virtual unknown_ret GSGetSteam2GetEncryptionKeyToSendToNewClient( void *, uint32 *, uint32 ) = 0;
virtual unknown_ret GSSendSteam2UserConnect( uint32, void const*, uint32, uint32, uint16, void const*, uint32 ) = 0;
virtual unknown_ret GSSendSteam3UserConnect( CSteamID, uint32, void const*, uint32 ) = 0;
virtual unknown_ret GSRemoveUserConnect( uint32 ) = 0;
virtual unknown_ret GSSendUserDisconnect( CSteamID, uint32 ) = 0;
virtual unknown_ret GSSendUserStatusResponse( CSteamID, int32, int32 ) = 0;
virtual unknown_ret Obsolete_GSSetStatus( int32, uint32, int32, int32, int32, int32, char const*, char const*, char const*, char const* ) = 0;
virtual unknown_ret GSUpdateStatus( int32, int32, int32, char const*, char const* ) = 0;
virtual unknown_ret BSecure() = 0;
virtual unknown_ret GetSteamID() = 0;
virtual unknown_ret GSSetServerType( int32, uint32, uint32, uint32, char const*, char const* ) = 0;
virtual unknown_ret GSSetServerType2( int32, uint32, uint32, uint16, uint16, uint16, char const*, char const*, bool ) = 0;
virtual unknown_ret GSUpdateStatus2( int32, int32, int32, char const*, char const*, char const* ) = 0;
virtual unknown_ret GSCreateUnauthenticatedUser( CSteamID * ) = 0;
virtual unknown_ret GSSetUserData( CSteamID, char const*, uint32 ) = 0;
virtual unknown_ret GSUpdateSpectatorPort( uint16 ) = 0;
virtual unknown_ret GSSetGameType( char const* ) = 0;
};