You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
With glTexGen, you can let OpenGL generate texture coordinates for you. This is useful if the coordinates aren't static, but depend on the viewer, for example. Two use-cases:
Reflection mapping with cube maps
Shadow mapping
For shadow mapping, you probably need some other extensions, so that would involve more work. Reflection mapping would be nice, but you can easily (portably) do this with shaders.
The text was updated successfully, but these errors were encountered:
With glTexGen, you can let OpenGL generate texture coordinates for you. This is useful if the coordinates aren't static, but depend on the viewer, for example. Two use-cases:
For shadow mapping, you probably need some other extensions, so that would involve more work. Reflection mapping would be nice, but you can easily (portably) do this with shaders.
The text was updated successfully, but these errors were encountered: