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Is there a method to address a single sprite other than the name given in the spritemap? #1194
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Calling The example is just showing two different ways of calling the method. (The first passing the exact position/dimensions in tile coordinates, the second passing a predefined sprite name.) |
Thank you. |
How should I refer to this when defining the element?
Does not work, so I've used
But FullDeck is only a name mapped to Not sure if this is the source, but there winds up being a downline problem:
Please advise? |
I think this is the root of your confusion here -- it looks like you're thinking of If you're testing in a browser, you might want to invest some time in learning how the debugging tools work -- by stepping through the code you'll be able to see that So although conceptually you can think of a sprite's location as being identified by either a name or a tuple of coordinates, since a tuple isn't a construct in javascript, you need to pass in either a // ok
e.sprite('name');
// ok
e.sprite(1, 4);
// doesn't do what you want -- you're passing one argument,
// and javascript doesn't support tuples like this
let actual = (1, 4)
e.sprite( actual );
// Need an object to refer to multiple values together
let actual = {r: 1, c:4);
e.sprite(actual.r, actual.c); (There are some tricks you can do by invoking
When you create a sprite map, under the covers Crafty generates a new component for each named sprite in the map. (You can see that each such component has the same initialization method, since they all use the same asset -- the only difference is the initial coordinate.) |
I've got a spritesheet with playing cards, row = suit, col = value.
Is there a built-in function/method to call up a single sprite from the sheet by coordinate? so that say
map[3,1]
would be the 3 of Clubs at the sprite location 4th row, 2nd col?The example at Sprite.sprite seems to be used to rename the sprite at that coordinate position, so I was looking for a related function to get/show a sprite.
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